Processing Animals
Before starting the processing, it is useful to make sure the mare has read and completed the Animal Pre-Processing Guidance to make the process run more smoothly and have more of an RP bias.
Please note these instructions are geared towards Classic Mares, rather than Rubber Mares. Please refer to the separate section about rubber mares.
Give pony an sNr Tattoo
Please refer to the separate section about Tattoos.
Update Profile/Groups
Get the animal to clear their profile text and just put something like " [name] is an animal owned by sNr and stabled there." If they have an owner, then state who their owner is. For long term/hardcore mares or ponies it’s work getting them to clear or hide their groups so only sNr shows. It is also worth getting them to change their profile picture to one showing their new form.
Consider Pony Name
It’s a good idea to give a mare/pony a more appropriate name. In cases where the animal is owned, it is the owner’s decision if this is done and what the new name will be. Obviously, ponies don’t need surnames. Remember to add the name to the Mare Hearing configuration.
Add to sNr Pony/Livestock Group
In the conversations area select Contacts and then the group tab. Highlight Stones N Rubber Stables and press the Info button. Select the Members and Roles Tab, and then the Members tab. You can then search for the avatar and add the appropriate tag, or invite them as appropriate if they are not already a member.
Mare Hearing
If the animal is to be classified as a mare rather than pony, get the animal to purchase and wear the sNr Mare Hearing tool. It costs 800 L$, but is worth it for the experience and it helps finance the ongoing running of the sim. Mare Hearing for ponies is also allowed, but optional.
Staff terminal steps
Touch the terminal and select-> Staff Vendor -> sNr Update
Select to have the box delivered to you rather than the pony.
When you get the box, rez it.
Click the rezzed box.
Select to deliver the new Mare Control to the pony being processed when the menu appears.
Remember, if they have Mare Hearing then they are entitled to a free update, otherwise they should buy it to help the sim.
Assign to a stall
Take the animal to an appropriate stall and leash them inside. A custom-length of 3.5 allows the pony to reach the door, but is not long-enough to get out the door. Then click the names panel on the front of the stall door, and hold that click until the menu appears. The numbers go left to right, and then down to the next row: 1-2 3-4 5-6 Choose an empty slot and select from the name-list of nearby animals' login-names (not use-name) to add the pony to the slot, on the server. Then type in a pony-name for the stall.
The sNr main stalls are for animals available for training by sNr staff who have bridles with the plugin and wear the Mare Control and/or Mare Hearing. Private or guest ponies are welcome to use the guest stalls at the far end.
Lock Gear
Lock their tail, head harness and any other unlocked gear. If they have an owner, they need to lock items other than the bridle.
Lock/configure MC/MH
Lock their Mare control. Click it or type /321 mare [name] control. This will also lock the Mare Hearing if it is worn. It’s easier to use the Staff HUD so you don’t have to type /321 each time (see separate section). Using their Mare Control: When they are in their stall, set TP Options | Set Position so they will relog to this location. Do not allow TP Options | TP all unless appropiate. That is, the mare is yours or the owner has authorised it. It allows everyone, not just staff, to teleport them. Use with caution. Allow RLV | Touch HUD (as required). Useful if the pony uses some special hud for curtseys for example, but it is recommended that the pony uses the provided gestures that can be activated via key presses rather than a dedicated HUD.
Using their Mare Hearing
Turn on Allow Emotes (as required) Set their pony Name so it appears correctly in local chat. Turn on Mare Talk (as required).