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	<id>https://wiki.stonesnrubber.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tori</id>
	<title>sNr Wiki - User contributions [en]</title>
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	<updated>2026-05-17T01:50:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Mare_Vision&amp;diff=811</id>
		<title>Mare Vision</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Mare_Vision&amp;diff=811"/>
		<updated>2019-04-18T13:40:18Z</updated>

		<summary type="html">&lt;p&gt;Tori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&#039;&#039;&#039;Mare Vision&#039;&#039;&#039; is a paid plugin to the Mare Control which provides additional vision restrictions for the pony including cam lock, forced mouselook and full Mare Vision which makes avatars silhouettes at a certain distance and a foggy atmosphere. You may need to disable some of these features for training.&lt;br /&gt;
&lt;br /&gt;
To obtain Mare Vision, the pony needs to purchase the plugin from the vendor wheel, where it is currently called &amp;quot;RLV 2.9 Mouselook for Mare Control v4&amp;quot;. Then they rez the Mare Control on the ground, edit it, select the contents tab and then drag the provided script into the contents tab. They then wear the Mare Control again, and the staff member will see a new Mare Vision option in their Mare Control menu.&amp;lt;/onlyinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; If you update your Mare Control, you will need to drag the Mare Vision script into your updated Mare Control, which is described [[Using_The_Staff_Terminal#.5BsNr_Updater.5D|here]].&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
* Forced Mouselook is not supported by viewers that use RLVa (Firestorm, Catznip etc), for this you will need a viewer that implements Marine&#039;s original RLV (Marine&#039;s RestrainedLife Viewer, Kokua or CoolViewer).&lt;br /&gt;
* Kokua currently does not support blurring of avatars in a distance, that will be fixed in the upcoming release 6.1.&lt;br /&gt;
&lt;br /&gt;
[[Mare Hearing|Previous Page]] | [[sNr Plugins|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:sNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Mare_Vision&amp;diff=810</id>
		<title>Mare Vision</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Mare_Vision&amp;diff=810"/>
		<updated>2019-04-18T13:38:52Z</updated>

		<summary type="html">&lt;p&gt;Tori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&#039;&#039;&#039;Mare Vision&#039;&#039;&#039; is a paid plugin to the Mare Control which provides additional vision restrictions for the pony including cam lock, forced mouselook and full Mare Vision which makes avatars silhouettes at a certain distance and a foggy atmosphere. You may need to disable some of these features for training.&lt;br /&gt;
&lt;br /&gt;
To obtain Mare Vision, the pony needs to purchase the plugin from the vendor wheel, where it is currently called &amp;quot;RLV 2.9 Mouselook for Mare Control v4&amp;quot;. Then they rez the Mare Control on the ground, edit it, select the contents tab and then drag the provided script into the contents tab. They then wear the Mare Control again, and the staff member will see a new Mare Vision option in their Mare Control menu.&amp;lt;/onlyinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; If you update your Mare Control, you will need to drag the Mare Vision script into your updated Mare Control, which is described [[https://wiki.stonesnrubber.com/wiki/Using_The_Staff_Terminal#.5BsNr_Updater.5D|here]].&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
* Forced Mouselook is not supported by viewers that use RLVa (Firestorm, Catznip etc), for this you will need a viewer that implements Marine&#039;s original RLV (Marine&#039;s RestrainedLife Viewer, Kokua or CoolViewer).&lt;br /&gt;
* Kokua currently does not support blurring of avatars in a distance, that will be fixed in the upcoming release 6.1.&lt;br /&gt;
&lt;br /&gt;
[[Mare Hearing|Previous Page]] | [[sNr Plugins|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:sNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Using_The_Staff_Terminal&amp;diff=809</id>
		<title>Using The Staff Terminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Using_The_Staff_Terminal&amp;diff=809"/>
		<updated>2019-04-18T13:37:47Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* [sNr Updater] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Menu ==&lt;br /&gt;
[[File:Staff Terminal Menu.png|thumb]]&lt;br /&gt;
When you are appointed as a groom you will have access to the staff vendor to obtain the free tools you will need. Click the terminal again and you will see the following options:&lt;br /&gt;
&lt;br /&gt;
=== Role Buttons ===&lt;br /&gt;
The groom button allows you to create another person as groom. The groom Group role has to be manually assigned, and make sure you also give them the pony and mare roles so they have the rights to appoint them later, as required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Staff Vendor ===&lt;br /&gt;
[[File:Staff Terminal Vendor Menu.png|thumb]]&lt;br /&gt;
The staff vendor button gives you access to a number of free tools to use and set inactive suspends your staff rights, perhaps if you want to take a break, be away, etc.&lt;br /&gt;
If you click the staff vendor button you get the following menu:&lt;br /&gt;
&lt;br /&gt;
==== [sNr Ribbons] ====&lt;br /&gt;
A full package of ribbons given out by hosts of an sNr event.&lt;br /&gt;
&lt;br /&gt;
==== [Staff Guide] ====&lt;br /&gt;
Essential reading in notecard form.&lt;br /&gt;
&lt;br /&gt;
==== [Stable Info] ====&lt;br /&gt;
A notecard that can be handed out to visitors.&lt;br /&gt;
&lt;br /&gt;
==== [Staff HUD] ====&lt;br /&gt;
Essential for staff to access the pony gear. For a detailed explanation please look [[Staff Tools|here]].&lt;br /&gt;
&lt;br /&gt;
==== [Gestures] ====&lt;br /&gt;
Some free gestures for the pony to use, but the sounds one available from the vendor wheel is better.&lt;br /&gt;
&lt;br /&gt;
==== [sNr Updater] ====&lt;br /&gt;
Rez this to update a pony’s gear (Mare Control and Mare Hearing) to the latest versions. It is also used to provide an initial version of the Mare Control if they didn’t have one before. Please remember that a pony should purchase Mare Hearing from the poster next to the Vendor Wheel, but thereafter, updates are free. The income from Mare Hearing is essential to helping with the costs of running the sim.&lt;br /&gt;
On pressing a button for a vendor item, a list will appear showing people nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; If the mare previously purchased the [[Mare_Vision|Mare Vision]] plugin, then they need to wear their old Mare Control and copy this Mare Vision script to their inventory. Then they remove and delete the old Mare Control and wear the new one. Finally, they need to drag the Mare Vision script they just stored, into their new Mare Control.&lt;br /&gt;
&lt;br /&gt;
=== Set Active / Set Inactive ===&lt;br /&gt;
Set inactive suspends your staff rights, perhaps if you are spending some time as an animal. These can set as active again.&lt;br /&gt;
&lt;br /&gt;
[[Getting_a_role|Last Page]] | [[Staff_Tools|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Mare_Vision&amp;diff=808</id>
		<title>Mare Vision</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Mare_Vision&amp;diff=808"/>
		<updated>2019-04-18T13:37:14Z</updated>

		<summary type="html">&lt;p&gt;Tori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&#039;&#039;&#039;Mare Vision&#039;&#039;&#039; is a paid plugin to the Mare Control which provides additional vision restrictions for the pony including cam lock, forced mouselook and full Mare Vision which makes avatars silhouettes at a certain distance and a foggy atmosphere. You may need to disable some of these features for training.&lt;br /&gt;
&lt;br /&gt;
To obtain Mare Vision, the pony needs to purchase the plugin from the vendor wheel, where it is currently called &amp;quot;RLV 2.9 Mouselook for Mare Control v4&amp;quot;. Then they rez the Mare Control on the ground, edit it, select the contents tab and then drag the provided script into the contents tab. They then wear the Mare Control again, and the staff member will see a new Mare Vision option in their Mare Control menu.&amp;lt;/onlyinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; If you update your Mare Control, you will need to drag the Mare Vision script into your updated Mare Control, which is described here.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
* Forced Mouselook is not supported by viewers that use RLVa (Firestorm, Catznip etc), for this you will need a viewer that implements Marine&#039;s original RLV (Marine&#039;s RestrainedLife Viewer, Kokua or CoolViewer).&lt;br /&gt;
* Kokua currently does not support blurring of avatars in a distance, that will be fixed in the upcoming release 6.1.&lt;br /&gt;
&lt;br /&gt;
[[Mare Hearing|Previous Page]] | [[sNr Plugins|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:sNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Using_The_Staff_Terminal&amp;diff=791</id>
		<title>Using The Staff Terminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Using_The_Staff_Terminal&amp;diff=791"/>
		<updated>2019-04-17T14:13:45Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* [sNr Updater] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Menu ==&lt;br /&gt;
[[File:Staff Terminal Menu.png|thumb]]&lt;br /&gt;
When you are appointed as a groom you will have access to the staff vendor to obtain the free tools you will need. Click the terminal again and you will see the following options:&lt;br /&gt;
&lt;br /&gt;
=== Role Buttons ===&lt;br /&gt;
The groom button allows you to create another person as groom. The groom Group role has to be manually assigned, and make sure you also give them the pony and mare roles so they have the rights to appoint them later, as required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Staff Vendor ===&lt;br /&gt;
[[File:Staff Terminal Vendor Menu.png|thumb]]&lt;br /&gt;
The staff vendor button gives you access to a number of free tools to use and set inactive suspends your staff rights, perhaps if you want to take a break, be away, etc.&lt;br /&gt;
If you click the staff vendor button you get the following menu:&lt;br /&gt;
&lt;br /&gt;
==== [sNr Ribbons] ====&lt;br /&gt;
A full package of ribbons given out by hosts of an sNr event.&lt;br /&gt;
&lt;br /&gt;
==== [Staff Guide] ====&lt;br /&gt;
Essential reading in notecard form.&lt;br /&gt;
&lt;br /&gt;
==== [Stable Info] ====&lt;br /&gt;
A notecard that can be handed out to visitors.&lt;br /&gt;
&lt;br /&gt;
==== [Staff HUD] ====&lt;br /&gt;
Essential for staff to access the pony gear. For a detailed explanation please look [[Staff Tools|here]].&lt;br /&gt;
&lt;br /&gt;
==== [Gestures] ====&lt;br /&gt;
Some free gestures for the pony to use, but the sounds one available from the vendor wheel is better.&lt;br /&gt;
&lt;br /&gt;
==== [sNr Updater] ====&lt;br /&gt;
Rez this to update a pony’s gear (Mare Control and Mare Hearing) to the latest versions. It is also used to provide an initial version of the Mare Control if they didn’t have one before. Please remember that a pony should purchase Mare Hearing from the poster next to the Vendor Wheel, but thereafter, updates are free. The income from Mare Hearing is essential to helping with the costs of running the sim.&lt;br /&gt;
On pressing a button for a vendor item, a list will appear showing people nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note: If the mare previously purchased the Mare Vision plugin, then they need to wear their old Mare Control and copy this Mare Vision script to their inventory. Then they remove and delete the old Mare Control and wear the new one. Finally, they need to drag the Mare Vision script they just stored, into their new Mare Control.&lt;br /&gt;
&lt;br /&gt;
=== Set Active / Set Inactive ===&lt;br /&gt;
Set inactive suspends your staff rights, perhaps if you are spending some time as an animal. These can set as active again.&lt;br /&gt;
&lt;br /&gt;
[[Getting_a_role|Last Page]] | [[Staff_Tools|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Using_The_Staff_Terminal&amp;diff=790</id>
		<title>Using The Staff Terminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Using_The_Staff_Terminal&amp;diff=790"/>
		<updated>2019-04-17T14:10:07Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* [sNr Updater] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Menu ==&lt;br /&gt;
[[File:Staff Terminal Menu.png|thumb]]&lt;br /&gt;
When you are appointed as a groom you will have access to the staff vendor to obtain the free tools you will need. Click the terminal again and you will see the following options:&lt;br /&gt;
&lt;br /&gt;
=== Role Buttons ===&lt;br /&gt;
The groom button allows you to create another person as groom. The groom Group role has to be manually assigned, and make sure you also give them the pony and mare roles so they have the rights to appoint them later, as required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Staff Vendor ===&lt;br /&gt;
[[File:Staff Terminal Vendor Menu.png|thumb]]&lt;br /&gt;
The staff vendor button gives you access to a number of free tools to use and set inactive suspends your staff rights, perhaps if you want to take a break, be away, etc.&lt;br /&gt;
If you click the staff vendor button you get the following menu:&lt;br /&gt;
&lt;br /&gt;
==== [sNr Ribbons] ====&lt;br /&gt;
A full package of ribbons given out by hosts of an sNr event.&lt;br /&gt;
&lt;br /&gt;
==== [Staff Guide] ====&lt;br /&gt;
Essential reading in notecard form.&lt;br /&gt;
&lt;br /&gt;
==== [Stable Info] ====&lt;br /&gt;
A notecard that can be handed out to visitors.&lt;br /&gt;
&lt;br /&gt;
==== [Staff HUD] ====&lt;br /&gt;
Essential for staff to access the pony gear. For a detailed explanation please look [[Staff Tools|here]].&lt;br /&gt;
&lt;br /&gt;
==== [Gestures] ====&lt;br /&gt;
Some free gestures for the pony to use, but the sounds one available from the vendor wheel is better.&lt;br /&gt;
&lt;br /&gt;
==== [sNr Updater] ====&lt;br /&gt;
Rez this to update a pony’s gear (Mare Control and Mare Hearing) to the latest versions. It is also used to provide an initial version of the Mare Control if they didn’t have one before. Please remember that a pony should purchase Mare Hearing from the poster next to the Vendor Wheel, but thereafter, updates are free. The income from Mare Hearing is essential to helping with the costs of running the sim.&lt;br /&gt;
On pressing a button for a vendor item, a list will appear showing people nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note: If the mare previous purchased the Mare Vision plugin, then they need to wear their old Mare Control and copy the Mare Vision script to their inventory. Then they remove and delete the old Mare Control and wear the new one. Finally, they need to drag the Mare Vision script they just stored, into their new Mare Control.&lt;br /&gt;
&lt;br /&gt;
=== Set Active / Set Inactive ===&lt;br /&gt;
Set inactive suspends your staff rights, perhaps if you are spending some time as an animal. These can set as active again.&lt;br /&gt;
&lt;br /&gt;
[[Getting_a_role|Last Page]] | [[Staff_Tools|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Mare_Control&amp;diff=787</id>
		<title>Mare Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Mare_Control&amp;diff=787"/>
		<updated>2019-04-06T10:24:27Z</updated>

		<summary type="html">&lt;p&gt;Tori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mare Control&#039;&#039;&#039; is effectively a specialised collar and by default is designed to be used by sNr staff.&lt;br /&gt;
&lt;br /&gt;
It can be accessed by an activated staff member via touch, a text command or the [[sNr Staff HUD|Staff HUD]] buttons. Quite often, the mare control collar can be obscured by something like a neck corset, so the chat command or Staff HUD is often easier.&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
All actions that can be done with chat commands can also be accessed via the sNr Staff HUD.&lt;br /&gt;
&lt;br /&gt;
The command in local chat to access Mare Control is: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; control &amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:Where &amp;lt;name&amp;gt; is the target’s login first name. &lt;br /&gt;
&lt;br /&gt;
If successful, the dialog box will appear. If the text ‘This animal has an owner’ appears at the top then you may be limited in what you can adjust, or may not be able to access it at all.&lt;br /&gt;
&lt;br /&gt;
Mare Controls are glowing red when the animal kneels down (using F7). When they get back (using F8) the red glow is removed again. If you see an animal working or being not-afk with a glowing red mare control, you can release them: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; release&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To request a pony or mare to accept yourself as their owner: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; addowner UUID&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:You can find the UUID (Unique User ID) on your/new owner&#039;s profile.&lt;br /&gt;
&lt;br /&gt;
The owner can use the following to remove themselves as owner at a later date: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; remowner&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; replaceowner UUID(of new owner)&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Trainer or above can check who the owner of an animal is: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; owner &amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Sim Manager can also remove any existing owner: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; reset_owner&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Menu ==&lt;br /&gt;
[[File:Lock Menu.png|thumb]]&lt;br /&gt;
Once you have accessed the Mare Control, if it is unlocked you will get a menu with the option to lock the animal. You can now lock the animal and [[Mare Hearing]] (if worn) will be locked and activated at the same time.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Typical Main Menu of Mare Control.png|thumb]]&lt;br /&gt;
After you have locked the animal, you will get something like the following menu: &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Main Menu.png|thumb]]&lt;br /&gt;
The first thing to note is the message at the top in this example which says ⚠ This animal has an owner. This means that some of the mare Control options may be disabled for you. As you can see in this example, all the IM options have been disabled by the owner, and you are unable to release the animal either.&lt;br /&gt;
Here is an example of a Mare Control menu with no owner: &lt;br /&gt;
&lt;br /&gt;
The top-level Mare Control options by default are as follows:&lt;br /&gt;
* Force Sit&lt;br /&gt;
* TP Options&lt;br /&gt;
* IM Me&lt;br /&gt;
* IM All&lt;br /&gt;
* RLV&lt;br /&gt;
* Release&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Force Sit ===&lt;br /&gt;
[[File:Force Sit.png|top|thumb]]&lt;br /&gt;
Back takes you back to the Mare Control main menu.&lt;br /&gt;
Sit scans for nearby objects and gives you a button for each one, and provides a more detailed list in the local chat. This is important for something like different cart types as the button can only display limited text, so you may not have enough information to tell which cart is which. When you select an item, the pony will be sat on it. The pony should not have to deactivate their AO. &lt;br /&gt;
Unsit will force unseat the pony from whichever object they were sat on previously.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; If you use Mare Control to force sit someone you must also use it to unseat them as well, or the object they were previously sat on will try and grab them again later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== TP Options === &lt;br /&gt;
[[File:TP Options.png|thumb]]&lt;br /&gt;
Back takes you back to the Mare Control main menu.&lt;br /&gt;
TP all allows non members of staff to lure the pony via a teleport. This need to be enabled if non-staff members want to TP the pony to another sim, perhaps for carting. Staff members don’t need this, they just need to make sure they access mare control at least once during the session so that MC identifies them as staff and authorises teleports. &lt;br /&gt;
Set Position is used when the pony is in its stall at sNr. This means that their home position is set and if they log on elsewhere, they will be returned to their home stall. This is usually set when the pony is processed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RLV ===&lt;br /&gt;
[[File:RLV Menu.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* Back takes you back to the Mare Control main menu.&lt;br /&gt;
* Inventory controls the pony’s access to its inventory.&lt;br /&gt;
* Wear/Remove controls whether the pony can add or remove attachments or clothes.&lt;br /&gt;
* Running controls if they can run. This may need to be enabled for some pony sports.&lt;br /&gt;
* Rez/Edit controls if the pony can rez or edit items.&lt;br /&gt;
* Touch HUD controls if the pony can touch a HUD on their screen. In most cases, a pony should not need to click a HUD if they have set things up as directed in this manual.&lt;br /&gt;
* Strict Mode locks a pony for at least seven days with a number of strict restrictions which can not be adjusted during this period. Please use with caution and only in special circumstances.&lt;br /&gt;
* IM Me/IM All&lt;br /&gt;
Pressing this button toggles the type of IM access granted, so it’s important to look at the text above the buttons to see what you have set. With each press it will toggle between denied to receive only then receive and send.&lt;br /&gt;
It’s important to notice the distinction between IMs with You and IMs with all. In most cases you would only grant IMs to yourself to discuss or resolve an issue with a pony. &lt;br /&gt;
IMs to you are reset if another staff member overrides it or when the pony relogs.&lt;br /&gt;
&lt;br /&gt;
=== Release ===&lt;br /&gt;
Release is used to unlock the pony from its Mare Control. You will get a warning first which you need to acknowledge.&lt;br /&gt;
The Mare Control collar is very powerful so although an animal may have a separate ownership collar, it is recommended that only the detach restriction be used on the separate collar to avoid having restriction clashes and conflicts which can be hard to diagnose.&lt;br /&gt;
The release menu also provides a timer option. Clicking this takes you to a webpage link. Here you can set the date and time for the Mare Control to be automatically released.&lt;br /&gt;
&lt;br /&gt;
=== Mare Vision ===&lt;br /&gt;
{{:Mare Vision}}&lt;br /&gt;
&lt;br /&gt;
The [[Mare Vision]] main article has more details and troubleshooting tips.&lt;br /&gt;
&lt;br /&gt;
== Ownership ==&lt;br /&gt;
Mare Control allows you to add yourself or someone else as an owner of any animal wearing it. This will give you ultimate control over their Mare Control including what functions are available to other sNr staff.&lt;br /&gt;
&lt;br /&gt;
=== Setting Owner ===&lt;br /&gt;
[[File:Setting or Removing an Owner.png|thumb]]&lt;br /&gt;
Although the ownership command can be done via text, it is safer to use the Staff HUD to use the owner functions to avoid mistakes.&amp;lt;br /&amp;gt;&lt;br /&gt;
So, first the staff member clicks the blue key icon, then on the ownership button and the following menu will appear:&lt;br /&gt;
&lt;br /&gt;
Next, click the Add Owner button.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Owner Acceptance.png|thumb]]&lt;br /&gt;
When you ask to be their owner, the animal will get a confirmation dialog explaining what this means and the extra control you - the new owner - will have. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will be notified if the animal accepts or declines ownership through a confirmation message in local chat.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Main Menu with Owner Options enabled.png|thumb]]&lt;br /&gt;
Assuming they accept, you will then get another menu option called Owner Sett, in addition to the options you had before, available in your Mare Control for that animal as shown below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Owner Settings ===&lt;br /&gt;
[[File:Owner Settings Menu.png|thumb]]&lt;br /&gt;
There are a number of buttons on this menu which toggle how much access other staff have to your mare. Text above the buttons show which extra owner restrictions are active, as shown below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== [back] ====&lt;br /&gt;
Returns you to the Mare Control main menu.&lt;br /&gt;
==== [unlock] ====&lt;br /&gt;
This toggles whether other staff can release and unlock your animals mare control. When activated, only you will be able to release the mare and no one else. A Sim Mistress and above and override this, but it is only done in extreme circumstances. &lt;br /&gt;
==== [IM Send] ====&lt;br /&gt;
This toggles the staff ability to enable IMs between the animal and other staff. &lt;br /&gt;
==== [IM All] ====&lt;br /&gt;
This toggles the staff ability to enable IMs between the animal and anyone else. &lt;br /&gt;
==== [MC Access] ====&lt;br /&gt;
This toggles the ability for staff to access the animals Mare Control. Please consider using this carefully, as it may restrict staff from being able to assist your pony in your absence. If selected, other staff will receive a message saying the owner of the animal has blocked access to its mare control if they try and access it in the course of their duties.&lt;br /&gt;
==== [MH Access] ====&lt;br /&gt;
This toggles the ability for staff to access the animals Mare Hearing. &lt;br /&gt;
==== [Bridle access] ====&lt;br /&gt;
This toggles whether other trainers can access your animal&#039;s bridle at all. Please consider using this carefully because if blocked, no staff can take your animal out for training.&lt;br /&gt;
&lt;br /&gt;
== RLV Restrictions ==&lt;br /&gt;
* Teleport&lt;br /&gt;
* Detach&lt;br /&gt;
* Maps&lt;br /&gt;
* Edit&lt;br /&gt;
* Rez&lt;br /&gt;
* Show Names&lt;br /&gt;
* Show Name Tags&lt;br /&gt;
* Show Tags&lt;br /&gt;
* View Notes&lt;br /&gt;
* View Scripts&lt;br /&gt;
* Touch&lt;br /&gt;
* Show Location&lt;br /&gt;
* Set Environment&lt;br /&gt;
* Run&lt;br /&gt;
* Set Group &lt;br /&gt;
* Show Nearby Avatars&lt;br /&gt;
* Cam Zoom&lt;br /&gt;
* Add or remove clothes or attachments &lt;br /&gt;
* Show Inventory&lt;br /&gt;
* Touch HUDs&lt;br /&gt;
* Start, send or receive IMs &lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
* Note that the environment settings are locked so it is a good idea to make sure the animal uses a fixed day setting under World | Environment Editor | Environment Settings before they are locked as they may find it hard to train in darkness and not be able to change it.&lt;br /&gt;
&lt;br /&gt;
[[SNr_Staff_HUD|Previous Page]] | [[Mare_Hearing|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Training_Guides&amp;diff=786</id>
		<title>Training Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Training_Guides&amp;diff=786"/>
		<updated>2019-04-06T10:18:05Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* Polo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Training Basics ==&lt;br /&gt;
Our [[Training Basics]] guide covers various topics about training and handling ponies and mares that are not specific to a discipline or skill.&lt;br /&gt;
&lt;br /&gt;
List of topics:&lt;br /&gt;
* [[Training Basics#Mare Handling|Mare Handling]]&lt;br /&gt;
* [[Training Basics#Avi Steering|Avi Steering]]&lt;br /&gt;
&lt;br /&gt;
== Etiquette Training ==&lt;br /&gt;
For new pony’s, it&#039;s recommended that staff begin training with basic behavior. It is pretty easy to do: just keep a mare leashed and have her used to follow her handler. Walk, stop, turn, stop for a long time... in all cases the mare must keep her attention focused on the handler and react immediately when the handler moves. Any slips must be immediately pointed out.  And the mare must be reminded that when going afk she must signal it using the kneel gesture.&lt;br /&gt;
This can usually be done in a one-hour session or maybe splitting it into two sessions. The key is to pay close attention to detail and point out any deficiency immediately. The mare must be aware that the trainer is really paying attention.&lt;br /&gt;
This phase is also good to make sure that the mare can use the gestures properly. Kneeling when going afk and yawning when it must logoff. It&#039;s very important because often mares won&#039;t have IM&#039;s enabled even with the trainer. So, they need the gestures to communicate.&lt;br /&gt;
At the point you leash a pony, it should move and stay close behind you, slightly to your right or left. The pony should greet you properly with a curtsy when you arrive, or to thank you for your training or time. The pony should be polite and respectfully, responding clearly in a timely manner to responds, and indicate clearly when it needs to leave or is afk. As a trainer you will of course reward the pony for good behavior with an apple or a sugar cube, for instance.&lt;br /&gt;
&lt;br /&gt;
=== Blindfolds and Patience === &lt;br /&gt;
Although mainly used for punishment, blindfolds can be useful when parking ponies in different situations. For example, when hitching a pony in front of a store. The blindfold will keep them separated from the people around her and force her to be patient. As a training aid it&#039;s a good idea to check whether she is focused while blindfolded.&lt;br /&gt;
Going afk must always be signaled with a kneel. A blindfolded pony who is not kneeling must still be perfectly responsive.&lt;br /&gt;
&lt;br /&gt;
== Carting ==&lt;br /&gt;
&lt;br /&gt;
=== Carting at the sim or on LL public roads ===&lt;br /&gt;
When you feel confident, don’t just cart at sNr, take the ponies into the wild or other pony sims. If you go to FFF, you can rez one of their carts and head out onto LL Roads. Just make sure that the pony is dressed appropriately for the maturity level of the land you are going to.&lt;br /&gt;
When starting carting for the first time, it’s best just to take one pony out. You will need the [[sNr Staff HUD]] for the cart whip commands and you can use the cart out at the back of the stables, if it is not in use.&lt;br /&gt;
To seat the pony on the cart, it is best to use the force sit feature within Mare Control. See the section on the sNr Staff HUD on how to do this.&lt;br /&gt;
When the pony is seated, it should default to the cart AO without the pony having to disable the AO. &lt;br /&gt;
Now you can take a seat on the cart yourself. Press the left and right keyboard arrows at the same time to change your pose if required.&lt;br /&gt;
Using the sNr Staff HUD, press the blue whip icon.&lt;br /&gt;
[[File:SNr Staff HUD.png|thumb]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This will display the carting whip component of the HUD:&lt;br /&gt;
[[File:SNr Whip HUD.png|thumb]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Whip Commands for Carting ====&lt;br /&gt;
The HUD issues whip commands for carting to the pony as follows: &lt;br /&gt;
* Start (1 crack) means the pony should start moving forward and follow the road ahead. Remember to click the cart to remove the handbrake first, or the cart will not move.&lt;br /&gt;
* Stop (2 cracks) means the pony should stop as soon as possible. This may need the pony to press Page Down a few times to go down the gears.&lt;br /&gt;
* Left (3 cracks) the pony should turn left at the next available opportunity.&lt;br /&gt;
* Right (4 cracks) the pony should turn right at the next available opportunity.&lt;br /&gt;
* Up will tell the pony to speed up, and they need to tap Page Up or alternatively use the &amp;quot;E&amp;quot; key. Mac users: hold down the fn key and press the up arrow.&lt;br /&gt;
* Down will tell the pony to slow down, and they need to tap Page Down or alternatively use the &amp;quot;C&amp;quot; key. Mac users: hold down the fn key and press the down arrow.&lt;br /&gt;
* Home (5 cracks) will tell the pony to reverse. They will need to press the down arrow and perhaps work down the gears to a walking pace.&lt;br /&gt;
* The &amp;quot;N&amp;quot; indicator in the bottom left hand corner shows the current speed you have selected for the pony and ranges from N (neutral) to gear 1 (walk), 2 (trot) and 3 (gallop).&lt;br /&gt;
* If the pony is in mouselook, they need to look down at the bars of the cart, to ensure they are looking straight ahead in order to be properly aligned to steer correctly.&lt;br /&gt;
* The arrow in the top left-hand corner takes you back to the main sNr HUD icons for when you have finished carting.&lt;br /&gt;
* Always give the pony time a reasonable lead time for them to react, so issue your whip command well in advance of the next course direction.&lt;br /&gt;
* Be aware of lag, and both you and the pony need to stay calm when this happens, and not spam commands. &lt;br /&gt;
* In time it will become a natural and seamless harmony between pony and trainer.&lt;br /&gt;
* When the cart ride has finished, reward the pony as appropriate and return them to their stall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; If you seat a pony on a cart (or anything else) using the Mare Control forcesit feature, you most also use Mare Control to unseat it at the end, or it will try and grab the pony again later. So, think before unseating the pony using the cart menu at the end of the carting session.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIM CROSSINGS:&#039;&#039;&#039; Please try these [[Firestorm settings]] for smoother sim crossings when wild carting. &lt;br /&gt;
&lt;br /&gt;
=== Cart racing, Speed carting ===&lt;br /&gt;
Compete, record the times, learn and improve! There are some pony sims with racing carts with tracks in order to participate.&lt;br /&gt;
&lt;br /&gt;
== Lap Yard==&lt;br /&gt;
Test the animal’s commitment by patiently and diligently doing those laps! Perhaps a target number of laps has been set as a target? &lt;br /&gt;
* The lap circle is located behind the guest stalls.&lt;br /&gt;
* If the bar across the gate is locked, press and hold your cursor against it for 3 seconds and it will be unlocked so you can open it.&lt;br /&gt;
* Leash the pony to the centre pole with a length of 30M and command it to start walking around the edge of the track, close to the outer walls.&lt;br /&gt;
* The number of laps the pony has done is indicated on the scoreboards. It will toggle between 24 hours and 1 week. The other scoreboard shows the all-time records, and they are very impressive.&lt;br /&gt;
* Make sure the pony takes regular breaks, and please consider its RL wellbeing. &lt;br /&gt;
&lt;br /&gt;
== Whip circle ==&lt;br /&gt;
Mares live in a really small world. With no freedom they depend on grooms and trainers in order to do anything. Moreover, their activities are very limited. For a cart mare, for example, it may mean doing only whip circle training and pulling carts. It&#039;s not an intellectually stimulating activity and it can be pretty hard to stay like a mare in the long term. It&#039;s of capital importance to train the mares for routine activities so that they get used to it as soon as possible. &lt;br /&gt;
&lt;br /&gt;
* Ideally whip circle sessions should last for at least an hour. As in any other training exercise, the trainer must be aware of any faults made by the mare and point them out immediately. A training in which mistakes are unnoticed is pointless. Be aware that some mares make mistakes on purpose and discipline breaks soon with trainers who don&#039;t notice. &lt;br /&gt;
* Unless mistakes are too many and too frequent for the experience of the mare, it&#039;s not necessary to punish them. Warning them is more than enough. For a punishment, some time in a blindfold usually sends a strong message.&lt;br /&gt;
* Apart from getting used to routine, the whip circle is valuable to teach obedience. Many mares, even with good intentions, often try to outsmart their trainers by guessing the next order. Generally, it&#039;s just eagerness to &amp;quot;obey quickly&amp;quot; but that is not really obedience.&lt;br /&gt;
* To discourage &amp;quot;guessing&amp;quot; it&#039;s good to be irregular with whip training. Alternate periods of very fast paced commands with periods in which the mare can complete several cycles between commands. Also, tricking the mare to make a fault and, of course, pointing it when it&#039;s made, will teach it to obey instead of guessing.  An example on how to trick a mare to guessing follows. A quick succession of walk-stop-walk-stop-walk-stop (repeat the walk-stop pair of signals ten times or so) followed by a stop-turn signal will often trick the mare to walk. A well trained mare will always listen for the command instead of guessing. Another technique that can be used is to change a long-term pattern. If the trainer always signals a walk after a long stop, a guessing pony will probably walk when the trainer signals a turn. Again, always point out the fault.&lt;br /&gt;
&lt;br /&gt;
Whip circle is not just a simple matter of walking in circles. A well-trained mare will walk along the circle as accurately as lag allows. When stopped waiting for commands the mare must stand still. Even if the trainer takes time between commands, the mare must stand still, not looking around to try to figure what&#039;s going on. Focus is the key. Also, movements must be determined and fluid. Turns must be quick and clean with no corrections.&lt;br /&gt;
&lt;br /&gt;
=== Practical Steps ===&lt;br /&gt;
So here are the practical steps:&lt;br /&gt;
* Take one or more ponies (max four) to one of the two whip circle areas.&lt;br /&gt;
* Have them leashed to the center pole (30 m length) and spread evenly around the track, facing the same direction. Check they are all ready before you start.&lt;br /&gt;
* Use your whip (and whip HUD) to issue command:&lt;br /&gt;
** 1 crack is start moving in the direction they are facing.&lt;br /&gt;
** 2 cracks are to stop.&lt;br /&gt;
** 3 cracks are to turn left. If they are moving, this should be done as tightly as possible, keeping to the road. If they are stopped, then they turn on the spot without moving forward.&lt;br /&gt;
** 4 cracks are to turn right. If they are moving, this should be done as tightly as possible, keeping to the road. If they are stopped, then they turn on the spot without moving forward.&lt;br /&gt;
** 5 cracks mean ‘return to whip’. The pony should approach you from the front and then curtsy before awaiting further commands, or being leashed.&lt;br /&gt;
* It is fun to test the pony by trying to trick them. Such as pressing stop twice in a row and seeing if they start moving, or start twice in a row and see if they stop.&lt;br /&gt;
* In addition, if you stop a pony then they should stay completely still and await further commands. Ponies that turn to face you to see what is happening should be corrected.&lt;br /&gt;
* You expect the ponies to have your full attention, so you should give them yours. Pull back your view so you can see exactly how they are responding to your commands. If you spot a fault, call it out with the pony’s name. Some trainers blindfold experienced ponies for 30 minutes if they have committed three faults.&lt;br /&gt;
* When finished, leash the ponies and return them to their stall. &lt;br /&gt;
&lt;br /&gt;
== Slalom ==&lt;br /&gt;
A true skill sport… teach the animal to get the best time they can!&lt;br /&gt;
There are slalom training poles at sNr and other pony sims.&lt;br /&gt;
Some slaloms are walked, some run. This will be indicated at the track. &lt;br /&gt;
The idea is for the pony to weave around the poles to the end, do a tight turn and head back weaving as quickly as they can without hitting a pole.&lt;br /&gt;
The pony’s time is shown on the scoreboard. As a guide, 15 seconds is acceptable, 14 seconds is good, 13 seconds amazing and 12 seconds rare.&lt;br /&gt;
Encourage the pony and try to help them get a better time by carefully watching their movements.&lt;br /&gt;
Be aware that lag can affect a pony’s time, so a quiet sim is sometimes preferable. &lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
Teach the animals to master the direction and route to get a great time.&lt;br /&gt;
With this sport, the pony has to go around the barrels at speed in the correct order without touching them and get the quickest time they can.&lt;br /&gt;
The correct route is usually displayed alongside the barrels.&lt;br /&gt;
Some barrels are walked, some run. This will be indicated at the track. &lt;br /&gt;
&lt;br /&gt;
== Steeples ==&lt;br /&gt;
Teach the animal to be the King or Queen of those jumps!&lt;br /&gt;
The idea of steeples is to get around the course as quickly as possible without hitting any of the fences or posts (where present).&lt;br /&gt;
It is a true skill event and requires a lot of patience and practice to master.&lt;br /&gt;
The pony needs to judge very carefully at which point to jump and what angle to take.&lt;br /&gt;
In preferences | Move &amp;amp; View | Movement, Disable waiting for pre-jump and landing animation should not be enabled. This is enforced at formal events.&lt;br /&gt;
In Avatar | Movement, Quickjump must not be enabled. Please don’t teach the pony bad habits, as they may not use this in formal events.&lt;br /&gt;
It is useful for the pony to know that they can turn mid-air using avi-steering and that if they keep their jump button held down the avatar will do continuous jumps without stopping.&lt;br /&gt;
Practice makes perfect. &lt;br /&gt;
&lt;br /&gt;
== Dressage ==&lt;br /&gt;
Show off the  beauty and elegance of your silent bond with your animal with dressage. Knowledge of this subject is not required to pass the Trainer Exam. The main styles are Silent Dressage and Pony Flower (also known as Flower Dressage).&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dressage Guide]]&lt;br /&gt;
** [[Dressage Guide#Dressage Necessities|Dressage Necessities]]&lt;br /&gt;
** [[Silent Dressage Guide]]&lt;br /&gt;
** [[Dressage Guide#Pony Flower|Pony Flower]]&lt;br /&gt;
&lt;br /&gt;
== Polo ==&lt;br /&gt;
Represent sNr or come support your home stables! The teaching of polo is beyond the scope of this guide but there is a polo field at sNr for you to practice on or have ad-hoc matches. Any staff member can set up an impromptu game - and ponies usually find it fun. For those interested in going pro, SnR has a team in the Polo League where stables compete against each other in organised league. Send a message to the Group chat, or speak to a Senior Trainer or above for more information.&lt;br /&gt;
&lt;br /&gt;
[[Processing Animals|Previous Page]] | [[SNr_Staff_HUD|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]] [[Category:Training Guides]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Training_Guides&amp;diff=785</id>
		<title>Training Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Training_Guides&amp;diff=785"/>
		<updated>2019-04-06T10:15:52Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* Dressage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Training Basics ==&lt;br /&gt;
Our [[Training Basics]] guide covers various topics about training and handling ponies and mares that are not specific to a discipline or skill.&lt;br /&gt;
&lt;br /&gt;
List of topics:&lt;br /&gt;
* [[Training Basics#Mare Handling|Mare Handling]]&lt;br /&gt;
* [[Training Basics#Avi Steering|Avi Steering]]&lt;br /&gt;
&lt;br /&gt;
== Etiquette Training ==&lt;br /&gt;
For new pony’s, it&#039;s recommended that staff begin training with basic behavior. It is pretty easy to do: just keep a mare leashed and have her used to follow her handler. Walk, stop, turn, stop for a long time... in all cases the mare must keep her attention focused on the handler and react immediately when the handler moves. Any slips must be immediately pointed out.  And the mare must be reminded that when going afk she must signal it using the kneel gesture.&lt;br /&gt;
This can usually be done in a one-hour session or maybe splitting it into two sessions. The key is to pay close attention to detail and point out any deficiency immediately. The mare must be aware that the trainer is really paying attention.&lt;br /&gt;
This phase is also good to make sure that the mare can use the gestures properly. Kneeling when going afk and yawning when it must logoff. It&#039;s very important because often mares won&#039;t have IM&#039;s enabled even with the trainer. So, they need the gestures to communicate.&lt;br /&gt;
At the point you leash a pony, it should move and stay close behind you, slightly to your right or left. The pony should greet you properly with a curtsy when you arrive, or to thank you for your training or time. The pony should be polite and respectfully, responding clearly in a timely manner to responds, and indicate clearly when it needs to leave or is afk. As a trainer you will of course reward the pony for good behavior with an apple or a sugar cube, for instance.&lt;br /&gt;
&lt;br /&gt;
=== Blindfolds and Patience === &lt;br /&gt;
Although mainly used for punishment, blindfolds can be useful when parking ponies in different situations. For example, when hitching a pony in front of a store. The blindfold will keep them separated from the people around her and force her to be patient. As a training aid it&#039;s a good idea to check whether she is focused while blindfolded.&lt;br /&gt;
Going afk must always be signaled with a kneel. A blindfolded pony who is not kneeling must still be perfectly responsive.&lt;br /&gt;
&lt;br /&gt;
== Carting ==&lt;br /&gt;
&lt;br /&gt;
=== Carting at the sim or on LL public roads ===&lt;br /&gt;
When you feel confident, don’t just cart at sNr, take the ponies into the wild or other pony sims. If you go to FFF, you can rez one of their carts and head out onto LL Roads. Just make sure that the pony is dressed appropriately for the maturity level of the land you are going to.&lt;br /&gt;
When starting carting for the first time, it’s best just to take one pony out. You will need the [[sNr Staff HUD]] for the cart whip commands and you can use the cart out at the back of the stables, if it is not in use.&lt;br /&gt;
To seat the pony on the cart, it is best to use the force sit feature within Mare Control. See the section on the sNr Staff HUD on how to do this.&lt;br /&gt;
When the pony is seated, it should default to the cart AO without the pony having to disable the AO. &lt;br /&gt;
Now you can take a seat on the cart yourself. Press the left and right keyboard arrows at the same time to change your pose if required.&lt;br /&gt;
Using the sNr Staff HUD, press the blue whip icon.&lt;br /&gt;
[[File:SNr Staff HUD.png|thumb]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This will display the carting whip component of the HUD:&lt;br /&gt;
[[File:SNr Whip HUD.png|thumb]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Whip Commands for Carting ====&lt;br /&gt;
The HUD issues whip commands for carting to the pony as follows: &lt;br /&gt;
* Start (1 crack) means the pony should start moving forward and follow the road ahead. Remember to click the cart to remove the handbrake first, or the cart will not move.&lt;br /&gt;
* Stop (2 cracks) means the pony should stop as soon as possible. This may need the pony to press Page Down a few times to go down the gears.&lt;br /&gt;
* Left (3 cracks) the pony should turn left at the next available opportunity.&lt;br /&gt;
* Right (4 cracks) the pony should turn right at the next available opportunity.&lt;br /&gt;
* Up will tell the pony to speed up, and they need to tap Page Up or alternatively use the &amp;quot;E&amp;quot; key. Mac users: hold down the fn key and press the up arrow.&lt;br /&gt;
* Down will tell the pony to slow down, and they need to tap Page Down or alternatively use the &amp;quot;C&amp;quot; key. Mac users: hold down the fn key and press the down arrow.&lt;br /&gt;
* Home (5 cracks) will tell the pony to reverse. They will need to press the down arrow and perhaps work down the gears to a walking pace.&lt;br /&gt;
* The &amp;quot;N&amp;quot; indicator in the bottom left hand corner shows the current speed you have selected for the pony and ranges from N (neutral) to gear 1 (walk), 2 (trot) and 3 (gallop).&lt;br /&gt;
* If the pony is in mouselook, they need to look down at the bars of the cart, to ensure they are looking straight ahead in order to be properly aligned to steer correctly.&lt;br /&gt;
* The arrow in the top left-hand corner takes you back to the main sNr HUD icons for when you have finished carting.&lt;br /&gt;
* Always give the pony time a reasonable lead time for them to react, so issue your whip command well in advance of the next course direction.&lt;br /&gt;
* Be aware of lag, and both you and the pony need to stay calm when this happens, and not spam commands. &lt;br /&gt;
* In time it will become a natural and seamless harmony between pony and trainer.&lt;br /&gt;
* When the cart ride has finished, reward the pony as appropriate and return them to their stall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; If you seat a pony on a cart (or anything else) using the Mare Control forcesit feature, you most also use Mare Control to unseat it at the end, or it will try and grab the pony again later. So, think before unseating the pony using the cart menu at the end of the carting session.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIM CROSSINGS:&#039;&#039;&#039; Please try these [[Firestorm settings]] for smoother sim crossings when wild carting. &lt;br /&gt;
&lt;br /&gt;
=== Cart racing, Speed carting ===&lt;br /&gt;
Compete, record the times, learn and improve! There are some pony sims with racing carts with tracks in order to participate.&lt;br /&gt;
&lt;br /&gt;
== Lap Yard==&lt;br /&gt;
Test the animal’s commitment by patiently and diligently doing those laps! Perhaps a target number of laps has been set as a target? &lt;br /&gt;
* The lap circle is located behind the guest stalls.&lt;br /&gt;
* If the bar across the gate is locked, press and hold your cursor against it for 3 seconds and it will be unlocked so you can open it.&lt;br /&gt;
* Leash the pony to the centre pole with a length of 30M and command it to start walking around the edge of the track, close to the outer walls.&lt;br /&gt;
* The number of laps the pony has done is indicated on the scoreboards. It will toggle between 24 hours and 1 week. The other scoreboard shows the all-time records, and they are very impressive.&lt;br /&gt;
* Make sure the pony takes regular breaks, and please consider its RL wellbeing. &lt;br /&gt;
&lt;br /&gt;
== Whip circle ==&lt;br /&gt;
Mares live in a really small world. With no freedom they depend on grooms and trainers in order to do anything. Moreover, their activities are very limited. For a cart mare, for example, it may mean doing only whip circle training and pulling carts. It&#039;s not an intellectually stimulating activity and it can be pretty hard to stay like a mare in the long term. It&#039;s of capital importance to train the mares for routine activities so that they get used to it as soon as possible. &lt;br /&gt;
&lt;br /&gt;
* Ideally whip circle sessions should last for at least an hour. As in any other training exercise, the trainer must be aware of any faults made by the mare and point them out immediately. A training in which mistakes are unnoticed is pointless. Be aware that some mares make mistakes on purpose and discipline breaks soon with trainers who don&#039;t notice. &lt;br /&gt;
* Unless mistakes are too many and too frequent for the experience of the mare, it&#039;s not necessary to punish them. Warning them is more than enough. For a punishment, some time in a blindfold usually sends a strong message.&lt;br /&gt;
* Apart from getting used to routine, the whip circle is valuable to teach obedience. Many mares, even with good intentions, often try to outsmart their trainers by guessing the next order. Generally, it&#039;s just eagerness to &amp;quot;obey quickly&amp;quot; but that is not really obedience.&lt;br /&gt;
* To discourage &amp;quot;guessing&amp;quot; it&#039;s good to be irregular with whip training. Alternate periods of very fast paced commands with periods in which the mare can complete several cycles between commands. Also, tricking the mare to make a fault and, of course, pointing it when it&#039;s made, will teach it to obey instead of guessing.  An example on how to trick a mare to guessing follows. A quick succession of walk-stop-walk-stop-walk-stop (repeat the walk-stop pair of signals ten times or so) followed by a stop-turn signal will often trick the mare to walk. A well trained mare will always listen for the command instead of guessing. Another technique that can be used is to change a long-term pattern. If the trainer always signals a walk after a long stop, a guessing pony will probably walk when the trainer signals a turn. Again, always point out the fault.&lt;br /&gt;
&lt;br /&gt;
Whip circle is not just a simple matter of walking in circles. A well-trained mare will walk along the circle as accurately as lag allows. When stopped waiting for commands the mare must stand still. Even if the trainer takes time between commands, the mare must stand still, not looking around to try to figure what&#039;s going on. Focus is the key. Also, movements must be determined and fluid. Turns must be quick and clean with no corrections.&lt;br /&gt;
&lt;br /&gt;
=== Practical Steps ===&lt;br /&gt;
So here are the practical steps:&lt;br /&gt;
* Take one or more ponies (max four) to one of the two whip circle areas.&lt;br /&gt;
* Have them leashed to the center pole (30 m length) and spread evenly around the track, facing the same direction. Check they are all ready before you start.&lt;br /&gt;
* Use your whip (and whip HUD) to issue command:&lt;br /&gt;
** 1 crack is start moving in the direction they are facing.&lt;br /&gt;
** 2 cracks are to stop.&lt;br /&gt;
** 3 cracks are to turn left. If they are moving, this should be done as tightly as possible, keeping to the road. If they are stopped, then they turn on the spot without moving forward.&lt;br /&gt;
** 4 cracks are to turn right. If they are moving, this should be done as tightly as possible, keeping to the road. If they are stopped, then they turn on the spot without moving forward.&lt;br /&gt;
** 5 cracks mean ‘return to whip’. The pony should approach you from the front and then curtsy before awaiting further commands, or being leashed.&lt;br /&gt;
* It is fun to test the pony by trying to trick them. Such as pressing stop twice in a row and seeing if they start moving, or start twice in a row and see if they stop.&lt;br /&gt;
* In addition, if you stop a pony then they should stay completely still and await further commands. Ponies that turn to face you to see what is happening should be corrected.&lt;br /&gt;
* You expect the ponies to have your full attention, so you should give them yours. Pull back your view so you can see exactly how they are responding to your commands. If you spot a fault, call it out with the pony’s name. Some trainers blindfold experienced ponies for 30 minutes if they have committed three faults.&lt;br /&gt;
* When finished, leash the ponies and return them to their stall. &lt;br /&gt;
&lt;br /&gt;
== Slalom ==&lt;br /&gt;
A true skill sport… teach the animal to get the best time they can!&lt;br /&gt;
There are slalom training poles at sNr and other pony sims.&lt;br /&gt;
Some slaloms are walked, some run. This will be indicated at the track. &lt;br /&gt;
The idea is for the pony to weave around the poles to the end, do a tight turn and head back weaving as quickly as they can without hitting a pole.&lt;br /&gt;
The pony’s time is shown on the scoreboard. As a guide, 15 seconds is acceptable, 14 seconds is good, 13 seconds amazing and 12 seconds rare.&lt;br /&gt;
Encourage the pony and try to help them get a better time by carefully watching their movements.&lt;br /&gt;
Be aware that lag can affect a pony’s time, so a quiet sim is sometimes preferable. &lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
Teach the animals to master the direction and route to get a great time.&lt;br /&gt;
With this sport, the pony has to go around the barrels at speed in the correct order without touching them and get the quickest time they can.&lt;br /&gt;
The correct route is usually displayed alongside the barrels.&lt;br /&gt;
Some barrels are walked, some run. This will be indicated at the track. &lt;br /&gt;
&lt;br /&gt;
== Steeples ==&lt;br /&gt;
Teach the animal to be the King or Queen of those jumps!&lt;br /&gt;
The idea of steeples is to get around the course as quickly as possible without hitting any of the fences or posts (where present).&lt;br /&gt;
It is a true skill event and requires a lot of patience and practice to master.&lt;br /&gt;
The pony needs to judge very carefully at which point to jump and what angle to take.&lt;br /&gt;
In preferences | Move &amp;amp; View | Movement, Disable waiting for pre-jump and landing animation should not be enabled. This is enforced at formal events.&lt;br /&gt;
In Avatar | Movement, Quickjump must not be enabled. Please don’t teach the pony bad habits, as they may not use this in formal events.&lt;br /&gt;
It is useful for the pony to know that they can turn mid-air using avi-steering and that if they keep their jump button held down the avatar will do continuous jumps without stopping.&lt;br /&gt;
Practice makes perfect. &lt;br /&gt;
&lt;br /&gt;
== Dressage ==&lt;br /&gt;
Show off the  beauty and elegance of your silent bond with your animal with dressage. Knowledge of this subject is not required to pass the Trainer Exam. The main styles are Silent Dressage and Pony Flower (also known as Flower Dressage).&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dressage Guide]]&lt;br /&gt;
** [[Dressage Guide#Dressage Necessities|Dressage Necessities]]&lt;br /&gt;
** [[Silent Dressage Guide]]&lt;br /&gt;
** [[Dressage Guide#Pony Flower|Pony Flower]]&lt;br /&gt;
&lt;br /&gt;
== Polo ==&lt;br /&gt;
Represent sNr or come support your home stables! The teaching of polo is beyond the scope of this guide but there is a polo field at sNr for you to practice on or have ad-hoc matches. Any staff member can set up an impromptu game - and ponies usually find it fun. For those interested in going pro, SnR has a team in the Polo League where stables compete against each other in organised league. Send a message to the Group chat to get more information, or speak to a Senior Trainer or above for more information.&lt;br /&gt;
&lt;br /&gt;
[[Processing Animals|Previous Page]] | [[SNr_Staff_HUD|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]] [[Category:Training Guides]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=History_of_Stones_N_Rubber&amp;diff=784</id>
		<title>History of Stones N Rubber</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=History_of_Stones_N_Rubber&amp;diff=784"/>
		<updated>2019-04-06T10:06:17Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* Appendix: People of sNr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;History of StonesNRubber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
compiled by Sinha Hynes&lt;br /&gt;
&lt;br /&gt;
== The First Encounter ==&lt;br /&gt;
We start at the beginning, it was February 2009 when there was the first idea of having a place for statues. Before Sveta and me had a week as statues at Alter Labs, which was fun but a bit lonely... where is the fun for a statue without visitors to enjoy them?&lt;br /&gt;
&lt;br /&gt;
So we – that is [https://my.secondlife.com/sveta.takaaki Sveta Takaaki], [https://my.secondlife.com/janina.martinek Janina Martinek] and [https://my.secondlife.com/sinha.hynes Sinha Hynes] – started our first attempt on a small 512 sqm parcel main land. It was a mall with several vendors along the walls and between statue pedestals. From the start it was always me building the items, being the prim dominatrix.&amp;lt;br&amp;gt;&lt;br /&gt;
There was also a desk with a statue pedestal for the information statue, similar to what we still had for several years in the so called &amp;quot;office&amp;quot; (a white marble pavillon). Not that we&#039;d ever had a information statue, but the idea is always coming back to our minds...&amp;lt;br&amp;gt;&lt;br /&gt;
After the mall was built we added some outdoor decoration, a bench, a small garden, a few trees and a street lamp. But a very few weeks later we decided that would be too small and we would need to move. It wouldn&#039;t be the last move, but we didn&#039;t know that yet...&lt;br /&gt;
&lt;br /&gt;
== Growing Big ==&lt;br /&gt;
So we opened the next chapter of sNr, looking for a affordable place and what to do with it. This time we could terraform the land to our needs. Still it stayed a bit flat... We found a nice place at Montsegur sim, around 10k sqm. We moved in, moved the mall as it was and [https://my.secondlife.com/becky.baroque Becky Baroque] moved in as well, adding a small castle in one corner of the sim. We got a stonehenge like meeting place and with the time it grew. The mall was refurbished, added more vendors, a small zen garden in the middle and a new exit. We got a doll house for living dolls and a MD prison. A small aquarium was added later as well as some stables for two ponies. &amp;lt;br&amp;gt;&lt;br /&gt;
And for the first time, we got a partner. [https://my.secondlife.com/laura.eun Laura Eun] of 24/7 restricted group moved in at the neighbor place. We shared the tp landing point together and she made a huge hill beside our &amp;quot;flat style&amp;quot; plot. We called it &amp;quot;Mount Segur&amp;quot; jestingly because of the sim name. She kept an isolation cell in the middle of it. Yes, RLV was coming along, we were just moved from 1.15 to 1.16a and JaneDoe Dovgal added a vendor for her RLV Renamer to the mall. We made good use of that item.&lt;br /&gt;
So mostly a year had passed and the sNr community was growing, before 24/7 moved out and we decided to keep the land for sNr. MD had released their pony and ballets boots that needs training and so we added a huge training ring for those.The sNr temple was proudly erected in the middle - it didn&#039;t have a proper use - but looked impressive :)&amp;lt;br&amp;gt;&lt;br /&gt;
There was also a dolly factory to produce automated pretty dollies ready for shipping.&lt;br /&gt;
&lt;br /&gt;
== Moving All the Way ==&lt;br /&gt;
And the next move came along quite suddenly. I am not quite sure why it was, it might be that the Montsegur sim was changed... we needed a new home and found it in Ultimate Love. First time we got half of a sim, wootwoot. Wow, never knew before that it could be that huge with so much to build. The training track made it over to the new location, also the aquarium, but it was very much enlarged. And the pony stall grew to a small prefab building for 4 ponies. Mostly [https://my.secondlife.com/xenia.larnia xenia] and [https://my.secondlife.com/hermine.foxdale Hermine] were using it, [https://my.secondlife.com/innex.wasp Innex] was more into the puppy life. And since the castle was gone the owners got a small part of the sim as &amp;quot;theirs&amp;quot;.&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== The Pony Way of Life ==&lt;br /&gt;
The next move, and what a luck we had, was half a sim again. One quarter was occupied by DStech and another one by the owner of the sim. Then we needed an owner because the old one retired. DStech took over one third and the rest for sNr. Again so much to build!&amp;lt;br&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And suddenly we became a pony sim. That fact wasn&#039;t obvious right at the beginning but after some time, it became very noticeable that there were only Rubber Mares and staff in the stable and the rest of the sim got more and more empty.&lt;br /&gt;
So over the last years we became a pony sim even though the other items were never removed. But the barn became the center of life, everyone met there, ponies occupying their stalls, doing their work on the yard and curious visitors around tried to become rubber mares.&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And again we got a new partner, this time Tai Yong Labs – TYL in short – which brought drones of all kind to sNr.&lt;br /&gt;
[[File:Stones N Rubber sNr V from above.png|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
== More Pony ==&lt;br /&gt;
But one sure thing in SL is the steady change of things. So often we were required to adapt to new situations and find solutions. DStech closed and TYL was on hold for a year before they closed as well. So it was about time to get some renovation done as we now had a full sim. In 2015 the old barn was removed and replaced with a new stable in a different look. It was more open and designed as center of the sim. It was made with a central place with seats and ponies stalls around it. Was... cause it was redesigned a bit again in 2017, separating the stable and the central place a bit.&lt;br /&gt;
&amp;lt;br &amp;gt;&lt;br /&gt;
Beside the pony side of sNr we still keep an open heart for everyone. So we have a rubber lab for some time and the aquarium is still around since the early days of sNr.&lt;br /&gt;
&lt;br /&gt;
== Anniversary ==&lt;br /&gt;
Incredibly we have reached the year of 2019 and still are alive and breathing. In April 2019 is a big anniversary party to celebrate our 10th birthday. &lt;br /&gt;
&lt;br /&gt;
== The Future ==&lt;br /&gt;
Sometimes one would wish to foresee the future but probably better not to try. What can we do for the ten year anniversary of sNr? First and foremost it will depend on the people. There will be ones who&#039;ll like to be restricted and locked, some who will like to restrict them and some in between, there will be toys, dolls, drones, mares, ponies and all kind of the other creatures one can see around. We need all of them, their support and their – I&#039;ll admit it – money. We, the founders of sNr – have spent several thousand of Linden Dollars and Euros as well as US Dollars for the support and wellbeing of the sim. All your donations always go to the upkeep of the sim, the last ten years as well as in future.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are proud of the history of Stones N Rubbers, let&#039;s work on the future of sNr and keep the history of sNr growing!&lt;br /&gt;
&lt;br /&gt;
== Appendix: People of sNr ==&lt;br /&gt;
The history of sNr couldn&#039;t ever be complete without all the people who were part of the community for a while or for longer. Beside our visitors, ponys, toys, donators and other folks there are some people who are essential for sNr or have been for a while:&lt;br /&gt;
* [https://my.secondlife.com/innex.wasp Innex Wasp] – as mentioned above one of our first operators at sNr with very good work&lt;br /&gt;
* [https://my.secondlife.com/yan.swindlehurst Yan Swindlehurst] – we started with just checking out her human bowling lane, since then she&#039;s a always returning and welcomed guest&lt;br /&gt;
* [https://my.secondlife.com/alexander.chapman Alexander Chapman] – our first ever visitor in sNr&lt;br /&gt;
* [https://my.secondlife.com/thom.madrigal Thom Madrigal] – spent a long time restricted at sNr as snail and was even the first snail in the aquarium&lt;br /&gt;
* [https://my.secondlife.com/katti.aeon Katti Aeon] – once Stable Mistress and keeper of all the documents she was a great editor, sadly missing from one day to the other&lt;br /&gt;
* [https://my.secondlife.com/lucy.schlesinger Lucy Schlesinger] – not a real part of sNr, even though without her it wouldn&#039;t exist probably, she tought me all about scripting and always had a helping hand when needed&lt;br /&gt;
* [https://my.secondlife.com/katinka.teardrop Katinka Teardrop] – my lovely pony sister who came to sNr when PPP stable closed in 2010. Without her sNr wouldn&#039;t be here anymore. I simply love her. &lt;br /&gt;
* [https://my.secondlife.com/curious.haven curious Haven] – the sweetest pony in whole SL, a bit shy but lovely&lt;br /&gt;
* [https://my.secondlife.com/pelz0r pelz0r Resident] – better known as Anna, she has started in sNr as mare and made it to Stable Mistress. Thank you for being a helping hand&lt;br /&gt;
* [https://my.secondlife.com/hermine.foxdale Hermine Foxdale] – one of the first ponies and rubber mares, she really spent some time here before she went on to other things&lt;br /&gt;
* [https://my.secondlife.com/sally.ruff Sally Ruff] – mermaid and our secret sim owner, the fastest rubber kitty of sNr&lt;br /&gt;
* [https://my.secondlife.com/devika.selona devika Selona] – owner of DStech and originally creator of some sNr scripts like the Mare Hearing&lt;br /&gt;
* [https://my.secondlife.com/aoife.lawson Aoife Lawson] – been in the stable managment since 2015 with a great help in handling the sim&lt;br /&gt;
&lt;br /&gt;
[[Category:sNr Staff Handbook]]&lt;br /&gt;
&lt;br /&gt;
[[Background|Previous Page]] | [[sNr Ethos|Next Page]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=History_of_Stones_N_Rubber&amp;diff=783</id>
		<title>History of Stones N Rubber</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=History_of_Stones_N_Rubber&amp;diff=783"/>
		<updated>2019-04-06T10:04:00Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* More Pony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;History of StonesNRubber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
compiled by Sinha Hynes&lt;br /&gt;
&lt;br /&gt;
== The First Encounter ==&lt;br /&gt;
We start at the beginning, it was February 2009 when there was the first idea of having a place for statues. Before Sveta and me had a week as statues at Alter Labs, which was fun but a bit lonely... where is the fun for a statue without visitors to enjoy them?&lt;br /&gt;
&lt;br /&gt;
So we – that is [https://my.secondlife.com/sveta.takaaki Sveta Takaaki], [https://my.secondlife.com/janina.martinek Janina Martinek] and [https://my.secondlife.com/sinha.hynes Sinha Hynes] – started our first attempt on a small 512 sqm parcel main land. It was a mall with several vendors along the walls and between statue pedestals. From the start it was always me building the items, being the prim dominatrix.&amp;lt;br&amp;gt;&lt;br /&gt;
There was also a desk with a statue pedestal for the information statue, similar to what we still had for several years in the so called &amp;quot;office&amp;quot; (a white marble pavillon). Not that we&#039;d ever had a information statue, but the idea is always coming back to our minds...&amp;lt;br&amp;gt;&lt;br /&gt;
After the mall was built we added some outdoor decoration, a bench, a small garden, a few trees and a street lamp. But a very few weeks later we decided that would be too small and we would need to move. It wouldn&#039;t be the last move, but we didn&#039;t know that yet...&lt;br /&gt;
&lt;br /&gt;
== Growing Big ==&lt;br /&gt;
So we opened the next chapter of sNr, looking for a affordable place and what to do with it. This time we could terraform the land to our needs. Still it stayed a bit flat... We found a nice place at Montsegur sim, around 10k sqm. We moved in, moved the mall as it was and [https://my.secondlife.com/becky.baroque Becky Baroque] moved in as well, adding a small castle in one corner of the sim. We got a stonehenge like meeting place and with the time it grew. The mall was refurbished, added more vendors, a small zen garden in the middle and a new exit. We got a doll house for living dolls and a MD prison. A small aquarium was added later as well as some stables for two ponies. &amp;lt;br&amp;gt;&lt;br /&gt;
And for the first time, we got a partner. [https://my.secondlife.com/laura.eun Laura Eun] of 24/7 restricted group moved in at the neighbor place. We shared the tp landing point together and she made a huge hill beside our &amp;quot;flat style&amp;quot; plot. We called it &amp;quot;Mount Segur&amp;quot; jestingly because of the sim name. She kept an isolation cell in the middle of it. Yes, RLV was coming along, we were just moved from 1.15 to 1.16a and JaneDoe Dovgal added a vendor for her RLV Renamer to the mall. We made good use of that item.&lt;br /&gt;
So mostly a year had passed and the sNr community was growing, before 24/7 moved out and we decided to keep the land for sNr. MD had released their pony and ballets boots that needs training and so we added a huge training ring for those.The sNr temple was proudly erected in the middle - it didn&#039;t have a proper use - but looked impressive :)&amp;lt;br&amp;gt;&lt;br /&gt;
There was also a dolly factory to produce automated pretty dollies ready for shipping.&lt;br /&gt;
&lt;br /&gt;
== Moving All the Way ==&lt;br /&gt;
And the next move came along quite suddenly. I am not quite sure why it was, it might be that the Montsegur sim was changed... we needed a new home and found it in Ultimate Love. First time we got half of a sim, wootwoot. Wow, never knew before that it could be that huge with so much to build. The training track made it over to the new location, also the aquarium, but it was very much enlarged. And the pony stall grew to a small prefab building for 4 ponies. Mostly [https://my.secondlife.com/xenia.larnia xenia] and [https://my.secondlife.com/hermine.foxdale Hermine] were using it, [https://my.secondlife.com/innex.wasp Innex] was more into the puppy life. And since the castle was gone the owners got a small part of the sim as &amp;quot;theirs&amp;quot;.&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== The Pony Way of Life ==&lt;br /&gt;
The next move, and what a luck we had, was half a sim again. One quarter was occupied by DStech and another one by the owner of the sim. Then we needed an owner because the old one retired. DStech took over one third and the rest for sNr. Again so much to build!&amp;lt;br&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And suddenly we became a pony sim. That fact wasn&#039;t obvious right at the beginning but after some time, it became very noticeable that there were only Rubber Mares and staff in the stable and the rest of the sim got more and more empty.&lt;br /&gt;
So over the last years we became a pony sim even though the other items were never removed. But the barn became the center of life, everyone met there, ponies occupying their stalls, doing their work on the yard and curious visitors around tried to become rubber mares.&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And again we got a new partner, this time Tai Yong Labs – TYL in short – which brought drones of all kind to sNr.&lt;br /&gt;
[[File:Stones N Rubber sNr V from above.png|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
== More Pony ==&lt;br /&gt;
But one sure thing in SL is the steady change of things. So often we were required to adapt to new situations and find solutions. DStech closed and TYL was on hold for a year before they closed as well. So it was about time to get some renovation done as we now had a full sim. In 2015 the old barn was removed and replaced with a new stable in a different look. It was more open and designed as center of the sim. It was made with a central place with seats and ponies stalls around it. Was... cause it was redesigned a bit again in 2017, separating the stable and the central place a bit.&lt;br /&gt;
&amp;lt;br &amp;gt;&lt;br /&gt;
Beside the pony side of sNr we still keep an open heart for everyone. So we have a rubber lab for some time and the aquarium is still around since the early days of sNr.&lt;br /&gt;
&lt;br /&gt;
== Anniversary ==&lt;br /&gt;
Incredibly we have reached the year of 2019 and still are alive and breathing. In April 2019 is a big anniversary party to celebrate our 10th birthday. &lt;br /&gt;
&lt;br /&gt;
== The Future ==&lt;br /&gt;
Sometimes one would wish to foresee the future but probably better not to try. What can we do for the ten year anniversary of sNr? First and foremost it will depend on the people. There will be ones who&#039;ll like to be restricted and locked, some who will like to restrict them and some in between, there will be toys, dolls, drones, mares, ponies and all kind of the other creatures one can see around. We need all of them, their support and their – I&#039;ll admit it – money. We, the founders of sNr – have spent several thousand of Linden Dollars and Euros as well as US Dollars for the support and wellbeing of the sim. All your donations always go to the upkeep of the sim, the last ten years as well as in future.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are proud of the history of Stones N Rubbers, let&#039;s work on the future of sNr and keep the history of sNr growing!&lt;br /&gt;
&lt;br /&gt;
== Appendix: People of sNr ==&lt;br /&gt;
The history of sNr couldn&#039;t ever be complete without all the people who were part of the community for a while or for longer. Beside our visitors, ponys, toys, donators and other folks there are some people who are essential for sNr or have been for a while:&lt;br /&gt;
* [https://my.secondlife.com/innex.wasp Innex Wasp] – as mentioned above one of our first operators at sNr with very good work&lt;br /&gt;
* [https://my.secondlife.com/yan.swindlehurst Yan Swindlehurst] – we started with just checking out her human bowling lane, since then she&#039;s a always returning and welcomed guest&lt;br /&gt;
* [https://my.secondlife.com/alexander.chapman Alexander Chapman] – our first ever visitor in sNr&lt;br /&gt;
* [https://my.secondlife.com/thom.madrigal Thom Madrigal] – spent a long time restricted at sNr as snail and was even the first snail in the aquarium&lt;br /&gt;
* [https://my.secondlife.com/katti.aeon Katti Aeon] – once Stable Mistress and keeper of all the documents she was a great editor, sadly missing from one day to the other&lt;br /&gt;
* [https://my.secondlife.com/lucy.schlesinger Lucy Schlesinger] – not a real part of sNr, even though without her it wouldn&#039;t exist probably, she tought me all about scripting and always had a helping hand when needed&lt;br /&gt;
* [https://my.secondlife.com/katinka.teardrop Katinka Teardrop] – my lovely pony sister who came to sNr when PPP stable closed in 2010. Without her sNr wouldn&#039;t be here anymore. I simply love her. &lt;br /&gt;
* [https://my.secondlife.com/curious.haven curious Haven] – the sweetest pony in whole SL, a bit shy but lovely&lt;br /&gt;
* [https://my.secondlife.com/pelz0r pelz0r Resident] – better know as Anna, she has started in sNr as mare and made it to Stable Mistress. Thank you for being a helping hand&lt;br /&gt;
* [https://my.secondlife.com/hermine.foxdale Hermine Foxdale] – one of the first ponies and rubber mares, she really spent some time here before she went on to other things&lt;br /&gt;
* [https://my.secondlife.com/sally.ruff Sally Ruff] – mermaid and our secret sim owner, the fastest rubber kitty of sNr&lt;br /&gt;
* [https://my.secondlife.com/devika.selona devika Selona] – owner of DStech and originally creator of some sNr scripts like the Mare Hearing&lt;br /&gt;
* [https://my.secondlife.com/aoife.lawson Aoife Lawson] – been in the stable managment since 2015 with a great help in handling the sim&lt;br /&gt;
&lt;br /&gt;
[[Category:sNr Staff Handbook]]&lt;br /&gt;
&lt;br /&gt;
[[Background|Previous Page]] | [[sNr Ethos|Next Page]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Animal_Pre-Processing_Guidance&amp;diff=782</id>
		<title>Animal Pre-Processing Guidance</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Animal_Pre-Processing_Guidance&amp;diff=782"/>
		<updated>2019-04-06T10:01:03Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* Perfect your look and tack First */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of steps that a pony aspirant can complete in advance of being processed which can make the later processing go more smoothly and have more of an RP focus. It is useful to provide this information to a pony prior to them being processed, so they can get these things ready.&lt;br /&gt;
There are also some things for them to consider before they take the plunge!&lt;br /&gt;
&lt;br /&gt;
== Have you got an owner? == &lt;br /&gt;
sNr willingly accepts unowned mares, but by having an owner prior to being processed you will have someone looking after your overall health and wellbeing and the overall direction of your adventure!&lt;br /&gt;
Do you know many people here at sNr?&lt;br /&gt;
Ponies that know people at sNr prior to being stalled, tend to get more attention and visitors so it is worthwhile putting in about a month getting to know people before you sign up. Staff do their best to try and balance their time fairly but it is a fact of life that their own animals would take priority. &lt;br /&gt;
&lt;br /&gt;
While getting to know people, I recommend that you don&#039;t hang about as a mare in tack but in casual clothes as then the staff and/or your owner can better enjoy transforming you. However, as I explain later, you do need to have your tack tested and ready, as it will be difficult to adjust when you are locked down!&lt;br /&gt;
&lt;br /&gt;
== Compatible pony gear == &lt;br /&gt;
Your head harness needs to be either the MD Head Harness or the RR Deluxe Gag to be compatible with the provided sNr plugins which allow staff to take your reins for use.&lt;br /&gt;
The MD (Mesmerize Dungeon) Headharness is a bit dated now, but is available to purchase at their store and from SL Marketplace.&lt;br /&gt;
&lt;br /&gt;
The RR (Real Restraints) bridle is available at the Real Restraints vendor located in the shopping area at sNr. You need to purchase both the Deluxe Gag/Blindfold and the Deluxe Bridle Addon. Please note that Real Restraints do not sell their products on SL Marketplace.&lt;br /&gt;
&lt;br /&gt;
Theoretically, any other head harness could be used, but it needs to be set to Group or Public access so staff can access it. The KDC bridle is another lightweight option and is available from SL Marketplace, but staff may need to read the section here on how to connect reins to it.&lt;br /&gt;
&lt;br /&gt;
== Apply plugins == &lt;br /&gt;
It’s a good idea to apply the bridle plugins prior to processing as it saves time. They are available for free on the vendor wheel. &lt;br /&gt;
&lt;br /&gt;
Both the RR and MD plugin scripts need to be manually added to the respective bridles. To do this, rez the bridle to the floor, select Edit and then drag the scripts into the content tab. Take the bridle and wear it as normal. Now sNr staff has access to your bridle even if it&#039;s locked or your owner can lock it exclusively.&lt;br /&gt;
&lt;br /&gt;
In the case of the RR bridle you only need to drag the script into the Deluxe Gag component, not the Deluxe Bridle.&lt;br /&gt;
The pony and the staff member may need to relog before they can access it. &lt;br /&gt;
&lt;br /&gt;
== sNr Pony Gestures ==&lt;br /&gt;
{{:sNr Pony Gestures}}&lt;br /&gt;
&lt;br /&gt;
The meaning of the gestures is described in detail in [[sNr Pony Gestures#What the Gestures mean|What the Gestures mean]]&lt;br /&gt;
&lt;br /&gt;
If you have issues using or setting up the gestures look at our [[sNr Pony Gestures#Troubleshooting|Troubleshooting]] tips.&lt;br /&gt;
&lt;br /&gt;
== Set up Pony AO == &lt;br /&gt;
It’s worth investing in a good Pony AO. The more effort you have made with your look, the more likely you will be trained and get visitors. Marine&#039;s Sassy Pony AO is highly recommended and is available at the Marines Goodies vendor, next to the sNr vendor wheel.&lt;br /&gt;
&lt;br /&gt;
== Mesh body ==&lt;br /&gt;
If you have a mesh body you will need the Omega System Relay to add tattoos to your body. Use this link is see if there is an omega relay compatible with your mesh body:&lt;br /&gt;
[https://marketplace.secondlife.com/products/search?utf8=%E2%9C%93&amp;amp;search%5Bcategory_id%5D=&amp;amp;search%5Bmaturity_level%5D=GMA&amp;amp;search%5Bkeywords%5D=omega+system|SL Marketplace]&lt;br /&gt;
It also works with items used outside the pony play world so is a useful purchase to make.&lt;br /&gt;
&lt;br /&gt;
== Perfect your look and tack First ==&lt;br /&gt;
Find somewhere quiet and get it perfect! It will be very hard to change once you are locked down. As a minimum you need a tail, pony boots, a head harness and something like an armbinder to secure your arms tightly behind your back. After all, you won&#039;t need use of your arms anymore! A harness or corset completes the look and come in many different styles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fact: A mare with a good quality and well fitted tack will get more attention.&lt;br /&gt;
&lt;br /&gt;
== Apply to be a pony/mare ==&lt;br /&gt;
Ask a member of staff nicely if they will process you, when you are setup and ready. Please be patient as the process can take a little while to get it done perfectly.&lt;br /&gt;
&lt;br /&gt;
== Wait to be processed ==&lt;br /&gt;
When you have applied to a member of staff, wait patiently for them to have time to do it. It takes a little time to get you processed properly, so please be patient. It is worth getting it right - but a staff member will want to be sure they have the time before they start.&lt;br /&gt;
&lt;br /&gt;
[[Accessing Bridles|Previous Page]] | [[Desired Traits in a sNr Pony|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Animal_Pre-Processing_Guidance&amp;diff=781</id>
		<title>Animal Pre-Processing Guidance</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Animal_Pre-Processing_Guidance&amp;diff=781"/>
		<updated>2019-04-06T09:59:58Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* Set up Pony AO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of steps that a pony aspirant can complete in advance of being processed which can make the later processing go more smoothly and have more of an RP focus. It is useful to provide this information to a pony prior to them being processed, so they can get these things ready.&lt;br /&gt;
There are also some things for them to consider before they take the plunge!&lt;br /&gt;
&lt;br /&gt;
== Have you got an owner? == &lt;br /&gt;
sNr willingly accepts unowned mares, but by having an owner prior to being processed you will have someone looking after your overall health and wellbeing and the overall direction of your adventure!&lt;br /&gt;
Do you know many people here at sNr?&lt;br /&gt;
Ponies that know people at sNr prior to being stalled, tend to get more attention and visitors so it is worthwhile putting in about a month getting to know people before you sign up. Staff do their best to try and balance their time fairly but it is a fact of life that their own animals would take priority. &lt;br /&gt;
&lt;br /&gt;
While getting to know people, I recommend that you don&#039;t hang about as a mare in tack but in casual clothes as then the staff and/or your owner can better enjoy transforming you. However, as I explain later, you do need to have your tack tested and ready, as it will be difficult to adjust when you are locked down!&lt;br /&gt;
&lt;br /&gt;
== Compatible pony gear == &lt;br /&gt;
Your head harness needs to be either the MD Head Harness or the RR Deluxe Gag to be compatible with the provided sNr plugins which allow staff to take your reins for use.&lt;br /&gt;
The MD (Mesmerize Dungeon) Headharness is a bit dated now, but is available to purchase at their store and from SL Marketplace.&lt;br /&gt;
&lt;br /&gt;
The RR (Real Restraints) bridle is available at the Real Restraints vendor located in the shopping area at sNr. You need to purchase both the Deluxe Gag/Blindfold and the Deluxe Bridle Addon. Please note that Real Restraints do not sell their products on SL Marketplace.&lt;br /&gt;
&lt;br /&gt;
Theoretically, any other head harness could be used, but it needs to be set to Group or Public access so staff can access it. The KDC bridle is another lightweight option and is available from SL Marketplace, but staff may need to read the section here on how to connect reins to it.&lt;br /&gt;
&lt;br /&gt;
== Apply plugins == &lt;br /&gt;
It’s a good idea to apply the bridle plugins prior to processing as it saves time. They are available for free on the vendor wheel. &lt;br /&gt;
&lt;br /&gt;
Both the RR and MD plugin scripts need to be manually added to the respective bridles. To do this, rez the bridle to the floor, select Edit and then drag the scripts into the content tab. Take the bridle and wear it as normal. Now sNr staff has access to your bridle even if it&#039;s locked or your owner can lock it exclusively.&lt;br /&gt;
&lt;br /&gt;
In the case of the RR bridle you only need to drag the script into the Deluxe Gag component, not the Deluxe Bridle.&lt;br /&gt;
The pony and the staff member may need to relog before they can access it. &lt;br /&gt;
&lt;br /&gt;
== sNr Pony Gestures ==&lt;br /&gt;
{{:sNr Pony Gestures}}&lt;br /&gt;
&lt;br /&gt;
The meaning of the gestures is described in detail in [[sNr Pony Gestures#What the Gestures mean|What the Gestures mean]]&lt;br /&gt;
&lt;br /&gt;
If you have issues using or setting up the gestures look at our [[sNr Pony Gestures#Troubleshooting|Troubleshooting]] tips.&lt;br /&gt;
&lt;br /&gt;
== Set up Pony AO == &lt;br /&gt;
It’s worth investing in a good Pony AO. The more effort you have made with your look, the more likely you will be trained and get visitors. Marine&#039;s Sassy Pony AO is highly recommended and is available at the Marines Goodies vendor, next to the sNr vendor wheel.&lt;br /&gt;
&lt;br /&gt;
== Mesh body ==&lt;br /&gt;
If you have a mesh body you will need the Omega System Relay to add tattoos to your body. Use this link is see if there is an omega relay compatible with your mesh body:&lt;br /&gt;
[https://marketplace.secondlife.com/products/search?utf8=%E2%9C%93&amp;amp;search%5Bcategory_id%5D=&amp;amp;search%5Bmaturity_level%5D=GMA&amp;amp;search%5Bkeywords%5D=omega+system|SL Marketplace]&lt;br /&gt;
It also works with items used outside the pony play world so is a useful purchase to make.&lt;br /&gt;
&lt;br /&gt;
== Perfect your look and tack First ==&lt;br /&gt;
Find somewhere quiet and get it perfect! It will be very hard to change once you are locked down. As a minimum you need a tail, pony boots, a head harness and something like an armbinder to secure your arms tightly behind your back. After all, you won&#039;t need use of your arms anymore! A harness or corset completes the look and come in many different styles. Fact: A mare with good quality and well fitted tack will get more attention.&lt;br /&gt;
&lt;br /&gt;
== Apply to be a pony/mare ==&lt;br /&gt;
Ask a member of staff nicely if they will process you, when you are setup and ready. Please be patient as the process can take a little while to get it done perfectly.&lt;br /&gt;
&lt;br /&gt;
== Wait to be processed ==&lt;br /&gt;
When you have applied to a member of staff, wait patiently for them to have time to do it. It takes a little time to get you processed properly, so please be patient. It is worth getting it right - but a staff member will want to be sure they have the time before they start.&lt;br /&gt;
&lt;br /&gt;
[[Accessing Bridles|Previous Page]] | [[Desired Traits in a sNr Pony|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Accessing_Bridles&amp;diff=780</id>
		<title>Accessing Bridles</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Accessing_Bridles&amp;diff=780"/>
		<updated>2019-04-06T09:53:04Z</updated>

		<summary type="html">&lt;p&gt;Tori: Minor additions regrading Open Mouth and leashing to a ring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a member of staff, you are able to approach a mare and leash it to take it for training and leash it back in its stall when it is finished. The guide below covers simple use of MD, RR and KDC bridles. &lt;br /&gt;
&lt;br /&gt;
== MD Bridle ==&lt;br /&gt;
[[File:Main Menu of MD Bridle.png|thumb]]&lt;br /&gt;
To access the bridle menu, simply click on the bridle, usually around the bit area and the following menu appears:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To leash a pony, press leash. Then you grab the leash and press length to set the length accordingly. 2 or 3 metres is usually about right for taking them out.&amp;lt;br /&amp;gt;&lt;br /&gt;
If they are not bitted, then press gag and pony bit.&amp;lt;br /&amp;gt;&lt;br /&gt;
To secure them to a leash ring, click leash to and then the ring you want to leash them to. Then set the length accordingly.&lt;br /&gt;
&lt;br /&gt;
Please do use the features in RLV, as these will conflict with those provided by Mare Control.&lt;br /&gt;
&lt;br /&gt;
For more information, consult the MD notecard, or get a copy from a pony.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== RR Bridle ==&lt;br /&gt;
[[File:Main Menu of RR bridle.png|thumb]]&lt;br /&gt;
To access the bridle menu, simply click on the bridle, usually around the bit area and the following menu appears:&lt;br /&gt;
&lt;br /&gt;
To leash a pony, press plugins | Leash. Then you grab leash and press length to set the length accordingly. 2 or 3 metres is usually about right for taking them out. You have to press custom to achieve a 3 metre length.&amp;lt;br /&amp;gt;&lt;br /&gt;
If they are not bitted, then press Harness Ring. If the pony has a ring rather than a bit then go to Plugins | Style and click Harness Bit.&lt;br /&gt;
&lt;br /&gt;
If you have them leashed and you want to secure them to a leash ring, click their bit and then the ring you want to leash them to. Then set the length accordingly. There may be a little pause, so wait patiently.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: If a mesh head mouth does not open correctly when bitted, go to Plugins-&amp;gt;Open Mouth -&amp;gt; Brands and set it accordingly.&lt;br /&gt;
&lt;br /&gt;
Please do not use any RLV features, as these will conflict with those provided by Mare Control.&lt;br /&gt;
&lt;br /&gt;
For more information, consult the RR guidance.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== KDC Bridle ==&lt;br /&gt;
The KDC bridle is simple and elegant and considered a very script-light gear which will not burden your sim or your computer. There are no built-in menus with this gear. You need to obtain the KDC script to add to your leash holder (ask in the group chat) and then you simply click the leash in your hand and then touch one of the leash points on the bridle. Then the animal will be leashed. You do the same to unleash it.&lt;br /&gt;
&lt;br /&gt;
There is no setting to change the leash length, so the length of the leash will be determined by how far you are standing from it when you leashed it. In terms of leashing the animal to leash rings and posts, this will be tricky as these do not have the KDC scripts inside. It is possible that arrangements can be made if you have an animal with the KDC bridle.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Remember to wear a leash handle or ring containing scripts for leashing MD, RR and open collar bridles as a minimum.&lt;br /&gt;
&lt;br /&gt;
If you cannot get access, then check the following:&lt;br /&gt;
&lt;br /&gt;
* The owner may have prevented access to their pony’s bridle using the [[Mare Control]] Owner rights.&lt;br /&gt;
* You may be standing too far away.&lt;br /&gt;
* Your staff access may need reactivating.&lt;br /&gt;
* You may not be wearing the [[sNr Staff HUD]].&lt;br /&gt;
* The pony may not have added the plugins or it is not set up correctly.&lt;br /&gt;
&lt;br /&gt;
[[Staff Tools|Previous Page]] | [[Animal_Pre-Processing_Guidance|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Using_The_Staff_Terminal&amp;diff=779</id>
		<title>Using The Staff Terminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Using_The_Staff_Terminal&amp;diff=779"/>
		<updated>2019-04-01T19:34:58Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* Role Buttons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Menu ==&lt;br /&gt;
[[File:Staff Terminal Menu.png|thumb]]&lt;br /&gt;
When you are appointed as a groom you will have access to the staff vendor to obtain the free tools you will need. Click the terminal again and you will see the following options:&lt;br /&gt;
&lt;br /&gt;
=== Role Buttons ===&lt;br /&gt;
The groom button allows you to create another person as groom. The groom Group role has to be manually assigned, and make sure you also give them the pony and mare roles so they have the rights to appoint them later, as required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Staff Vendor ===&lt;br /&gt;
[[File:Staff Terminal Vendor Menu.png|thumb]]&lt;br /&gt;
The staff vendor button gives you access to a number of free tools to use and set inactive suspends your staff rights, perhaps if you want to take a break, be away, etc.&lt;br /&gt;
If you click the staff vendor button you get the following menu:&lt;br /&gt;
&lt;br /&gt;
==== [sNr Ribbons] ====&lt;br /&gt;
A full package of ribbons given out by hosts of an sNr event.&lt;br /&gt;
&lt;br /&gt;
==== [Staff Guide] ====&lt;br /&gt;
Essential reading in notecard form.&lt;br /&gt;
&lt;br /&gt;
==== [Stable Info] ====&lt;br /&gt;
A notecard that can be handed out to visitors.&lt;br /&gt;
&lt;br /&gt;
==== [Staff HUD] ====&lt;br /&gt;
Essential for staff to access the pony gear. For a detailed explanation please look [[Staff Tools|here]].&lt;br /&gt;
&lt;br /&gt;
==== [Gestures] ====&lt;br /&gt;
Some free gestures for the pony to use, but the sounds one available from the vendor wheel is better.&lt;br /&gt;
&lt;br /&gt;
==== [sNr Updater] ====&lt;br /&gt;
Rez this to update a pony’s gear (Mare Control and Mare Hearing) to the latest versions. It is also used to provide an initial version of the Mare Control if they didn’t have one before. Please remember that a pony should purchase Mare Hearing from the poster next to the Vendor Wheel, but thereafter, updates are free. The income from Mare Hearing is essential to helping with the costs of running the sim.&lt;br /&gt;
On pressing a button for a vendor item, a list will appear showing people nearby.&lt;br /&gt;
&lt;br /&gt;
=== Set Active / Set Inactive ===&lt;br /&gt;
Set inactive suspends your staff rights, perhaps if you are spending some time as an animal. These can set as active again.&lt;br /&gt;
&lt;br /&gt;
[[Getting_a_role|Last Page]] | [[Staff_Tools|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Using_The_Staff_Terminal&amp;diff=778</id>
		<title>Using The Staff Terminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Using_The_Staff_Terminal&amp;diff=778"/>
		<updated>2019-04-01T19:34:42Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* Role Buttons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Menu ==&lt;br /&gt;
[[File:Staff Terminal Menu.png|thumb]]&lt;br /&gt;
When you are appointed as a groom you will have access to the staff vendor to obtain the free tools you will need. Click the terminal again and you will see the following options:&lt;br /&gt;
&lt;br /&gt;
=== Role Buttons ===&lt;br /&gt;
The groom button allows you to create another person as groom. The groom Group role has to be manually assigned, and make sure you also give them the groom and mare roles so they have the rights to appoint them later, as required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Staff Vendor ===&lt;br /&gt;
[[File:Staff Terminal Vendor Menu.png|thumb]]&lt;br /&gt;
The staff vendor button gives you access to a number of free tools to use and set inactive suspends your staff rights, perhaps if you want to take a break, be away, etc.&lt;br /&gt;
If you click the staff vendor button you get the following menu:&lt;br /&gt;
&lt;br /&gt;
==== [sNr Ribbons] ====&lt;br /&gt;
A full package of ribbons given out by hosts of an sNr event.&lt;br /&gt;
&lt;br /&gt;
==== [Staff Guide] ====&lt;br /&gt;
Essential reading in notecard form.&lt;br /&gt;
&lt;br /&gt;
==== [Stable Info] ====&lt;br /&gt;
A notecard that can be handed out to visitors.&lt;br /&gt;
&lt;br /&gt;
==== [Staff HUD] ====&lt;br /&gt;
Essential for staff to access the pony gear. For a detailed explanation please look [[Staff Tools|here]].&lt;br /&gt;
&lt;br /&gt;
==== [Gestures] ====&lt;br /&gt;
Some free gestures for the pony to use, but the sounds one available from the vendor wheel is better.&lt;br /&gt;
&lt;br /&gt;
==== [sNr Updater] ====&lt;br /&gt;
Rez this to update a pony’s gear (Mare Control and Mare Hearing) to the latest versions. It is also used to provide an initial version of the Mare Control if they didn’t have one before. Please remember that a pony should purchase Mare Hearing from the poster next to the Vendor Wheel, but thereafter, updates are free. The income from Mare Hearing is essential to helping with the costs of running the sim.&lt;br /&gt;
On pressing a button for a vendor item, a list will appear showing people nearby.&lt;br /&gt;
&lt;br /&gt;
=== Set Active / Set Inactive ===&lt;br /&gt;
Set inactive suspends your staff rights, perhaps if you are spending some time as an animal. These can set as active again.&lt;br /&gt;
&lt;br /&gt;
[[Getting_a_role|Last Page]] | [[Staff_Tools|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Processing_Animals&amp;diff=765</id>
		<title>Processing Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Processing_Animals&amp;diff=765"/>
		<updated>2019-03-25T17:30:29Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* Staff terminal steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before starting the processing, it is useful to make sure the mare has read and completed the ‘Animal Pre-Processing Guidance’ to make the process run more smoothly and have more of an RP bias.&lt;br /&gt;
&lt;br /&gt;
Please note these instructions are geared towards Classic Mares, rather than Rubber Mares. Please refer to the separate section about [[Rubber_Mares|rubber mares]].&lt;br /&gt;
&lt;br /&gt;
=== Give pony an sNr Brand ===&lt;br /&gt;
Go to the classification table on the wall near the vendor wheel. A menu will guide you through how to issue the appropriate classification tattoos and badges to the new mare. It also comes with omega appliers so it can be added to mesh bodies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Remind the pony that an omega relay will be likely needed. The URL for the Maitreya version is [https://marketplace.secondlife.com/p/Omega-System-Kit-Maitreya/6709966|Omega System Kit for Maitreya on SL Marketplace]&lt;br /&gt;
&lt;br /&gt;
This RP can be more fun if done at the branding station round the back of the stables once the pony has the brands in their inventory.&lt;br /&gt;
&lt;br /&gt;
Remember that proper branding is mandatory.&amp;lt;br /&amp;gt;&lt;br /&gt;
If a pony is wearing a full rubber suit or equivalent then it might be better to use the brand in prim format instead and fit it appropriately. If the pony has a complex tattoo setup, you may wish to skip this stage so not to disturb their current tattoo setup.&lt;br /&gt;
=== Update Profile/Groups ===&lt;br /&gt;
Get the animal to clear their profile text and just put something like &amp;quot; [name] is an animal owned by sNr and stabled there.&amp;quot;&lt;br /&gt;
If they have an owner, then state who their owner is.&lt;br /&gt;
For long term/hardcore mares or ponies it’s work getting them to clear or hide their groups so only sNr shows.&lt;br /&gt;
It is also worth getting them to change their profile picture to one showing their new form.&lt;br /&gt;
=== Consider Pony Name ===&lt;br /&gt;
It’s a good idea to give a mare/pony a more appropriate name. In cases where the animal is owned, it is the owner’s decision if this is done and what the new name will be. Obviously, ponies don’t need surnames. Remember to add the name to the Mare Hearing configuration.&lt;br /&gt;
=== Add to sNr Pony/Livestock Group ===&lt;br /&gt;
In the conversations area select Contacts and then the group tab. &lt;br /&gt;
Highlight Stones N Rubber Stables and press the Info button.&lt;br /&gt;
Select the Members and Roles Tab, and then the Members tab.&lt;br /&gt;
You can then search for the avatar and add the appropriate tag, or invite them as appropriate if they are not already a member.&lt;br /&gt;
=== Mare Hearing ===&lt;br /&gt;
If the animal is to be classified as a mare rather than pony, get the animal to purchase and wear the sNr Mare Hearing tool. Tell them it costs 800 L$, but is worth it for the experience and it helps finance the ongoing running of the sim. Mare Hearing for ponies is also allowed, but optional.&lt;br /&gt;
&lt;br /&gt;
=== Staff terminal steps ===&lt;br /&gt;
Touch the terminal and select-&amp;gt; Staff Vendor -&amp;gt; sNr Update&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select to have the box delivered to you rather than the pony.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you get the box, rez it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click the rezzed box.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select to deliver the new Mare Control to the pony being processed when the menu appears.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember, if they have Mare Hearing then they are entitled to a free update, otherwise they should buy it to help the sim.&lt;br /&gt;
&lt;br /&gt;
=== Assign to a stall ===&lt;br /&gt;
Take the animal to an appropriate stall and leash them inside, and then click the names panel on the front of the stall door. Choose an empty slot and select their avatar from the list to add their name, then type in an appropriate name for the stall. The sNr main stalls are for animals available for training by sNr staff who have bridles with the plugin and wear the Mare Control and/or Mare Hearing. Private or guest ponies are welcome to use the guest stalls at the far end.&lt;br /&gt;
=== Lock Gear ===&lt;br /&gt;
Lock their tail, head harness and any other unlocked gear. If they have an owner, they need to lock items other than the bridle.&lt;br /&gt;
=== Lock/configure MC/MH ===&lt;br /&gt;
Lock their Mare control. Click it or type /321 mare [name] control. This will also lock the Mare Hearing if it is worn. It’s easier to use the Staff HUD so you don’t have to type /321 each time (see separate section).&lt;br /&gt;
Using their Mare Control: &lt;br /&gt;
When they are in their stall, set TP Options | Set Position so they will relog to this location.&lt;br /&gt;
Do not allow TP Options | TP all unless appropiate. That is, the mare is yours or the owner has authorised it. It allows everyone, not just staff, to teleport them. Use with caution.&lt;br /&gt;
Allow RLV | Touch HUD (as required). Useful if the pony uses some special hud for curtseys for example, but it is recommended that the pony uses the provided gestures that can be activated via key presses rather than a dedicated HUD.&lt;br /&gt;
&lt;br /&gt;
=== Using their Mare Hearing ===&lt;br /&gt;
Turn on Allow Emotes (as required) &lt;br /&gt;
Set their pony Name so it appears correctly in local chat.&lt;br /&gt;
Turn on Mare Talk (as required).&lt;br /&gt;
&lt;br /&gt;
[[Desired Traits in a sNr Pony|Previous Page]] | [[Training Guides|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Processing_Animals&amp;diff=764</id>
		<title>Processing Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Processing_Animals&amp;diff=764"/>
		<updated>2019-03-25T17:07:52Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* Staff terminal steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before starting the processing, it is useful to make sure the mare has read and completed the ‘Animal Pre-Processing Guidance’ to make the process run more smoothly and have more of an RP bias.&lt;br /&gt;
&lt;br /&gt;
Please note these instructions are geared towards Classic Mares, rather than Rubber Mares. Please refer to the separate section about [[Rubber_Mares|rubber mares]].&lt;br /&gt;
&lt;br /&gt;
=== Give pony an sNr Brand ===&lt;br /&gt;
Go to the classification table on the wall near the vendor wheel. A menu will guide you through how to issue the appropriate classification tattoos and badges to the new mare. It also comes with omega appliers so it can be added to mesh bodies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Remind the pony that an omega relay will be likely needed. The URL for the Maitreya version is [https://marketplace.secondlife.com/p/Omega-System-Kit-Maitreya/6709966|Omega System Kit for Maitreya on SL Marketplace]&lt;br /&gt;
&lt;br /&gt;
This RP can be more fun if done at the branding station round the back of the stables once the pony has the brands in their inventory.&lt;br /&gt;
&lt;br /&gt;
Remember that proper branding is mandatory.&amp;lt;br /&amp;gt;&lt;br /&gt;
If a pony is wearing a full rubber suit or equivalent then it might be better to use the brand in prim format instead and fit it appropriately. If the pony has a complex tattoo setup, you may wish to skip this stage so not to disturb their current tattoo setup.&lt;br /&gt;
=== Update Profile/Groups ===&lt;br /&gt;
Get the animal to clear their profile text and just put something like &amp;quot; [name] is an animal owned by sNr and stabled there.&amp;quot;&lt;br /&gt;
If they have an owner, then state who their owner is.&lt;br /&gt;
For long term/hardcore mares or ponies it’s work getting them to clear or hide their groups so only sNr shows.&lt;br /&gt;
It is also worth getting them to change their profile picture to one showing their new form.&lt;br /&gt;
=== Consider Pony Name ===&lt;br /&gt;
It’s a good idea to give a mare/pony a more appropriate name. In cases where the animal is owned, it is the owner’s decision if this is done and what the new name will be. Obviously, ponies don’t need surnames. Remember to add the name to the Mare Hearing configuration.&lt;br /&gt;
=== Add to sNr Pony/Livestock Group ===&lt;br /&gt;
In the conversations area select Contacts and then the group tab. &lt;br /&gt;
Highlight Stones N Rubber Stables and press the Info button.&lt;br /&gt;
Select the Members and Roles Tab, and then the Members tab.&lt;br /&gt;
You can then search for the avatar and add the appropriate tag, or invite them as appropriate if they are not already a member.&lt;br /&gt;
=== Mare Hearing ===&lt;br /&gt;
If the animal is to be classified as a mare rather than pony, get the animal to purchase and wear the sNr Mare Hearing tool. Tell them it costs 800 L$, but is worth it for the experience and it helps finance the ongoing running of the sim. Mare Hearing for ponies is also allowed, but optional.&lt;br /&gt;
&lt;br /&gt;
=== Staff terminal steps ===&lt;br /&gt;
Touch the terminal and select-&amp;gt; Staff Vendor -&amp;gt; sNr Update&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select to have the box delivered to you rather than the pony.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you get the box, rez it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click the rezzed box.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select to deliver the new Mare Control when the menu appears.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember, if they have Mare Hearing then they are entitled to a free update, otherwise they should buy it to help the sim.&lt;br /&gt;
&lt;br /&gt;
=== Assign to a stall ===&lt;br /&gt;
Take the animal to an appropriate stall and leash them inside, and then click the names panel on the front of the stall door. Choose an empty slot and select their avatar from the list to add their name, then type in an appropriate name for the stall. The sNr main stalls are for animals available for training by sNr staff who have bridles with the plugin and wear the Mare Control and/or Mare Hearing. Private or guest ponies are welcome to use the guest stalls at the far end.&lt;br /&gt;
=== Lock Gear ===&lt;br /&gt;
Lock their tail, head harness and any other unlocked gear. If they have an owner, they need to lock items other than the bridle.&lt;br /&gt;
=== Lock/configure MC/MH ===&lt;br /&gt;
Lock their Mare control. Click it or type /321 mare [name] control. This will also lock the Mare Hearing if it is worn. It’s easier to use the Staff HUD so you don’t have to type /321 each time (see separate section).&lt;br /&gt;
Using their Mare Control: &lt;br /&gt;
When they are in their stall, set TP Options | Set Position so they will relog to this location.&lt;br /&gt;
Do not allow TP Options | TP all unless appropiate. That is, the mare is yours or the owner has authorised it. It allows everyone, not just staff, to teleport them. Use with caution.&lt;br /&gt;
Allow RLV | Touch HUD (as required). Useful if the pony uses some special hud for curtseys for example, but it is recommended that the pony uses the provided gestures that can be activated via key presses rather than a dedicated HUD.&lt;br /&gt;
&lt;br /&gt;
=== Using their Mare Hearing ===&lt;br /&gt;
Turn on Allow Emotes (as required) &lt;br /&gt;
Set their pony Name so it appears correctly in local chat.&lt;br /&gt;
Turn on Mare Talk (as required).&lt;br /&gt;
&lt;br /&gt;
[[Desired Traits in a sNr Pony|Previous Page]] | [[Training Guides|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Processing_Animals&amp;diff=763</id>
		<title>Processing Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Processing_Animals&amp;diff=763"/>
		<updated>2019-03-25T17:07:34Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* Staff terminal steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before starting the processing, it is useful to make sure the mare has read and completed the ‘Animal Pre-Processing Guidance’ to make the process run more smoothly and have more of an RP bias.&lt;br /&gt;
&lt;br /&gt;
Please note these instructions are geared towards Classic Mares, rather than Rubber Mares. Please refer to the separate section about [[Rubber_Mares|rubber mares]].&lt;br /&gt;
&lt;br /&gt;
=== Give pony an sNr Brand ===&lt;br /&gt;
Go to the classification table on the wall near the vendor wheel. A menu will guide you through how to issue the appropriate classification tattoos and badges to the new mare. It also comes with omega appliers so it can be added to mesh bodies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Remind the pony that an omega relay will be likely needed. The URL for the Maitreya version is [https://marketplace.secondlife.com/p/Omega-System-Kit-Maitreya/6709966|Omega System Kit for Maitreya on SL Marketplace]&lt;br /&gt;
&lt;br /&gt;
This RP can be more fun if done at the branding station round the back of the stables once the pony has the brands in their inventory.&lt;br /&gt;
&lt;br /&gt;
Remember that proper branding is mandatory.&amp;lt;br /&amp;gt;&lt;br /&gt;
If a pony is wearing a full rubber suit or equivalent then it might be better to use the brand in prim format instead and fit it appropriately. If the pony has a complex tattoo setup, you may wish to skip this stage so not to disturb their current tattoo setup.&lt;br /&gt;
=== Update Profile/Groups ===&lt;br /&gt;
Get the animal to clear their profile text and just put something like &amp;quot; [name] is an animal owned by sNr and stabled there.&amp;quot;&lt;br /&gt;
If they have an owner, then state who their owner is.&lt;br /&gt;
For long term/hardcore mares or ponies it’s work getting them to clear or hide their groups so only sNr shows.&lt;br /&gt;
It is also worth getting them to change their profile picture to one showing their new form.&lt;br /&gt;
=== Consider Pony Name ===&lt;br /&gt;
It’s a good idea to give a mare/pony a more appropriate name. In cases where the animal is owned, it is the owner’s decision if this is done and what the new name will be. Obviously, ponies don’t need surnames. Remember to add the name to the Mare Hearing configuration.&lt;br /&gt;
=== Add to sNr Pony/Livestock Group ===&lt;br /&gt;
In the conversations area select Contacts and then the group tab. &lt;br /&gt;
Highlight Stones N Rubber Stables and press the Info button.&lt;br /&gt;
Select the Members and Roles Tab, and then the Members tab.&lt;br /&gt;
You can then search for the avatar and add the appropriate tag, or invite them as appropriate if they are not already a member.&lt;br /&gt;
=== Mare Hearing ===&lt;br /&gt;
If the animal is to be classified as a mare rather than pony, get the animal to purchase and wear the sNr Mare Hearing tool. Tell them it costs 800 L$, but is worth it for the experience and it helps finance the ongoing running of the sim. Mare Hearing for ponies is also allowed, but optional.&lt;br /&gt;
&lt;br /&gt;
=== Staff terminal steps ===&lt;br /&gt;
Touch the terminal and select-&amp;gt; Staff Vendor -&amp;gt; sNr Update&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select to have the box delivered to you rather than the pony&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you get the box, rez it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click the rezzed box.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select to deliver the new Mare Control when the menu appears.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember, if they have Mare Hearing then they are entitled to a free update, otherwise they should buy it to help the sim.&lt;br /&gt;
&lt;br /&gt;
=== Assign to a stall ===&lt;br /&gt;
Take the animal to an appropriate stall and leash them inside, and then click the names panel on the front of the stall door. Choose an empty slot and select their avatar from the list to add their name, then type in an appropriate name for the stall. The sNr main stalls are for animals available for training by sNr staff who have bridles with the plugin and wear the Mare Control and/or Mare Hearing. Private or guest ponies are welcome to use the guest stalls at the far end.&lt;br /&gt;
=== Lock Gear ===&lt;br /&gt;
Lock their tail, head harness and any other unlocked gear. If they have an owner, they need to lock items other than the bridle.&lt;br /&gt;
=== Lock/configure MC/MH ===&lt;br /&gt;
Lock their Mare control. Click it or type /321 mare [name] control. This will also lock the Mare Hearing if it is worn. It’s easier to use the Staff HUD so you don’t have to type /321 each time (see separate section).&lt;br /&gt;
Using their Mare Control: &lt;br /&gt;
When they are in their stall, set TP Options | Set Position so they will relog to this location.&lt;br /&gt;
Do not allow TP Options | TP all unless appropiate. That is, the mare is yours or the owner has authorised it. It allows everyone, not just staff, to teleport them. Use with caution.&lt;br /&gt;
Allow RLV | Touch HUD (as required). Useful if the pony uses some special hud for curtseys for example, but it is recommended that the pony uses the provided gestures that can be activated via key presses rather than a dedicated HUD.&lt;br /&gt;
&lt;br /&gt;
=== Using their Mare Hearing ===&lt;br /&gt;
Turn on Allow Emotes (as required) &lt;br /&gt;
Set their pony Name so it appears correctly in local chat.&lt;br /&gt;
Turn on Mare Talk (as required).&lt;br /&gt;
&lt;br /&gt;
[[Desired Traits in a sNr Pony|Previous Page]] | [[Training Guides|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Processing_Animals&amp;diff=762</id>
		<title>Processing Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Processing_Animals&amp;diff=762"/>
		<updated>2019-03-25T17:07:10Z</updated>

		<summary type="html">&lt;p&gt;Tori: Made clearer following feedback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before starting the processing, it is useful to make sure the mare has read and completed the ‘Animal Pre-Processing Guidance’ to make the process run more smoothly and have more of an RP bias.&lt;br /&gt;
&lt;br /&gt;
Please note these instructions are geared towards Classic Mares, rather than Rubber Mares. Please refer to the separate section about [[Rubber_Mares|rubber mares]].&lt;br /&gt;
&lt;br /&gt;
=== Give pony an sNr Brand ===&lt;br /&gt;
Go to the classification table on the wall near the vendor wheel. A menu will guide you through how to issue the appropriate classification tattoos and badges to the new mare. It also comes with omega appliers so it can be added to mesh bodies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Remind the pony that an omega relay will be likely needed. The URL for the Maitreya version is [https://marketplace.secondlife.com/p/Omega-System-Kit-Maitreya/6709966|Omega System Kit for Maitreya on SL Marketplace]&lt;br /&gt;
&lt;br /&gt;
This RP can be more fun if done at the branding station round the back of the stables once the pony has the brands in their inventory.&lt;br /&gt;
&lt;br /&gt;
Remember that proper branding is mandatory.&amp;lt;br /&amp;gt;&lt;br /&gt;
If a pony is wearing a full rubber suit or equivalent then it might be better to use the brand in prim format instead and fit it appropriately. If the pony has a complex tattoo setup, you may wish to skip this stage so not to disturb their current tattoo setup.&lt;br /&gt;
=== Update Profile/Groups ===&lt;br /&gt;
Get the animal to clear their profile text and just put something like &amp;quot; [name] is an animal owned by sNr and stabled there.&amp;quot;&lt;br /&gt;
If they have an owner, then state who their owner is.&lt;br /&gt;
For long term/hardcore mares or ponies it’s work getting them to clear or hide their groups so only sNr shows.&lt;br /&gt;
It is also worth getting them to change their profile picture to one showing their new form.&lt;br /&gt;
=== Consider Pony Name ===&lt;br /&gt;
It’s a good idea to give a mare/pony a more appropriate name. In cases where the animal is owned, it is the owner’s decision if this is done and what the new name will be. Obviously, ponies don’t need surnames. Remember to add the name to the Mare Hearing configuration.&lt;br /&gt;
=== Add to sNr Pony/Livestock Group ===&lt;br /&gt;
In the conversations area select Contacts and then the group tab. &lt;br /&gt;
Highlight Stones N Rubber Stables and press the Info button.&lt;br /&gt;
Select the Members and Roles Tab, and then the Members tab.&lt;br /&gt;
You can then search for the avatar and add the appropriate tag, or invite them as appropriate if they are not already a member.&lt;br /&gt;
=== Mare Hearing ===&lt;br /&gt;
If the animal is to be classified as a mare rather than pony, get the animal to purchase and wear the sNr Mare Hearing tool. Tell them it costs 800 L$, but is worth it for the experience and it helps finance the ongoing running of the sim. Mare Hearing for ponies is also allowed, but optional.&lt;br /&gt;
&lt;br /&gt;
=== Staff terminal steps ===&lt;br /&gt;
Touch the terminal and select-&amp;gt; Staff Vendor -&amp;gt; sNr Update&lt;br /&gt;
Select to have the box delivered to you rather than the pony&lt;br /&gt;
When you get the box, rez it.&lt;br /&gt;
Click the rezzed box.&lt;br /&gt;
Select to deliver the new Mare Control when the menu appears.&lt;br /&gt;
Remember, if they have Mare Hearing then they are entitled to a free update, otherwise they should buy it to help the sim.&lt;br /&gt;
&lt;br /&gt;
=== Assign to a stall ===&lt;br /&gt;
Take the animal to an appropriate stall and leash them inside, and then click the names panel on the front of the stall door. Choose an empty slot and select their avatar from the list to add their name, then type in an appropriate name for the stall. The sNr main stalls are for animals available for training by sNr staff who have bridles with the plugin and wear the Mare Control and/or Mare Hearing. Private or guest ponies are welcome to use the guest stalls at the far end.&lt;br /&gt;
=== Lock Gear ===&lt;br /&gt;
Lock their tail, head harness and any other unlocked gear. If they have an owner, they need to lock items other than the bridle.&lt;br /&gt;
=== Lock/configure MC/MH ===&lt;br /&gt;
Lock their Mare control. Click it or type /321 mare [name] control. This will also lock the Mare Hearing if it is worn. It’s easier to use the Staff HUD so you don’t have to type /321 each time (see separate section).&lt;br /&gt;
Using their Mare Control: &lt;br /&gt;
When they are in their stall, set TP Options | Set Position so they will relog to this location.&lt;br /&gt;
Do not allow TP Options | TP all unless appropiate. That is, the mare is yours or the owner has authorised it. It allows everyone, not just staff, to teleport them. Use with caution.&lt;br /&gt;
Allow RLV | Touch HUD (as required). Useful if the pony uses some special hud for curtseys for example, but it is recommended that the pony uses the provided gestures that can be activated via key presses rather than a dedicated HUD.&lt;br /&gt;
&lt;br /&gt;
=== Using their Mare Hearing ===&lt;br /&gt;
Turn on Allow Emotes (as required) &lt;br /&gt;
Set their pony Name so it appears correctly in local chat.&lt;br /&gt;
Turn on Mare Talk (as required).&lt;br /&gt;
&lt;br /&gt;
[[Desired Traits in a sNr Pony|Previous Page]] | [[Training Guides|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Processing_Animals&amp;diff=724</id>
		<title>Processing Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Processing_Animals&amp;diff=724"/>
		<updated>2019-03-20T06:44:31Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* Using their Mare Hearing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before starting the processing, it is useful to make sure the mare has read and completed the ‘Animal Pre-Processing Guidance’ to make the process run more smoothly and have more of an RP bias.&lt;br /&gt;
&lt;br /&gt;
Please note these instructions are geared towards Classic Mares, rather than Rubber Mares. Please refer to the separate section about [[Rubber_Mares|rubber mares]].&lt;br /&gt;
&lt;br /&gt;
=== Give pony an sNr Brand ===&lt;br /&gt;
Go to the classification table on the wall near the vendor wheel. A menu will guide you through how to issue the appropriate classification tattoos and badges to the new mare. It also comes with omega appliers so it can be added to mesh bodies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Remind the pony that an omega relay will be likely needed. The URL for the Maitreya version is [https://marketplace.secondlife.com/p/Omega-System-Kit-Maitreya/6709966|Omega System Kit for Maitreya on SL Marketplace]&lt;br /&gt;
&lt;br /&gt;
This RP can be more fun if done at the branding station round the back of the stables once the pony has the brands in their inventory.&lt;br /&gt;
&lt;br /&gt;
Remember that proper branding is mandatory.&amp;lt;br /&amp;gt;&lt;br /&gt;
If a pony is wearing a full rubber suit or equivalent then it might be better to use the brand in prim format instead and fit it appropriately. If the pony has a complex tattoo setup, you may wish to skip this stage so not to disturb their current tattoo setup.&lt;br /&gt;
=== Update Profile/Groups ===&lt;br /&gt;
Get the animal to clear their profile text and just put something like &amp;quot; [name] is an animal owned by sNr and stabled there.&amp;quot;&lt;br /&gt;
If they have an owner, then state who their owner is.&lt;br /&gt;
For long term/hardcore mares or ponies it’s work getting them to clear or hide their groups so only sNr shows.&lt;br /&gt;
It is also worth getting them to change their profile picture to one showing their new form.&lt;br /&gt;
=== Consider Pony Name ===&lt;br /&gt;
It’s a good idea to give a mare/pony a more appropriate name. In cases where the animal is owned, it is the owner’s decision if this is done and what the new name will be. Obviously, ponies don’t need surnames. Remember to add the name to the Mare Hearing configuration.&lt;br /&gt;
=== Add to sNr Pony/Livestock Group ===&lt;br /&gt;
In the conversations area select Contacts and then the group tab. &lt;br /&gt;
Highlight Stones N Rubber Stables and press the Info button.&lt;br /&gt;
Select the Members and Roles Tab, and then the Members tab.&lt;br /&gt;
You can then search for the avatar and add the appropriate tag, or invite them as appropriate if they are not already a member.&lt;br /&gt;
=== Mare Hearing ===&lt;br /&gt;
If the animal is to be classified as a mare rather than pony, get the animal to purchase and wear the sNr Mare Hearing tool. Tell them it costs 800 L$, but is worth it for the experience and it helps finance the ongoing running of the sim. Mare Hearing for ponies is also allowed, but optional.&lt;br /&gt;
&lt;br /&gt;
=== Staff terminal steps ===&lt;br /&gt;
Give a pony the Mare Control using the Updater. Rez the box and it will check your access right. It tells you when it is ready so you can click the box and get the new Mare Control delivered.&lt;br /&gt;
=== Assign to a stall ===&lt;br /&gt;
Take the animal to an appropriate stall and leash them inside, and then click the names panel on the front of the stall door. Choose an empty slot and select their avatar from the list to add their name, then type in an appropriate name for the stall. The sNr main stalls are for animals available for training by sNr staff who have bridles with the plugin and wear the Mare Control and/or Mare Hearing. Private or guest ponies are welcome to use the guest stalls at the far end.&lt;br /&gt;
=== Lock Gear ===&lt;br /&gt;
Lock their tail, head harness and any other unlocked gear. If they have an owner, they need to lock items other than the bridle.&lt;br /&gt;
=== Lock/configure MC/MH ===&lt;br /&gt;
Lock their Mare control. Click it or type /321 mare [name] control. This will also lock the Mare Hearing if it is worn. It’s easier to use the Staff HUD so you don’t have to type /321 each time (see separate section).&lt;br /&gt;
Using their Mare Control: &lt;br /&gt;
When they are in their stall, set TP Options | Set Position so they will relog to this location.&lt;br /&gt;
Do not allow TP Options | TP all unless appropiate. That is, the mare is yours or the owner has authorised it. It allows everyone, not just staff, to teleport them. Use with caution.&lt;br /&gt;
Allow RLV | Touch HUD (as required). Useful if the pony uses some special hud for curtseys for example, but it is recommended that the pony uses the provided gestures that can be activated via key presses rather than a dedicated HUD.&lt;br /&gt;
&lt;br /&gt;
=== Using their Mare Hearing ===&lt;br /&gt;
Turn on Allow Emotes (as required) &lt;br /&gt;
Set their pony Name so it appears correctly in local chat.&lt;br /&gt;
Turn on Mare Talk (as required).&lt;br /&gt;
&lt;br /&gt;
[[Desired Traits in a sNr Pony|Previous Page]] | [[Training Guides|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Rubber_Mares&amp;diff=723</id>
		<title>Rubber Mares</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Rubber_Mares&amp;diff=723"/>
		<updated>2019-03-20T06:42:20Z</updated>

		<summary type="html">&lt;p&gt;Tori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sNr also had rubber ponies in the past. These are stalled in the guest area rather than the main stalls. Being a rubber mare completely robs the person of their identity and provides a standard, consistent look rather than the individual look that can be achieved as a standard pony.&amp;lt;br /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a powerful rubber mare suit available to purchase in the shopping area at sNr for just 15L.  It provides everything they need including the suit and integrated bridle. However this is not the original rubber mare suit. &amp;lt;br /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a comprehensive manual available when anyone clicks the suit. Therefore, this guide will not try and replicate the detailed information that you will find there. The important thing for the rubber pony to set is under Access in the menu, where they determine who can use or release them.&amp;lt;br /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are plans to properly support rubber mares again at some time in the future.&lt;br /&gt;
&lt;br /&gt;
[[Stable Layout and Map|Previous Page]] | [[Staff Roles and Structure|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Processing_Animals&amp;diff=722</id>
		<title>Processing Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Processing_Animals&amp;diff=722"/>
		<updated>2019-03-20T06:41:57Z</updated>

		<summary type="html">&lt;p&gt;Tori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before starting the processing, it is useful to make sure the mare has read and completed the ‘Animal Pre-Processing Guidance’ to make the process run more smoothly and have more of an RP bias.&lt;br /&gt;
&lt;br /&gt;
Please note these instructions are geared towards Classic Mares, rather than Rubber Mares. Please refer to the separate section about [[Rubber_Mares|rubber mares]].&lt;br /&gt;
&lt;br /&gt;
=== Give pony an sNr Brand ===&lt;br /&gt;
Go to the classification table on the wall near the vendor wheel. A menu will guide you through how to issue the appropriate classification tattoos and badges to the new mare. It also comes with omega appliers so it can be added to mesh bodies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Remind the pony that an omega relay will be likely needed. The URL for the Maitreya version is [https://marketplace.secondlife.com/p/Omega-System-Kit-Maitreya/6709966|Omega System Kit for Maitreya on SL Marketplace]&lt;br /&gt;
&lt;br /&gt;
This RP can be more fun if done at the branding station round the back of the stables once the pony has the brands in their inventory.&lt;br /&gt;
&lt;br /&gt;
Remember that proper branding is mandatory.&amp;lt;br /&amp;gt;&lt;br /&gt;
If a pony is wearing a full rubber suit or equivalent then it might be better to use the brand in prim format instead and fit it appropriately. If the pony has a complex tattoo setup, you may wish to skip this stage so not to disturb their current tattoo setup.&lt;br /&gt;
=== Update Profile/Groups ===&lt;br /&gt;
Get the animal to clear their profile text and just put something like &amp;quot; [name] is an animal owned by sNr and stabled there.&amp;quot;&lt;br /&gt;
If they have an owner, then state who their owner is.&lt;br /&gt;
For long term/hardcore mares or ponies it’s work getting them to clear or hide their groups so only sNr shows.&lt;br /&gt;
It is also worth getting them to change their profile picture to one showing their new form.&lt;br /&gt;
=== Consider Pony Name ===&lt;br /&gt;
It’s a good idea to give a mare/pony a more appropriate name. In cases where the animal is owned, it is the owner’s decision if this is done and what the new name will be. Obviously, ponies don’t need surnames. Remember to add the name to the Mare Hearing configuration.&lt;br /&gt;
=== Add to sNr Pony/Livestock Group ===&lt;br /&gt;
In the conversations area select Contacts and then the group tab. &lt;br /&gt;
Highlight Stones N Rubber Stables and press the Info button.&lt;br /&gt;
Select the Members and Roles Tab, and then the Members tab.&lt;br /&gt;
You can then search for the avatar and add the appropriate tag, or invite them as appropriate if they are not already a member.&lt;br /&gt;
=== Mare Hearing ===&lt;br /&gt;
If the animal is to be classified as a mare rather than pony, get the animal to purchase and wear the sNr Mare Hearing tool. Tell them it costs 800 L$, but is worth it for the experience and it helps finance the ongoing running of the sim. Mare Hearing for ponies is also allowed, but optional.&lt;br /&gt;
&lt;br /&gt;
=== Staff terminal steps ===&lt;br /&gt;
Give a pony the Mare Control using the Updater. Rez the box and it will check your access right. It tells you when it is ready so you can click the box and get the new Mare Control delivered.&lt;br /&gt;
=== Assign to a stall ===&lt;br /&gt;
Take the animal to an appropriate stall and leash them inside, and then click the names panel on the front of the stall door. Choose an empty slot and select their avatar from the list to add their name, then type in an appropriate name for the stall. The sNr main stalls are for animals available for training by sNr staff who have bridles with the plugin and wear the Mare Control and/or Mare Hearing. Private or guest ponies are welcome to use the guest stalls at the far end.&lt;br /&gt;
=== Lock Gear ===&lt;br /&gt;
Lock their tail, head harness and any other unlocked gear. If they have an owner, they need to lock items other than the bridle.&lt;br /&gt;
=== Lock/configure MC/MH ===&lt;br /&gt;
Lock their Mare control. Click it or type /321 mare [name] control. This will also lock the Mare Hearing if it is worn. It’s easier to use the Staff HUD so you don’t have to type /321 each time (see separate section).&lt;br /&gt;
Using their Mare Control: &lt;br /&gt;
When they are in their stall, set TP Options | Set Position so they will relog to this location.&lt;br /&gt;
Do not allow TP Options | TP all unless appropiate. That is, the mare is yours or the owner has authorised it. It allows everyone, not just staff, to teleport them. Use with caution.&lt;br /&gt;
Allow RLV | Touch HUD (as required). Useful if the pony uses some special hud for curtseys for example, but it is recommended that the pony uses the provided gestures that can be activated via key presses rather than a dedicated HUD.&lt;br /&gt;
&lt;br /&gt;
=== Using their Mare Hearing ===&lt;br /&gt;
Turn on Allow Emotes (as required) &lt;br /&gt;
Set their pony Name so it appears correctly in local chat.&lt;br /&gt;
Turn on Mare Talk (as required)&lt;br /&gt;
&lt;br /&gt;
[[Desired Traits in a sNr Pony|Previous Page]] | [[Training Guides|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Mare_Hearing&amp;diff=721</id>
		<title>Mare Hearing</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Mare_Hearing&amp;diff=721"/>
		<updated>2019-03-20T06:37:44Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* [Allow Emotes] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mare Hearing acts as a powerful extension to [[Mare Control]]. It is a very powerful and effective device which truly immerses the pony into its new life. Put simply, it reduces the vocabulary of the words an animal can understand to just some basic words they need to be an animal. Every other word in the sentence becomes obfuscated.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The pony simply wears the simple HUD icon and it displays just as an icon. No further interaction is required by the pony so it can be simply reduced in size and left untouched.&amp;lt;br /&amp;gt;&lt;br /&gt;
So someone saying in local “Well aren&#039;t you a cute little pony?”&amp;lt;br /&amp;gt;&lt;br /&gt;
Becomes “░░░ ░░░ ░░░ ░░░ ░░░ ░░░ ░░░?” to the pony.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are some simple pony play words they can learn if they hear that word enough. So, after time, the pony may get “░░░ ░░░ ░░░ ░░░ ░░░ ░░░ pony?”&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
You can use a command in local chat to access the animal’s Mare Hearing: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; hearing&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:Where &amp;lt;name&amp;gt; is the target’s first name.&lt;br /&gt;
&lt;br /&gt;
There is also a chat command to enable/disable Mare Talk: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; talk on|off&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mare Hearing main menu can also be opened with the [[sNr Staff HUD]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Menu ==&lt;br /&gt;
[[File:Mare Hearing Main Menu.png|thumb]]&lt;br /&gt;
The Mare Hearing Menu looks like this:&lt;br /&gt;
&lt;br /&gt;
=== [Mare Talk] ===&lt;br /&gt;
This toggles the ability for mares to speak and listen to each other in a secret language no one else can hear. It is usually left enabled.&lt;br /&gt;
&lt;br /&gt;
=== [Lock]/[Unlock] ===&lt;br /&gt;
This toggles the mare hearing capability. This can be useful if you need the mare to hear local in order to help them train, or perhaps to give them a temporary time-out.&lt;br /&gt;
&lt;br /&gt;
=== [Name] ===&lt;br /&gt;
The pony’s name as used in local chat is set here, and obviously needs to match their display name so bystanders know who is speaking or emoting.&lt;br /&gt;
&lt;br /&gt;
=== [Allow Emotes] ===&lt;br /&gt;
If this is enabled then emotes can be sent as normal, but if it is activated then the pony can only emote using the gestures listed in a [[SNr_Pony_Gestures#What_the_Gestures_mean|previous section]].&lt;br /&gt;
&lt;br /&gt;
== Word List ==&lt;br /&gt;
A list of all words a mare can learn.&lt;br /&gt;
: pony, mare, come, go, easy, work, stay, bad, home, stall, good, stop, dumb, ready, stupid, yes, no, animal, livestock, wait, start, wrong, stopping, 1, 2, 3, 4, 5, steeples, slalom, barrels, dressage, polo, cart&lt;br /&gt;
&lt;br /&gt;
A list of all allowed basic emotes if emotes are restricted. These words are also accepted if an s is added to the end.&lt;br /&gt;
: nicker, whinnie, whinny, snort, stomp, neigh, once, twice, yawn, sigh, blow, squeal, bow, curtsy, curtsie&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
* If you cannot obtain access to the Mare Hearing then you may be too far away to use it or the pony isn’t wearing it.&lt;br /&gt;
* If  the owner has disabled access to it a message will show in local chat: &amp;lt;br&amp;gt;&lt;br /&gt;
*: &amp;lt;q&amp;gt;Mare Hearing: The owner of this animal prohibits access to this Mare Hearing&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mare_Control|Last Page]] | [[Mare_Vision|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Mare_Hearing&amp;diff=720</id>
		<title>Mare Hearing</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Mare_Hearing&amp;diff=720"/>
		<updated>2019-03-20T06:35:52Z</updated>

		<summary type="html">&lt;p&gt;Tori: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mare Hearing acts as a powerful extension to [[Mare Control]]. It is a very powerful and effective device which truly immerses the pony into its new life. Put simply, it reduces the vocabulary of the words an animal can understand to just some basic words they need to be an animal. Every other word in the sentence becomes obfuscated.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The pony simply wears the simple HUD icon and it displays just as an icon. No further interaction is required by the pony so it can be simply reduced in size and left untouched.&amp;lt;br /&amp;gt;&lt;br /&gt;
So someone saying in local “Well aren&#039;t you a cute little pony?”&amp;lt;br /&amp;gt;&lt;br /&gt;
Becomes “░░░ ░░░ ░░░ ░░░ ░░░ ░░░ ░░░?” to the pony.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are some simple pony play words they can learn if they hear that word enough. So, after time, the pony may get “░░░ ░░░ ░░░ ░░░ ░░░ ░░░ pony?”&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
You can use a command in local chat to access the animal’s Mare Hearing: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; hearing&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:Where &amp;lt;name&amp;gt; is the target’s first name.&lt;br /&gt;
&lt;br /&gt;
There is also a chat command to enable/disable Mare Talk: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; talk on|off&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mare Hearing main menu can also be opened with the [[sNr Staff HUD]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Menu ==&lt;br /&gt;
[[File:Mare Hearing Main Menu.png|thumb]]&lt;br /&gt;
The Mare Hearing Menu looks like this:&lt;br /&gt;
&lt;br /&gt;
=== [Mare Talk] ===&lt;br /&gt;
This toggles the ability for mares to speak and listen to each other in a secret language no one else can hear. It is usually left enabled.&lt;br /&gt;
&lt;br /&gt;
=== [Lock]/[Unlock] ===&lt;br /&gt;
This toggles the mare hearing capability. This can be useful if you need the mare to hear local in order to help them train, or perhaps to give them a temporary time-out.&lt;br /&gt;
&lt;br /&gt;
=== [Name] ===&lt;br /&gt;
The pony’s name as used in local chat is set here, and obviously needs to match their display name so bystanders know who is speaking or emoting.&lt;br /&gt;
&lt;br /&gt;
=== [Allow Emotes] ===&lt;br /&gt;
If this is enabled then emotes can be sent as normal, but if it is activated then the pony can only emote using the gestures listed in a previous section.&lt;br /&gt;
&lt;br /&gt;
== Word List ==&lt;br /&gt;
A list of all words a mare can learn.&lt;br /&gt;
: pony, mare, come, go, easy, work, stay, bad, home, stall, good, stop, dumb, ready, stupid, yes, no, animal, livestock, wait, start, wrong, stopping, 1, 2, 3, 4, 5, steeples, slalom, barrels, dressage, polo, cart&lt;br /&gt;
&lt;br /&gt;
A list of all allowed basic emotes if emotes are restricted. These words are also accepted if an s is added to the end.&lt;br /&gt;
: nicker, whinnie, whinny, snort, stomp, neigh, once, twice, yawn, sigh, blow, squeal, bow, curtsy, curtsie&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
* If you cannot obtain access to the Mare Hearing then you may be too far away to use it or the pony isn’t wearing it.&lt;br /&gt;
* If  the owner has disabled access to it a message will show in local chat: &amp;lt;br&amp;gt;&lt;br /&gt;
*: &amp;lt;q&amp;gt;Mare Hearing: The owner of this animal prohibits access to this Mare Hearing&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mare_Control|Last Page]] | [[Mare_Vision|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Mare_Control&amp;diff=719</id>
		<title>Mare Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Mare_Control&amp;diff=719"/>
		<updated>2019-03-20T06:30:28Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* TP Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mare Control&#039;&#039;&#039; is effectively a specialised collar and by default is designed to be used by sNr staff.&lt;br /&gt;
&lt;br /&gt;
It can be accessed by an activated staff member via touch, a text command or the [[sNr Staff HUD|Staff HUD]] buttons. Quite often, the mare control collar can be obscured by something like a neck corset, so the chat command or Staff HUD is often easier.&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
All actions that can be done with chat commands can also be accessed via the sNr Staff HUD.&lt;br /&gt;
&lt;br /&gt;
The command in local chat to access Mare Control is: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; control &amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:Where &amp;lt;name&amp;gt; is the target’s login first name. &lt;br /&gt;
&lt;br /&gt;
If successful, the dialog box will appear. If the text ‘This animal has an owner’ appears at the top then you may be limited in what you can adjust, or may not be able to access it at all.&lt;br /&gt;
&lt;br /&gt;
Mare Controls are glowing red when the animal kneels down (using F7). When they get back (using F8) the red glow is removed again. If you see an animal working or being not-afk with a glowing red mare control, you can release them: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; release&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To request a pony or mare to accept yourself as their owner: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; addowner UUID&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:You can find the UUID (Unique User ID) on your/new owner&#039;s profile.&lt;br /&gt;
&lt;br /&gt;
The owner can use the following to remove themselves as owner at a later date: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; remowner&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; replaceowner UUID(of new owner)&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Trainer or above can check who the owner of an animal is: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; owner &amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Sim Manager can also remove any existing owner: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; reset_owner&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Menu ==&lt;br /&gt;
[[File:Lock Menu.png|thumb]]&lt;br /&gt;
Once you have accessed the Mare Control, if it is unlocked you will get a menu with the option to lock the animal. You can now lock the animal and [[Mare Hearing]] (if worn) will be locked and activated at the same time.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Typical Main Menu of Mare Control.png|thumb]]&lt;br /&gt;
After you have locked the animal, you will get something like the following menu: &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Main Menu.png|thumb]]&lt;br /&gt;
The first thing to note is the message at the top in this example which says ⚠ This animal has an owner. This means that some of the mare Control options may be disabled for you. As you can see in this example, all the IM options have been disabled by the owner, and you are unable to release the animal either.&lt;br /&gt;
Here is an example of a Mare Control menu with no owner: &lt;br /&gt;
&lt;br /&gt;
The top-level Mare Control options by default are as follows:&lt;br /&gt;
* Force Sit&lt;br /&gt;
* TP Options&lt;br /&gt;
* IM Me&lt;br /&gt;
* IM All&lt;br /&gt;
* RLV&lt;br /&gt;
* Release&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Force Sit ===&lt;br /&gt;
[[File:Force Sit.png|top|thumb]]&lt;br /&gt;
Back takes you back to the Mare Control main menu.&lt;br /&gt;
Sit scans for nearby objects and gives you a button for each one, and provides a more detailed list in the local chat. This is important for something like different cart types as the button can only display limited text, so you may not have enough information to tell which cart is which. When you select an item, the pony will be sat on it. The pony should not have to deactivate their AO. &lt;br /&gt;
Unsit will force unseat the pony from whichever object they were sat on previously.&amp;lt;br&amp;gt;&lt;br /&gt;
Please Note: If you use Mare Control to force sit someone you must also use it to unseat them as well, or the object they were previously sat on will try and grab them again later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== TP Options === &lt;br /&gt;
[[File:TP Options.png|thumb]]&lt;br /&gt;
Back takes you back to the Mare Control main menu.&lt;br /&gt;
TP all allows non members of staff to lure the pony via a teleport. This need to be enabled if non-staff members want to TP the pony to another sim, perhaps for carting. Staff members don’t need this, they just need to make sure they access mare control at least once during the session so that MC identifies them as staff and authorises teleports. &lt;br /&gt;
Set Position is used when the pony is in its stall at sNr. This means that their home position is set and if they log on elsewhere, they will be returned to their home stall. This is usually set when the pony is processed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RLV ===&lt;br /&gt;
[[File:RLV Menu.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* Back takes you back to the Mare Control main menu.&lt;br /&gt;
* Inventory controls the pony’s access to its inventory.&lt;br /&gt;
* Wear/Remove controls whether the pony can add or remove attachments or clothes.&lt;br /&gt;
* Running controls if they can run. This may need to be enabled for some pony sports.&lt;br /&gt;
* Rez/Edit controls if the pony can rez or edit items.&lt;br /&gt;
* Touch HUD controls if the pony can touch a HUD on their screen. In most cases, a pony should not need to click a HUD if they have set things up as directed in this manual.&lt;br /&gt;
* Strict Mode locks a pony for at least seven days with a number of strict restrictions which can not be adjusted during this period. Please use with caution and only in special circumstances.&lt;br /&gt;
* IM Me/IM All&lt;br /&gt;
Pressing this button toggles the type of IM access granted, so it’s important to look at the text above the buttons to see what you have set. With each press it will toggle between denied to receive only then receive and send.&lt;br /&gt;
It’s important to notice the distinction between IMs with You and IMs with all. In most cases you would only grant IMs to yourself to discuss or resolve an issue with a pony. &lt;br /&gt;
IMs to you are reset if another staff member overrides it or when the pony relogs.&lt;br /&gt;
&lt;br /&gt;
=== Release ===&lt;br /&gt;
Release is used to unlock the pony from its Mare Control. You will get a warning first which you need to acknowledge.&lt;br /&gt;
The Mare Control collar is very powerful so although an animal may have a separate ownership collar, it is recommended that only the detach restriction be used on the separate collar to avoid having restriction clashes and conflicts which can be hard to diagnose.&lt;br /&gt;
The release menu also provides a timer option. Clicking this takes you to a webpage link. Here you can set the date and time for the Mare Control to be automatically released.&lt;br /&gt;
&lt;br /&gt;
=== Mare Vision ===&lt;br /&gt;
{{:Mare Vision}}&lt;br /&gt;
&lt;br /&gt;
The [[Mare Vision]] main article has more details and troubleshooting tips.&lt;br /&gt;
&lt;br /&gt;
== Ownership ==&lt;br /&gt;
Mare Control allows you to add yourself or someone else as an owner of any animal wearing it. This will give you ultimate control over their Mare Control including what functions are available to other sNr staff.&lt;br /&gt;
&lt;br /&gt;
=== Setting Owner ===&lt;br /&gt;
[[File:Setting or Removing an Owner.png|thumb]]&lt;br /&gt;
Although the ownership command can be done via text, it is safer to use the Staff HUD to use the owner functions to avoid mistakes.&amp;lt;br /&amp;gt;&lt;br /&gt;
So, first the staff member clicks the blue key icon, then on the ownership button and the following menu will appear:&lt;br /&gt;
&lt;br /&gt;
Next, click the Add Owner button.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Owner Acceptance.png|thumb]]&lt;br /&gt;
When you ask to be their owner, the animal will get a confirmation dialog explaining what this means and the extra control you - the new owner - will have. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will be notified if the animal accepts or declines ownership through a confirmation message in local chat.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Main Menu with Owner Options enabled.png|thumb]]&lt;br /&gt;
Assuming they accept, you will then get another menu option called Owner Sett, in addition to the options you had before, available in your Mare Control for that animal as shown below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Owner Settings ===&lt;br /&gt;
[[File:Owner Settings Menu.png|thumb]]&lt;br /&gt;
There are a number of buttons on this menu which toggle how much access other staff have to your mare. Text above the buttons show which extra owner restrictions are active, as shown below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== [back] ====&lt;br /&gt;
Returns you to the Mare Control main menu.&lt;br /&gt;
==== [unlock] ====&lt;br /&gt;
This toggles whether other staff can release and unlock your animals mare control. When activated, only you will be able to release the mare and no one else. A Sim Mistress and above and override this, but it is only done in extreme circumstances. &lt;br /&gt;
==== [IM Send] ====&lt;br /&gt;
This toggles the staff ability to enable IMs between the animal and other staff. &lt;br /&gt;
==== [IM All] ====&lt;br /&gt;
This toggles the staff ability to enable IMs between the animal and anyone else. &lt;br /&gt;
==== [MC Access] ====&lt;br /&gt;
This toggles the ability for staff to access the animals Mare Control. Please consider using this carefully, as it may restrict staff from being able to assist your pony in your absence. If selected, other staff will receive a message saying the owner of the animal has blocked access to its mare control if they try and access it in the course of their duties.&lt;br /&gt;
==== [MH Access] ====&lt;br /&gt;
This toggles the ability for staff to access the animals Mare Hearing. &lt;br /&gt;
==== [Bridle access] ====&lt;br /&gt;
This toggles whether other trainers can access your animal&#039;s bridle at all. Please consider using this carefully because if blocked, no staff can take your animal out for training.&lt;br /&gt;
&lt;br /&gt;
== RLV Restrictions ==&lt;br /&gt;
* Teleport&lt;br /&gt;
* Detach&lt;br /&gt;
* Maps&lt;br /&gt;
* Edit&lt;br /&gt;
* Rez&lt;br /&gt;
* Show Names&lt;br /&gt;
* Show Name Tags&lt;br /&gt;
* Show Tags&lt;br /&gt;
* View Notes&lt;br /&gt;
* View Scripts&lt;br /&gt;
* Touch&lt;br /&gt;
* Show Location&lt;br /&gt;
* Set Environment&lt;br /&gt;
* Run&lt;br /&gt;
* Set Group &lt;br /&gt;
* Show Nearby Avatars&lt;br /&gt;
* Cam Zoom&lt;br /&gt;
* Add or remove clothes or attachments &lt;br /&gt;
* Show Inventory&lt;br /&gt;
* Touch HUDs&lt;br /&gt;
* Start, send or receive IMs &lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
* Note that the environment settings are locked so it is a good idea to make sure the animal uses a fixed day setting under World | Environment Editor | Environment Settings before they are locked as they may find it hard to train in darkness and not be able to change it.&lt;br /&gt;
&lt;br /&gt;
[[SNr_Staff_HUD|Previous Page]] | [[Mare_Hearing|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Mare_Control&amp;diff=718</id>
		<title>Mare Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Mare_Control&amp;diff=718"/>
		<updated>2019-03-20T06:29:42Z</updated>

		<summary type="html">&lt;p&gt;Tori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mare Control&#039;&#039;&#039; is effectively a specialised collar and by default is designed to be used by sNr staff.&lt;br /&gt;
&lt;br /&gt;
It can be accessed by an activated staff member via touch, a text command or the [[sNr Staff HUD|Staff HUD]] buttons. Quite often, the mare control collar can be obscured by something like a neck corset, so the chat command or Staff HUD is often easier.&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
All actions that can be done with chat commands can also be accessed via the sNr Staff HUD.&lt;br /&gt;
&lt;br /&gt;
The command in local chat to access Mare Control is: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; control &amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:Where &amp;lt;name&amp;gt; is the target’s login first name. &lt;br /&gt;
&lt;br /&gt;
If successful, the dialog box will appear. If the text ‘This animal has an owner’ appears at the top then you may be limited in what you can adjust, or may not be able to access it at all.&lt;br /&gt;
&lt;br /&gt;
Mare Controls are glowing red when the animal kneels down (using F7). When they get back (using F8) the red glow is removed again. If you see an animal working or being not-afk with a glowing red mare control, you can release them: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; release&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To request a pony or mare to accept yourself as their owner: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; addowner UUID&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:You can find the UUID (Unique User ID) on your/new owner&#039;s profile.&lt;br /&gt;
&lt;br /&gt;
The owner can use the following to remove themselves as owner at a later date: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; remowner&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; replaceowner UUID(of new owner)&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Trainer or above can check who the owner of an animal is: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; owner &amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Sim Manager can also remove any existing owner: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; reset_owner&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Menu ==&lt;br /&gt;
[[File:Lock Menu.png|thumb]]&lt;br /&gt;
Once you have accessed the Mare Control, if it is unlocked you will get a menu with the option to lock the animal. You can now lock the animal and [[Mare Hearing]] (if worn) will be locked and activated at the same time.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Typical Main Menu of Mare Control.png|thumb]]&lt;br /&gt;
After you have locked the animal, you will get something like the following menu: &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Main Menu.png|thumb]]&lt;br /&gt;
The first thing to note is the message at the top in this example which says ⚠ This animal has an owner. This means that some of the mare Control options may be disabled for you. As you can see in this example, all the IM options have been disabled by the owner, and you are unable to release the animal either.&lt;br /&gt;
Here is an example of a Mare Control menu with no owner: &lt;br /&gt;
&lt;br /&gt;
The top-level Mare Control options by default are as follows:&lt;br /&gt;
* Force Sit&lt;br /&gt;
* TP Options&lt;br /&gt;
* IM Me&lt;br /&gt;
* IM All&lt;br /&gt;
* RLV&lt;br /&gt;
* Release&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Force Sit ===&lt;br /&gt;
[[File:Force Sit.png|top|thumb]]&lt;br /&gt;
Back takes you back to the Mare Control main menu.&lt;br /&gt;
Sit scans for nearby objects and gives you a button for each one, and provides a more detailed list in the local chat. This is important for something like different cart types as the button can only display limited text, so you may not have enough information to tell which cart is which. When you select an item, the pony will be sat on it. The pony should not have to deactivate their AO. &lt;br /&gt;
Unsit will force unseat the pony from whichever object they were sat on previously.&amp;lt;br&amp;gt;&lt;br /&gt;
Please Note: If you use Mare Control to force sit someone you must also use it to unseat them as well, or the object they were previously sat on will try and grab them again later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== TP Options === &lt;br /&gt;
[[File:TP Options.png|thumb]]&lt;br /&gt;
Back takes you back to the Mare Control main menu.&lt;br /&gt;
TP all allows non members of staff to lure the pony via a teleport. This need to be enabled if non-staff members want to TP the pony to another sim, perhaps for carting. Staff members don’t need this, they just need to sure they access mare control at least once during the session so that MC identifies them as staff and authorises teleports. &lt;br /&gt;
Set Position is used when the pony is in its stall at sNr. This means that their home position is set and if they log on elsewhere, they will be returned to their home stall. This is usually set when the pony is processed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== RLV ===&lt;br /&gt;
[[File:RLV Menu.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* Back takes you back to the Mare Control main menu.&lt;br /&gt;
* Inventory controls the pony’s access to its inventory.&lt;br /&gt;
* Wear/Remove controls whether the pony can add or remove attachments or clothes.&lt;br /&gt;
* Running controls if they can run. This may need to be enabled for some pony sports.&lt;br /&gt;
* Rez/Edit controls if the pony can rez or edit items.&lt;br /&gt;
* Touch HUD controls if the pony can touch a HUD on their screen. In most cases, a pony should not need to click a HUD if they have set things up as directed in this manual.&lt;br /&gt;
* Strict Mode locks a pony for at least seven days with a number of strict restrictions which can not be adjusted during this period. Please use with caution and only in special circumstances.&lt;br /&gt;
* IM Me/IM All&lt;br /&gt;
Pressing this button toggles the type of IM access granted, so it’s important to look at the text above the buttons to see what you have set. With each press it will toggle between denied to receive only then receive and send.&lt;br /&gt;
It’s important to notice the distinction between IMs with You and IMs with all. In most cases you would only grant IMs to yourself to discuss or resolve an issue with a pony. &lt;br /&gt;
IMs to you are reset if another staff member overrides it or when the pony relogs.&lt;br /&gt;
&lt;br /&gt;
=== Release ===&lt;br /&gt;
Release is used to unlock the pony from its Mare Control. You will get a warning first which you need to acknowledge.&lt;br /&gt;
The Mare Control collar is very powerful so although an animal may have a separate ownership collar, it is recommended that only the detach restriction be used on the separate collar to avoid having restriction clashes and conflicts which can be hard to diagnose.&lt;br /&gt;
The release menu also provides a timer option. Clicking this takes you to a webpage link. Here you can set the date and time for the Mare Control to be automatically released.&lt;br /&gt;
&lt;br /&gt;
=== Mare Vision ===&lt;br /&gt;
{{:Mare Vision}}&lt;br /&gt;
&lt;br /&gt;
The [[Mare Vision]] main article has more details and troubleshooting tips.&lt;br /&gt;
&lt;br /&gt;
== Ownership ==&lt;br /&gt;
Mare Control allows you to add yourself or someone else as an owner of any animal wearing it. This will give you ultimate control over their Mare Control including what functions are available to other sNr staff.&lt;br /&gt;
&lt;br /&gt;
=== Setting Owner ===&lt;br /&gt;
[[File:Setting or Removing an Owner.png|thumb]]&lt;br /&gt;
Although the ownership command can be done via text, it is safer to use the Staff HUD to use the owner functions to avoid mistakes.&amp;lt;br /&amp;gt;&lt;br /&gt;
So, first the staff member clicks the blue key icon, then on the ownership button and the following menu will appear:&lt;br /&gt;
&lt;br /&gt;
Next, click the Add Owner button.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Owner Acceptance.png|thumb]]&lt;br /&gt;
When you ask to be their owner, the animal will get a confirmation dialog explaining what this means and the extra control you - the new owner - will have. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will be notified if the animal accepts or declines ownership through a confirmation message in local chat.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Main Menu with Owner Options enabled.png|thumb]]&lt;br /&gt;
Assuming they accept, you will then get another menu option called Owner Sett, in addition to the options you had before, available in your Mare Control for that animal as shown below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Owner Settings ===&lt;br /&gt;
[[File:Owner Settings Menu.png|thumb]]&lt;br /&gt;
There are a number of buttons on this menu which toggle how much access other staff have to your mare. Text above the buttons show which extra owner restrictions are active, as shown below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== [back] ====&lt;br /&gt;
Returns you to the Mare Control main menu.&lt;br /&gt;
==== [unlock] ====&lt;br /&gt;
This toggles whether other staff can release and unlock your animals mare control. When activated, only you will be able to release the mare and no one else. A Sim Mistress and above and override this, but it is only done in extreme circumstances. &lt;br /&gt;
==== [IM Send] ====&lt;br /&gt;
This toggles the staff ability to enable IMs between the animal and other staff. &lt;br /&gt;
==== [IM All] ====&lt;br /&gt;
This toggles the staff ability to enable IMs between the animal and anyone else. &lt;br /&gt;
==== [MC Access] ====&lt;br /&gt;
This toggles the ability for staff to access the animals Mare Control. Please consider using this carefully, as it may restrict staff from being able to assist your pony in your absence. If selected, other staff will receive a message saying the owner of the animal has blocked access to its mare control if they try and access it in the course of their duties.&lt;br /&gt;
==== [MH Access] ====&lt;br /&gt;
This toggles the ability for staff to access the animals Mare Hearing. &lt;br /&gt;
==== [Bridle access] ====&lt;br /&gt;
This toggles whether other trainers can access your animal&#039;s bridle at all. Please consider using this carefully because if blocked, no staff can take your animal out for training.&lt;br /&gt;
&lt;br /&gt;
== RLV Restrictions ==&lt;br /&gt;
* Teleport&lt;br /&gt;
* Detach&lt;br /&gt;
* Maps&lt;br /&gt;
* Edit&lt;br /&gt;
* Rez&lt;br /&gt;
* Show Names&lt;br /&gt;
* Show Name Tags&lt;br /&gt;
* Show Tags&lt;br /&gt;
* View Notes&lt;br /&gt;
* View Scripts&lt;br /&gt;
* Touch&lt;br /&gt;
* Show Location&lt;br /&gt;
* Set Environment&lt;br /&gt;
* Run&lt;br /&gt;
* Set Group &lt;br /&gt;
* Show Nearby Avatars&lt;br /&gt;
* Cam Zoom&lt;br /&gt;
* Add or remove clothes or attachments &lt;br /&gt;
* Show Inventory&lt;br /&gt;
* Touch HUDs&lt;br /&gt;
* Start, send or receive IMs &lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
* Note that the environment settings are locked so it is a good idea to make sure the animal uses a fixed day setting under World | Environment Editor | Environment Settings before they are locked as they may find it hard to train in darkness and not be able to change it.&lt;br /&gt;
&lt;br /&gt;
[[SNr_Staff_HUD|Previous Page]] | [[Mare_Hearing|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Mare_Control&amp;diff=717</id>
		<title>Mare Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Mare_Control&amp;diff=717"/>
		<updated>2019-03-20T06:27:53Z</updated>

		<summary type="html">&lt;p&gt;Tori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mare Control&#039;&#039;&#039; is effectively a specialised collar and by default is designed to be used by sNr staff.&lt;br /&gt;
&lt;br /&gt;
It can be accessed by an activated staff member via touch, a text command or the [[sNr Staff HUD|Staff HUD]] buttons. Quite often, the mare control collar can be obscured by something like a neck corset, so the chat command or Staff HUD is often easier.&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
All actions that can be done with chat commands can also be accessed via the sNr Staff HUD.&lt;br /&gt;
&lt;br /&gt;
The command in local chat to access Mare Control is: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; control &amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:Where &amp;lt;name&amp;gt; is the target’s login first name. &lt;br /&gt;
&lt;br /&gt;
If successful, the dialog box will appear. If the text ‘This animal has an owner’ appears at the top then you may be limited in what you can adjust, or may not be able to access it at all.&lt;br /&gt;
&lt;br /&gt;
Mare Controls are glowing red when the animal kneels down (using F7). When they get back (using F8) the red glow is removed again. If you see an animal working or being not-afk with a glowing red mare control, you can release them: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; release&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To request a pony or mare to accept yourself as their owner: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; addowner UUID&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:You can find the UUID (Unique User ID) on your/new owner&#039;s profile.&lt;br /&gt;
&lt;br /&gt;
The owner can use the following to remove themselves as owner at a later date: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; remowner&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; replaceowner UUID(of new owner)&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Trainer or above can check who the owner of an animal is: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; owner &amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Sim Manager can also remove any existing owner: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; reset_owner&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Menu ==&lt;br /&gt;
[[File:Lock Menu.png|thumb]]&lt;br /&gt;
Once you have accessed the Mare Control, if it is unlocked you will get a menu with the option to lock the animal. You can now lock the animal and [[Mare Hearing]] (if worn) will be locked and activated at the same time.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Typical Main Menu of Mare Control.png|thumb]]&lt;br /&gt;
After you have locked the animal, you will get something like the following menu: &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Main Menu.png|thumb]]&lt;br /&gt;
The first thing to note is the message at the top in this example which says ⚠ This animal has an owner. This means that some of the mare Control options may be disabled for you. As you can see in this example, all the IM options have been disabled by the owner, and you are unable to release the animal either.&lt;br /&gt;
Here is an example of a Mare Control menu with no owner: &lt;br /&gt;
&lt;br /&gt;
The top-level Mare Control options by default are as follows:&lt;br /&gt;
* Force Sit&lt;br /&gt;
* TP Options&lt;br /&gt;
* IM Me&lt;br /&gt;
* IM All&lt;br /&gt;
* RLV&lt;br /&gt;
* Release&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Force Sit ===&lt;br /&gt;
[[File:Force Sit.png|top|thumb]]&lt;br /&gt;
Back takes you back to the Mare Control main menu.&lt;br /&gt;
Sit scans for nearby objects and gives you a button for each one, and provides a more detailed list in the local chat. This is important for something like different cart types as the button can only display limited text, so you may not have enough information to tell which cart is which. When you select an item, the pony will be sat on it. The pony should not have to deactivate their AO. &lt;br /&gt;
Unsit will force unseat the pony from whichever object they were sat on previously.&amp;lt;br&amp;gt;&lt;br /&gt;
Please Note: If you use Mare Control to force sit someone you must also use it to unseat them as well, or it will try and grab them later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== TP Options === &lt;br /&gt;
[[File:TP Options.png|thumb]]&lt;br /&gt;
Back takes you back to the Mare Control main menu.&lt;br /&gt;
TP all allows non members of staff to lure the pony via a teleport. This need to be enabled if non-staff members want to TP the pony to another sim, perhaps for carting. Staff members don’t need this, just must make sure you access mare control at least once during the session so that MC identifies them as staff and authorises teleports. &lt;br /&gt;
Set Position is used when the pony is in its stall at sNr. This means that their home position is set and if they log on elsewhere, they will be returned to their home stall. This is usually set when the pony is processed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== RLV ===&lt;br /&gt;
[[File:RLV Menu.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* Back takes you back to the Mare Control main menu.&lt;br /&gt;
* Inventory controls the pony’s access to its inventory.&lt;br /&gt;
* Wear/Remove controls whether the pony can add or remove attachments or clothes.&lt;br /&gt;
* Running controls if they can run. This may need to be enabled for some pony sports.&lt;br /&gt;
* Rez/Edit controls if the pony can rez or edit items.&lt;br /&gt;
* Touch HUD controls if the pony can touch a HUD on their screen. In most cases, a pony should not need to click a HUD if they have set things up as directed in this manual.&lt;br /&gt;
* Strict Mode locks a pony for at least seven days with a number of strict restrictions which can not be adjusted during this period. Please use with caution and only in special circumstances.&lt;br /&gt;
* IM Me/IM All&lt;br /&gt;
Pressing this button toggles the type of IM access granted, so it’s important to look at the text above the buttons to see what you have set. With each press it will toggle between denied to receive only then receive and send.&lt;br /&gt;
It’s important to notice the distinction between IMs with You and IMs with all. In most cases you would only grant IMs to yourself to discuss or resolve an issue with a pony. &lt;br /&gt;
IMs to you are reset if another staff member overrides it or when the pony relogs.&lt;br /&gt;
&lt;br /&gt;
=== Release ===&lt;br /&gt;
Release is used to unlock the pony from its Mare Control. You will get a warning first which you need to acknowledge.&lt;br /&gt;
The Mare Control collar is very powerful so although an animal may have a separate ownership collar, it is recommended that only the detach restriction be used on the separate collar to avoid having restriction clashes and conflicts which can be hard to diagnose.&lt;br /&gt;
The release menu also provides a timer option. Clicking this takes you to a webpage link. Here you can set the date and time for the Mare Control to be automatically released.&lt;br /&gt;
&lt;br /&gt;
=== Mare Vision ===&lt;br /&gt;
{{:Mare Vision}}&lt;br /&gt;
&lt;br /&gt;
The [[Mare Vision]] main article has more details and troubleshooting tips.&lt;br /&gt;
&lt;br /&gt;
== Ownership ==&lt;br /&gt;
Mare Control allows you to add yourself or someone else as an owner of any animal wearing it. This will give you ultimate control over their Mare Control including what functions are available to other sNr staff.&lt;br /&gt;
&lt;br /&gt;
=== Setting Owner ===&lt;br /&gt;
[[File:Setting or Removing an Owner.png|thumb]]&lt;br /&gt;
Although the ownership command can be done via text, it is safer to use the Staff HUD to use the owner functions to avoid mistakes.&amp;lt;br /&amp;gt;&lt;br /&gt;
So, first the staff member clicks the blue key icon, then on the ownership button and the following menu will appear:&lt;br /&gt;
&lt;br /&gt;
Next, click the Add Owner button.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Owner Acceptance.png|thumb]]&lt;br /&gt;
When you ask to be their owner, the animal will get a confirmation dialog explaining what this means and the extra control you - the new owner - will have. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will be notified if the animal accepts or declines ownership through a confirmation message in local chat.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Main Menu with Owner Options enabled.png|thumb]]&lt;br /&gt;
Assuming they accept, you will then get another menu option called Owner Sett, in addition to the options you had before, available in your Mare Control for that animal as shown below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Owner Settings ===&lt;br /&gt;
[[File:Owner Settings Menu.png|thumb]]&lt;br /&gt;
There are a number of buttons on this menu which toggle how much access other staff have to your mare. Text above the buttons show which extra owner restrictions are active, as shown below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== [back] ====&lt;br /&gt;
Returns you to the Mare Control main menu.&lt;br /&gt;
==== [unlock] ====&lt;br /&gt;
This toggles whether other staff can release and unlock your animals mare control. When activated, only you will be able to release the mare and no one else. A Sim Mistress and above and override this, but it is only done in extreme circumstances. &lt;br /&gt;
==== [IM Send] ====&lt;br /&gt;
This toggles the staff ability to enable IMs between the animal and other staff. &lt;br /&gt;
==== [IM All] ====&lt;br /&gt;
This toggles the staff ability to enable IMs between the animal and anyone else. &lt;br /&gt;
==== [MC Access] ====&lt;br /&gt;
This toggles the ability for staff to access the animals Mare Control. Please consider using this carefully, as it may restrict staff from being able to assist your pony in your absence. If selected, other staff will receive a message saying the owner of the animal has blocked access to its mare control if they try and access it in the course of their duties.&lt;br /&gt;
==== [MH Access] ====&lt;br /&gt;
This toggles the ability for staff to access the animals Mare Hearing. &lt;br /&gt;
==== [Bridle access] ====&lt;br /&gt;
This toggles whether other trainers can access your animal&#039;s bridle at all. Please consider using this carefully because if blocked, no staff can take your animal out for training.&lt;br /&gt;
&lt;br /&gt;
== RLV Restrictions ==&lt;br /&gt;
* Teleport&lt;br /&gt;
* Detach&lt;br /&gt;
* Maps&lt;br /&gt;
* Edit&lt;br /&gt;
* Rez&lt;br /&gt;
* Show Names&lt;br /&gt;
* Show Name Tags&lt;br /&gt;
* Show Tags&lt;br /&gt;
* View Notes&lt;br /&gt;
* View Scripts&lt;br /&gt;
* Touch&lt;br /&gt;
* Show Location&lt;br /&gt;
* Set Environment&lt;br /&gt;
* Run&lt;br /&gt;
* Set Group &lt;br /&gt;
* Show Nearby Avatars&lt;br /&gt;
* Cam Zoom&lt;br /&gt;
* Add or remove clothes or attachments &lt;br /&gt;
* Show Inventory&lt;br /&gt;
* Touch HUDs&lt;br /&gt;
* Start, send or receive IMs &lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
* Note that the environment settings are locked so it is a good idea to make sure the animal uses a fixed day setting under World | Environment Editor | Environment Settings before they are locked as they may find it hard to train in darkness and not be able to change it.&lt;br /&gt;
&lt;br /&gt;
[[SNr_Staff_HUD|Previous Page]] | [[Mare_Hearing|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Mare_Control&amp;diff=716</id>
		<title>Mare Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Mare_Control&amp;diff=716"/>
		<updated>2019-03-20T06:27:11Z</updated>

		<summary type="html">&lt;p&gt;Tori: Minor working changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mare Control&#039;&#039;&#039; is effectively a specialised collar and by default is designed to be used by sNr staff.&lt;br /&gt;
&lt;br /&gt;
It can be accessed by an activated staff member via touch, a text command or the [[sNr Staff HUD|Staff HUD]] buttons. Quite often, the mare control collar can be obscured by something like a neck corset, so the chat command or Staff HUD is often easier.&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
All actions that can be done with chat commands can also be accessed via the sNr Staff HUD.&lt;br /&gt;
&lt;br /&gt;
The command in local chat to access Mare Control is: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; control &amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:Where &amp;lt;name&amp;gt; is the target’s login first name. &lt;br /&gt;
&lt;br /&gt;
If successful, the dialog box will appear. If the text ‘This animal has an owner’ appears at the top then you may be limited in what you can adjust, or may not be able to access it at all.&lt;br /&gt;
&lt;br /&gt;
Mare Controls are glowing red when the animal kneels down (using F7). When they get back (using F8) the red glow is removed again. If you see an animal working or being not-afk with a glowing red mare control, you can release them: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; release&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To request a pony or mare to accept yourself as their owner: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; addowner UUID&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
:You can find the UUID (Unique User ID) on your/new owner&#039;s profile.&lt;br /&gt;
&lt;br /&gt;
The owner can use the following to remove themselves as owner at a later date: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; remowner&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; replaceowner UUID(of new owner)&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Trainer or above can check who the owner of an animal is: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; owner &amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Sim Manager can also remove any existing owner: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/321 mare &amp;lt;name&amp;gt; reset_owner&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Menu ==&lt;br /&gt;
[[File:Lock Menu.png|thumb]]&lt;br /&gt;
Once you have accessed the Mare Control, if it is unlocked you will get a menu with the option to lock the animal. You can now lock the animal and [[Mare Hearing]] (if worn) will be locked and activated at the same time.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Typical Main Menu of Mare Control.png|thumb]]&lt;br /&gt;
After you have locked the animal, you will get something like the following menu: &amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Main Menu.png|thumb]]&lt;br /&gt;
The first thing to note is the message at the top in this example which says ⚠ This animal has an owner. This means that some of the mare Control options may be disabled for you. As you can see in this example, all the IM options have been disabled by the owner, and you are unable to release the animal either.&lt;br /&gt;
Here is an example of a Mare Control menu with no owner: &lt;br /&gt;
&lt;br /&gt;
The top-level Mare Control options by default are as follows:&lt;br /&gt;
* Force Sit&lt;br /&gt;
* TP Options&lt;br /&gt;
* IM Me&lt;br /&gt;
* IM All&lt;br /&gt;
* RLV&lt;br /&gt;
* Release&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Force Sit ===&lt;br /&gt;
[[File:Force Sit.png|top|thumb]]&lt;br /&gt;
Back takes you back to the Mare Control main menu.&lt;br /&gt;
Sit scans for nearby objects and gives you a button for each one, and provides a more detailed list in the local chat. This is important for something like different cart types as the button can only display limited text, so you may not have enough information to tell which cart is which. When you select an item, the pony will be sat on it. The pony should not have to deactivate their AO. &lt;br /&gt;
Unsit will force unseat the pony from whichever object they were sat on previously.&amp;lt;br&amp;gt;&lt;br /&gt;
Please Note: If you use Mare Control to force sit someone you must also it to unseat them as well, or it will try and grab them later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== TP Options === &lt;br /&gt;
[[File:TP Options.png|thumb]]&lt;br /&gt;
Back takes you back to the Mare Control main menu.&lt;br /&gt;
TP all allows non members of staff to lure the pony via a teleport. This need to be enabled if non-staff members want to TP the pony to another sim, perhaps for carting. Staff members don’t need this, just must make sure you access mare control at least once during the session so that MC identifies them as staff and authorises teleports. &lt;br /&gt;
Set Position is used when the pony is in its stall at sNr. This means that their home position is set and if they log on elsewhere, they will be returned to their home stall. This is usually set when the pony is processed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== RLV ===&lt;br /&gt;
[[File:RLV Menu.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* Back takes you back to the Mare Control main menu.&lt;br /&gt;
* Inventory controls the pony’s access to its inventory.&lt;br /&gt;
* Wear/Remove controls whether the pony can add or remove attachments or clothes.&lt;br /&gt;
* Running controls if they can run. This may need to be enabled for some pony sports.&lt;br /&gt;
* Rez/Edit controls if the pony can rez or edit items.&lt;br /&gt;
* Touch HUD controls if the pony can touch a HUD on their screen. In most cases, a pony should not need to click a HUD if they have set things up as directed in this manual.&lt;br /&gt;
* Strict Mode locks a pony for at least seven days with a number of strict restrictions which can not be adjusted during this period. Please use with caution and only in special circumstances.&lt;br /&gt;
* IM Me/IM All&lt;br /&gt;
Pressing this button toggles the type of IM access granted, so it’s important to look at the text above the buttons to see what you have set. With each press it will toggle between denied to receive only then receive and send.&lt;br /&gt;
It’s important to notice the distinction between IMs with You and IMs with all. In most cases you would only grant IMs to yourself to discuss or resolve an issue with a pony. &lt;br /&gt;
IMs to you are reset if another staff member overrides it or when the pony relogs.&lt;br /&gt;
&lt;br /&gt;
=== Release ===&lt;br /&gt;
Release is used to unlock the pony from its Mare Control. You will get a warning first which you need to acknowledge.&lt;br /&gt;
The Mare Control collar is very powerful so although an animal may have a separate ownership collar, it is recommended that only the detach restriction be used on the separate collar to avoid having restriction clashes and conflicts which can be hard to diagnose.&lt;br /&gt;
The release menu also provides a timer option. Clicking this takes you to a webpage link. Here you can set the date and time for the Mare Control to be automatically released.&lt;br /&gt;
&lt;br /&gt;
=== Mare Vision ===&lt;br /&gt;
{{:Mare Vision}}&lt;br /&gt;
&lt;br /&gt;
The [[Mare Vision]] main article has more details and troubleshooting tips.&lt;br /&gt;
&lt;br /&gt;
== Ownership ==&lt;br /&gt;
Mare Control allows you to add yourself or someone else as an owner of any animal wearing it. This will give you ultimate control over their Mare Control including what functions are available to other sNr staff.&lt;br /&gt;
&lt;br /&gt;
=== Setting Owner ===&lt;br /&gt;
[[File:Setting or Removing an Owner.png|thumb]]&lt;br /&gt;
Although the ownership command can be done via text, it is safer to use the Staff HUD to use the owner functions to avoid mistakes.&amp;lt;br /&amp;gt;&lt;br /&gt;
So, first the staff member clicks the blue key icon, then on the ownership button and the following menu will appear:&lt;br /&gt;
&lt;br /&gt;
Next, click the Add Owner button.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Owner Acceptance.png|thumb]]&lt;br /&gt;
When you ask to be their owner, the animal will get a confirmation dialog explaining what this means and the extra control you - the new owner - will have. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will be notified if the animal accepts or declines ownership through a confirmation message in local chat.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Main Menu with Owner Options enabled.png|thumb]]&lt;br /&gt;
Assuming they accept, you will then get another menu option called Owner Sett, in addition to the options you had before, available in your Mare Control for that animal as shown below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Owner Settings ===&lt;br /&gt;
[[File:Owner Settings Menu.png|thumb]]&lt;br /&gt;
There are a number of buttons on this menu which toggle how much access other staff have to your mare. Text above the buttons show which extra owner restrictions are active, as shown below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== [back] ====&lt;br /&gt;
Returns you to the Mare Control main menu.&lt;br /&gt;
==== [unlock] ====&lt;br /&gt;
This toggles whether other staff can release and unlock your animals mare control. When activated, only you will be able to release the mare and no one else. A Sim Mistress and above and override this, but it is only done in extreme circumstances. &lt;br /&gt;
==== [IM Send] ====&lt;br /&gt;
This toggles the staff ability to enable IMs between the animal and other staff. &lt;br /&gt;
==== [IM All] ====&lt;br /&gt;
This toggles the staff ability to enable IMs between the animal and anyone else. &lt;br /&gt;
==== [MC Access] ====&lt;br /&gt;
This toggles the ability for staff to access the animals Mare Control. Please consider using this carefully, as it may restrict staff from being able to assist your pony in your absence. If selected, other staff will receive a message saying the owner of the animal has blocked access to its mare control if they try and access it in the course of their duties.&lt;br /&gt;
==== [MH Access] ====&lt;br /&gt;
This toggles the ability for staff to access the animals Mare Hearing. &lt;br /&gt;
==== [Bridle access] ====&lt;br /&gt;
This toggles whether other trainers can access your animal&#039;s bridle at all. Please consider using this carefully because if blocked, no staff can take your animal out for training.&lt;br /&gt;
&lt;br /&gt;
== RLV Restrictions ==&lt;br /&gt;
* Teleport&lt;br /&gt;
* Detach&lt;br /&gt;
* Maps&lt;br /&gt;
* Edit&lt;br /&gt;
* Rez&lt;br /&gt;
* Show Names&lt;br /&gt;
* Show Name Tags&lt;br /&gt;
* Show Tags&lt;br /&gt;
* View Notes&lt;br /&gt;
* View Scripts&lt;br /&gt;
* Touch&lt;br /&gt;
* Show Location&lt;br /&gt;
* Set Environment&lt;br /&gt;
* Run&lt;br /&gt;
* Set Group &lt;br /&gt;
* Show Nearby Avatars&lt;br /&gt;
* Cam Zoom&lt;br /&gt;
* Add or remove clothes or attachments &lt;br /&gt;
* Show Inventory&lt;br /&gt;
* Touch HUDs&lt;br /&gt;
* Start, send or receive IMs &lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
* Note that the environment settings are locked so it is a good idea to make sure the animal uses a fixed day setting under World | Environment Editor | Environment Settings before they are locked as they may find it hard to train in darkness and not be able to change it.&lt;br /&gt;
&lt;br /&gt;
[[SNr_Staff_HUD|Previous Page]] | [[Mare_Hearing|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Firestorm_settings&amp;diff=714</id>
		<title>Firestorm settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Firestorm_settings&amp;diff=714"/>
		<updated>2019-03-17T10:34:45Z</updated>

		<summary type="html">&lt;p&gt;Tori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Firestorm Settings for smoother Sim Crossings ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following tip has been suggested, which apparently improves sim crossings when carting and prevents the crazy zombie walking.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Firestorm, select Avatar | Preferences | Move &amp;amp; View | Movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Movement at region crossing&amp;quot; setting should be set to Stop rather than Predict. &amp;lt;br&amp;gt;&lt;br /&gt;
Under &amp;quot;If built in LSL bridge movelock is active&amp;quot;, select &amp;quot;Lock and unlock position after stopping or starting movement&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sim_Crossing_Settings.PNG|frameless|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Training_Guides#Whip_Commands_for_Carting|Back]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Firestorm_settings&amp;diff=713</id>
		<title>Firestorm settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Firestorm_settings&amp;diff=713"/>
		<updated>2019-03-17T10:34:01Z</updated>

		<summary type="html">&lt;p&gt;Tori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Firestorm Settings for smoother Sim Crossings ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following tip has been suggested, which apparently improves sim crossings when carting and prevents the crazy zombie walking.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Firestorm, select Avatar | Preferences| Move &amp;amp; View | Movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Movement at region crossing&amp;quot; setting should be set to Stop rather than Predict. &amp;lt;br&amp;gt;&lt;br /&gt;
Under &amp;quot;If built in LSL bridge movelock is active&amp;quot;, select &amp;quot;Lock and unlock position after stopping or starting movement&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sim_Crossing_Settings.PNG|frameless|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Training_Guides#Whip_Commands_for_Carting|Back]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Firestorm_settings&amp;diff=712</id>
		<title>Firestorm settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Firestorm_settings&amp;diff=712"/>
		<updated>2019-03-17T10:33:41Z</updated>

		<summary type="html">&lt;p&gt;Tori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Firestorm Settings for smoother Sim Crossings ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following tip has been suggested, which apparently improves sim crossings when carting and prevents the crazy zombie walking.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Firestorm, select Avatar|Preferences|Move &amp;amp; View|Movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Movement at region crossing&amp;quot; setting should be set to Stop rather than Predict. &amp;lt;br&amp;gt;&lt;br /&gt;
Under &amp;quot;If built in LSL bridge movelock is active&amp;quot;, select &amp;quot;Lock and unlock position after stopping or starting movement&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sim_Crossing_Settings.PNG|frameless|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Training_Guides#Whip_Commands_for_Carting|Back]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Firestorm_settings&amp;diff=711</id>
		<title>Firestorm settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Firestorm_settings&amp;diff=711"/>
		<updated>2019-03-17T10:31:10Z</updated>

		<summary type="html">&lt;p&gt;Tori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following tip has been suggested, which apparently improves sim crossings when carting and prevents the crazy zombie walking.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Firestorm, select Avatar|Preferences|Move &amp;amp; View|Movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Movement at region crossing&amp;quot; setting should be set to Stop rather than Predict. &amp;lt;br&amp;gt;&lt;br /&gt;
Under &amp;quot;If built in LSL bridge movelock is active&amp;quot;, select &amp;quot;Lock and unlock position after stopping or starting movement&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sim_Crossing_Settings.png|frameless|600px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Training_Guides#Whip_Commands_for_Carting|Back]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=File:Sim_Crossing_Settings.PNG&amp;diff=710</id>
		<title>File:Sim Crossing Settings.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=File:Sim_Crossing_Settings.PNG&amp;diff=710"/>
		<updated>2019-03-17T10:29:09Z</updated>

		<summary type="html">&lt;p&gt;Tori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Firestorm_settings&amp;diff=709</id>
		<title>Firestorm settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Firestorm_settings&amp;diff=709"/>
		<updated>2019-03-17T10:28:24Z</updated>

		<summary type="html">&lt;p&gt;Tori: Added sim crossing tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following tip has been suggested, which apparently improves sim crossings when carting and prevents the crazy zombie walking.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Firestorm, select Avatar|Preferences|Move &amp;amp; View|Movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Movement at region crossing&amp;quot; setting should be set to Stop rather than Predict. &amp;lt;br&amp;gt;&lt;br /&gt;
Under &amp;quot;If built in LSL bridge movelock is active&amp;quot;, select &amp;quot;Lock and unlock position after stopping or starting movement&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Training_Guides#Whip_Commands_for_Carting|Back]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Training_Guides&amp;diff=708</id>
		<title>Training Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Training_Guides&amp;diff=708"/>
		<updated>2019-03-17T10:21:10Z</updated>

		<summary type="html">&lt;p&gt;Tori: /* Whip Commands for Carting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Training Basics ==&lt;br /&gt;
Our [[Training Basics]] guide covers various topics about training and handling ponies and mares that are not specific to a discipline or skill.&lt;br /&gt;
&lt;br /&gt;
List of topics:&lt;br /&gt;
* [[Training Basics#Mare Handling|Mare Handling]]&lt;br /&gt;
* [[Training Basics#Avi Steering|Avi Steering]]&lt;br /&gt;
&lt;br /&gt;
== Etiquette Training ==&lt;br /&gt;
For new pony’s, it&#039;s recommended that staff begin training with basic behavior. It is pretty easy to do: just keep a mare leashed and have her used to follow her handler. Walk, stop, turn, stop for a long time... in all cases the mare must keep her attention focused on the handler and react immediately when the handler moves. Any slips must be immediately pointed out.  And the mare must be reminded that when going afk she must signal it using the kneel gesture.&lt;br /&gt;
This can usually be done in a one-hour session or maybe splitting it into two sessions. The key is to pay close attention to detail and point out any deficiency immediately. The mare must be aware that the trainer is really paying attention.&lt;br /&gt;
This phase is also good to make sure that the mare can use the gestures properly. Kneeling when going afk and yawning when it must logoff. It&#039;s very important because often mares won&#039;t have IM&#039;s enabled even with the trainer. So, they need the gestures to communicate.&lt;br /&gt;
At the point you leash a pony, it should move and stay close behind you, slightly to your right or left. The pony should greet you properly with a curtsy when you arrive, or to thank you for your training or time. The pony should be polite and respectfully, responding clearly in a timely manner to responds, and indicate clearly when it needs to leave or is afk. As a trainer you will of course reward the pony for good behavior with an apple or a sugar cube, for instance.&lt;br /&gt;
&lt;br /&gt;
=== Blindfolds and Patience === &lt;br /&gt;
Although mainly used for punishment, blindfolds can be useful when parking ponies in different situations. For example, when hitching a pony in front of a store. The blindfold will keep them separated from the people around her and force her to be patient. As a training aid it&#039;s a good idea to check whether she is focused while blindfolded.&lt;br /&gt;
Going afk must always be signaled with a kneel. A blindfolded pony who is not kneeling must still be perfectly responsive.&lt;br /&gt;
&lt;br /&gt;
== Carting ==&lt;br /&gt;
&lt;br /&gt;
=== Carting at the sim or on LL public roads ===&lt;br /&gt;
When you feel confident, don’t just cart at sNr, take the ponies into the wild or other pony sims. If you go to FFF, you can rez one of their carts and head out onto LL Roads. Just make sure that the pony is dressed appropriately for the maturity level of the land you are going to.&lt;br /&gt;
When starting carting for the first time, it’s best just to take one pony out. You will need the sNr Staff HUD for the cart whip commands and you can use the cart out at the back of the stables, if it is not in use.&lt;br /&gt;
To seat the pony on the cart, it is best to use the force sit feature within Mare Control. See the section on the sNr Staff HUD on how to do this.&lt;br /&gt;
When the pony is seated, it should default to the cart AO without the pony having to disable the AO. &lt;br /&gt;
Now you can take a seat on the cart yourself. Press the left and right keyboard arrows at the same time to change your pose if required.&lt;br /&gt;
Using the sNr Staff HUD, press the blue whip icon.&lt;br /&gt;
[[File:SNr Staff HUD.png|thumb]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This will display the carting whip component of the HUD:&lt;br /&gt;
[[File:SNr Whip HUD.png|thumb]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Whip Commands for Carting ====&lt;br /&gt;
The HUD issues whip commands for carting to the pony as follows: &lt;br /&gt;
* Start (1 crack) means the pony should start moving forward and follow the road ahead. Remember to click the cart to remove the handbrake first, or the cart will not move.&lt;br /&gt;
* Stop (2 cracks) means the pony should stop as soon as possible. This may need the pony to press Page Down a few times to go down the gears.&lt;br /&gt;
* Left (3 cracks) the pony should turn left at the next available opportunity.&lt;br /&gt;
* Right (4 cracks) the pony should turn right at the next available opportunity.&lt;br /&gt;
* Up will tell the pony to speed up, and they need to tap Page Up or alternatively use the &amp;quot;E&amp;quot; key. Mac users: hold down the fn key and press the up arrow.&lt;br /&gt;
* Down will tell the pony to slow down, and they need to tap Page Down or alternatively use the &amp;quot;C&amp;quot; key. Mac users: hold down the fn key and press the down arrow.&lt;br /&gt;
* Home (5 cracks) will tell the pony to reverse. They will need to press the down arrow and perhaps work down the gears to a walking pace.&lt;br /&gt;
* The &amp;quot;N&amp;quot; indicator in the bottom left hand corner shows the current speed you have selected for the pony and ranges from N (neutral) to gear 1 (walk), 2 (trot) and 3 (gallop).&lt;br /&gt;
* If the pony is in mouselook, they need to look down at the bars of the cart, to ensure they are looking straight ahead in order to be properly aligned to steer correctly.&lt;br /&gt;
* The arrow in the top left-hand corner takes you back to the main sNr HUD icons for when you have finished carting.&lt;br /&gt;
* Always give the pony time a reasonable lead time for them to react, so issue your whip command well in advance of the next course direction.&lt;br /&gt;
* Be aware of lag, and both you and the pony need to stay calm when this happens, and not spam commands. &lt;br /&gt;
* In time it will become a natural and seamless harmony between pony and trainer.&lt;br /&gt;
* When the cart ride has finished, reward the pony as appropriate and return them to their stall.&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; If you seat a pony on a cart (or anything else) using the Mare Control forcesit feature, you most also use Mare Control to unseat it at the end, or it will try and grab the pony again later. So, think before unseating the pony using the cart menu at the end of the carting session.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIM CROSSINGS:&#039;&#039;&#039; Please try these [[Firestorm settings]] for smoother sim crossings when wild carting. &lt;br /&gt;
&lt;br /&gt;
=== Cart racing, Speed carting ===&lt;br /&gt;
Compete, record the times, learn and improve! There are some pony sims with racing carts with tracks in order to participate.&lt;br /&gt;
&lt;br /&gt;
== Lap Yard==&lt;br /&gt;
Test the animal’s commitment by patiently and diligently doing those laps! Perhaps a target number of laps has been set as a target? &lt;br /&gt;
* The lap circle is located behind the guest stalls.&lt;br /&gt;
* If the bar across the gate is locked, press and hold your cursor against it for 3 seconds and it will be unlocked so you can open it.&lt;br /&gt;
* Leash the pony to the centre pole with a length of 30M and command it to start walking around the edge of the track, close to the outer walls.&lt;br /&gt;
* The number of laps the pony has done is indicated on the scoreboards. It will toggle between 24 hours and 1 week. The other scoreboard shows the all-time records, and they are very impressive.&lt;br /&gt;
* Make sure the pony takes regular breaks, and please consider its RL wellbeing. &lt;br /&gt;
&lt;br /&gt;
== Whip circle ==&lt;br /&gt;
Mares live in a really small world. With no freedom they depend on grooms and trainers in order to do anything. Moreover, their activities are very limited. For a cart mare, for example, it may mean doing only whip circle training and pulling carts. It&#039;s not an intellectually stimulating activity and it can be pretty hard to stay like a mare in the long term. It&#039;s of capital importance to train the mares for routine activities so that they get used to it as soon as possible. &lt;br /&gt;
&lt;br /&gt;
* Ideally whip circle sessions should last for at least an hour. As in any other training exercise, the trainer must be aware of any faults made by the mare and point them out immediately. A training in which mistakes are unnoticed is pointless. Be aware that some mares make mistakes on purpose and discipline breaks soon with trainers who don&#039;t notice. &lt;br /&gt;
* Unless mistakes are too many and too frequent for the experience of the mare, it&#039;s not necessary to punish them. Warning them is more than enough. For a punishment, some time in a blindfold usually sends a strong message.&lt;br /&gt;
* Apart from getting used to routine, the whip circle is valuable to teach obedience. Many mares, even with good intentions, often try to outsmart their trainers by guessing the next order. Generally, it&#039;s just eagerness to &amp;quot;obey quickly&amp;quot; but that is not really obedience.&lt;br /&gt;
* To discourage &amp;quot;guessing&amp;quot; it&#039;s good to be irregular with whip training. Alternate periods of very fast paced commands with periods in which the mare can complete several cycles between commands. Also, tricking the mare to make a fault and, of course, pointing it when it&#039;s made, will teach it to obey instead of guessing.  An example on how to trick a mare to guessing follows. A quick succession of walk-stop-walk-stop-walk-stop (repeat the walk-stop pair of signals ten times or so) followed by a stop-turn signal will often trick the mare to walk. A well trained mare will always listen for the command instead of guessing. Another technique that can be used is to change a long-term pattern. If the trainer always signals a walk after a long stop, a guessing pony will probably walk when the trainer signals a turn. Again, always point out the fault.&lt;br /&gt;
&lt;br /&gt;
Whip circle is not just a simple matter of walking in circles. A well-trained mare will walk along the circle as accurately as lag allows. When stopped waiting for commands the mare must stand still. Even if the trainer takes time between commands, the mare must stand still, not looking around to try to figure what&#039;s going on. Focus is the key. Also, movements must be determined and fluid. Turns must be quick and clean with no corrections.&lt;br /&gt;
&lt;br /&gt;
=== Practical Steps ===&lt;br /&gt;
So here are the practical steps:&lt;br /&gt;
* Take one or more ponies (max four) to one of the two whip circle areas.&lt;br /&gt;
* Have them leashed to the center pole (30 m length) and spread evenly around the track, facing the same direction. Check they are all ready before you start.&lt;br /&gt;
* Use your whip (and whip HUD) to issue command:&lt;br /&gt;
** 1 crack is start moving in the direction they are facing.&lt;br /&gt;
** 2 cracks are to stop.&lt;br /&gt;
** 3 cracks are to turn left. If they are moving, this should be done as tightly as possible, keeping to the road. If they are stopped, then they turn on the spot without moving forward.&lt;br /&gt;
** 4 cracks are to turn right. If they are moving, this should be done as tightly as possible, keeping to the road. If they are stopped, then they turn on the spot without moving forward.&lt;br /&gt;
** 5 cracks mean ‘return to whip’. The pony should approach you from the front and then curtsy before awaiting further commands, or being leashed.&lt;br /&gt;
* It is fun to test the pony by trying to trick them. Such as pressing stop twice in a row and seeing if they start moving, or start twice in a row and see if they stop.&lt;br /&gt;
* In addition, if you stop a pony then they should stay completely still and await further commands. Ponies that turn to face you to see what is happening should be corrected.&lt;br /&gt;
* You expect the ponies to have your full attention, so you should give them yours. Pull back your view so you can see exactly how they are responding to your commands. If you spot a fault, call it out with the pony’s name. Some trainers blindfold experienced ponies for 30 minutes if they have committed three faults.&lt;br /&gt;
* When finished, leash the ponies and return them to their stall. &lt;br /&gt;
&lt;br /&gt;
== Slalom ==&lt;br /&gt;
A true skill sport… teach the animal to get the best time they can!&lt;br /&gt;
There are slalom training poles at sNr and other pony sims.&lt;br /&gt;
Some slaloms are walked, some run. This will be indicated at the track. &lt;br /&gt;
The idea is for the pony to weave around the poles to the end, do a tight turn and head back weaving as quickly as they can without hitting a pole.&lt;br /&gt;
The pony’s time is shown on the scoreboard. As a guide, 15 seconds is acceptable, 14 seconds is good, 13 seconds amazing and 12 seconds rare.&lt;br /&gt;
Encourage the pony and try to help them get a better time by carefully watching their movements.&lt;br /&gt;
Be aware that lag can affect a pony’s time, so a quiet sim is sometimes preferable. &lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
Teach the animals to master the direction and route to get a great time.&lt;br /&gt;
With this sport, the pony has to go around the barrels at speed in the correct order without touching them and get the quickest time they can.&lt;br /&gt;
The correct route is usually displayed alongside the barrels.&lt;br /&gt;
Some barrels are walked, some run. This will be indicated at the track. &lt;br /&gt;
&lt;br /&gt;
== Steeples ==&lt;br /&gt;
Teach the animal to be the King or Queen of those jumps!&lt;br /&gt;
The idea of steeples is to get around the course as quickly as possible without hitting any of the fences or posts (where present).&lt;br /&gt;
It is a true skill event and requires a lot of patience and practice to master.&lt;br /&gt;
The pony needs to judge very carefully at which point to jump and what angle to take.&lt;br /&gt;
In preferences | Move &amp;amp; View | Movement, Disable waiting for pre-jump and landing animation should not be enabled. This is enforced at formal events.&lt;br /&gt;
In Avatar | Movement, Quickjump must not be enabled. Please don’t teach the pony bad habits, as they may not use this in formal events.&lt;br /&gt;
It is useful for the pony to know that they can turn mid-air using avi-steering and that if they keep their jump button held down the avatar will do continuous jumps without stopping.&lt;br /&gt;
Practice makes perfect. &lt;br /&gt;
&lt;br /&gt;
== Dressage ==&lt;br /&gt;
Show off the  beauty and elegance of your silent bond with your animal with dressage. This subject is presently beyond the scope of this guide, and knowledge of this subject is not required to pass the Trainer Exam. The main styles are Silent Dressage and Pony Flower (also known as Flower Dressage).&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dressage Guide]]&lt;br /&gt;
** [[Dressage Guide#Dressage Necessities|Dressage Necessities]]&lt;br /&gt;
** [[Silent Dressage Guide]]&lt;br /&gt;
** [[Dressage Guide#Pony Flower|Pony Flower]]&lt;br /&gt;
&lt;br /&gt;
== Polo ==&lt;br /&gt;
Represent sNr or come support your home stables! The teaching of polo is beyond the scope of this guide but there is a polo field at sNr for you to practice on or have ad-hoc matches. Any staff member can set up an impromptu game - and ponies usually find it fun. For those interested in going pro, SnR has a team in the Polo League where stables compete against each other in organised league. Send a message to the Group chat to get more information, or speak to a Senior Trainer or above for more information.&lt;br /&gt;
&lt;br /&gt;
[[Processing Animals|Previous Page]] | [[SNr_Staff_HUD|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]] [[Category:Training Guides]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Training_Guides&amp;diff=707</id>
		<title>Training Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Training_Guides&amp;diff=707"/>
		<updated>2019-03-17T10:19:55Z</updated>

		<summary type="html">&lt;p&gt;Tori: Sim Crossing Settings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Training Basics ==&lt;br /&gt;
Our [[Training Basics]] guide covers various topics about training and handling ponies and mares that are not specific to a discipline or skill.&lt;br /&gt;
&lt;br /&gt;
List of topics:&lt;br /&gt;
* [[Training Basics#Mare Handling|Mare Handling]]&lt;br /&gt;
* [[Training Basics#Avi Steering|Avi Steering]]&lt;br /&gt;
&lt;br /&gt;
== Etiquette Training ==&lt;br /&gt;
For new pony’s, it&#039;s recommended that staff begin training with basic behavior. It is pretty easy to do: just keep a mare leashed and have her used to follow her handler. Walk, stop, turn, stop for a long time... in all cases the mare must keep her attention focused on the handler and react immediately when the handler moves. Any slips must be immediately pointed out.  And the mare must be reminded that when going afk she must signal it using the kneel gesture.&lt;br /&gt;
This can usually be done in a one-hour session or maybe splitting it into two sessions. The key is to pay close attention to detail and point out any deficiency immediately. The mare must be aware that the trainer is really paying attention.&lt;br /&gt;
This phase is also good to make sure that the mare can use the gestures properly. Kneeling when going afk and yawning when it must logoff. It&#039;s very important because often mares won&#039;t have IM&#039;s enabled even with the trainer. So, they need the gestures to communicate.&lt;br /&gt;
At the point you leash a pony, it should move and stay close behind you, slightly to your right or left. The pony should greet you properly with a curtsy when you arrive, or to thank you for your training or time. The pony should be polite and respectfully, responding clearly in a timely manner to responds, and indicate clearly when it needs to leave or is afk. As a trainer you will of course reward the pony for good behavior with an apple or a sugar cube, for instance.&lt;br /&gt;
&lt;br /&gt;
=== Blindfolds and Patience === &lt;br /&gt;
Although mainly used for punishment, blindfolds can be useful when parking ponies in different situations. For example, when hitching a pony in front of a store. The blindfold will keep them separated from the people around her and force her to be patient. As a training aid it&#039;s a good idea to check whether she is focused while blindfolded.&lt;br /&gt;
Going afk must always be signaled with a kneel. A blindfolded pony who is not kneeling must still be perfectly responsive.&lt;br /&gt;
&lt;br /&gt;
== Carting ==&lt;br /&gt;
&lt;br /&gt;
=== Carting at the sim or on LL public roads ===&lt;br /&gt;
When you feel confident, don’t just cart at sNr, take the ponies into the wild or other pony sims. If you go to FFF, you can rez one of their carts and head out onto LL Roads. Just make sure that the pony is dressed appropriately for the maturity level of the land you are going to.&lt;br /&gt;
When starting carting for the first time, it’s best just to take one pony out. You will need the sNr Staff HUD for the cart whip commands and you can use the cart out at the back of the stables, if it is not in use.&lt;br /&gt;
To seat the pony on the cart, it is best to use the force sit feature within Mare Control. See the section on the sNr Staff HUD on how to do this.&lt;br /&gt;
When the pony is seated, it should default to the cart AO without the pony having to disable the AO. &lt;br /&gt;
Now you can take a seat on the cart yourself. Press the left and right keyboard arrows at the same time to change your pose if required.&lt;br /&gt;
Using the sNr Staff HUD, press the blue whip icon.&lt;br /&gt;
[[File:SNr Staff HUD.png|thumb]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This will display the carting whip component of the HUD:&lt;br /&gt;
[[File:SNr Whip HUD.png|thumb]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Whip Commands for Carting ====&lt;br /&gt;
The HUD issues whip commands for carting to the pony as follows: &lt;br /&gt;
* Start (1 crack) means the pony should start moving forward and follow the road ahead. Remember to click the cart to remove the handbrake first, or the cart will not move.&lt;br /&gt;
* Stop (2 cracks) means the pony should stop as soon as possible. This may need the pony to press Page Down a few times to go down the gears.&lt;br /&gt;
* Left (3 cracks) the pony should turn left at the next available opportunity.&lt;br /&gt;
* Right (4 cracks) the pony should turn right at the next available opportunity.&lt;br /&gt;
* Up will tell the pony to speed up, and they need to tap Page Up or alternatively use the &amp;quot;E&amp;quot; key. Mac users: hold down the fn key and press the up arrow.&lt;br /&gt;
* Down will tell the pony to slow down, and they need to tap Page Down or alternatively use the &amp;quot;C&amp;quot; key. Mac users: hold down the fn key and press the down arrow.&lt;br /&gt;
* Home (5 cracks) will tell the pony to reverse. They will need to press the down arrow and perhaps work down the gears to a walking pace.&lt;br /&gt;
* The &amp;quot;N&amp;quot; indicator in the bottom left hand corner shows the current speed you have selected for the pony and ranges from N (neutral) to gear 1 (walk), 2 (trot) and 3 (gallop).&lt;br /&gt;
* If the pony is in mouselook, they need to look down at the bars of the cart, to ensure they are looking straight ahead in order to be properly aligned to steer correctly.&lt;br /&gt;
* The arrow in the top left-hand corner takes you back to the main sNr HUD icons for when you have finished carting.&lt;br /&gt;
* Always give the pony time a reasonable lead time for them to react, so issue your whip command well in advance of the next course direction.&lt;br /&gt;
* Be aware of lag, and both you and the pony need to stay calm when this happens, and not spam commands. &lt;br /&gt;
* In time it will become a natural and seamless harmony between pony and trainer.&lt;br /&gt;
* When the cart ride has finished, reward the pony as appropriate and return them to their stall.&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; If you seat a pony on a cart (or anything else) using the Mare Control forcesit feature, you most also use Mare Control to unseat it at the end, or it will try and grab the pony again later. So, think before unseating the pony using the cart menu at the end of the carting session.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIM CROSSINGS:&#039;&#039;&#039; Please try these Firestorm settings for smoother sim crossings when wild carting. &lt;br /&gt;
&lt;br /&gt;
=== Cart racing, Speed carting ===&lt;br /&gt;
Compete, record the times, learn and improve! There are some pony sims with racing carts with tracks in order to participate.&lt;br /&gt;
&lt;br /&gt;
== Lap Yard==&lt;br /&gt;
Test the animal’s commitment by patiently and diligently doing those laps! Perhaps a target number of laps has been set as a target? &lt;br /&gt;
* The lap circle is located behind the guest stalls.&lt;br /&gt;
* If the bar across the gate is locked, press and hold your cursor against it for 3 seconds and it will be unlocked so you can open it.&lt;br /&gt;
* Leash the pony to the centre pole with a length of 30M and command it to start walking around the edge of the track, close to the outer walls.&lt;br /&gt;
* The number of laps the pony has done is indicated on the scoreboards. It will toggle between 24 hours and 1 week. The other scoreboard shows the all-time records, and they are very impressive.&lt;br /&gt;
* Make sure the pony takes regular breaks, and please consider its RL wellbeing. &lt;br /&gt;
&lt;br /&gt;
== Whip circle ==&lt;br /&gt;
Mares live in a really small world. With no freedom they depend on grooms and trainers in order to do anything. Moreover, their activities are very limited. For a cart mare, for example, it may mean doing only whip circle training and pulling carts. It&#039;s not an intellectually stimulating activity and it can be pretty hard to stay like a mare in the long term. It&#039;s of capital importance to train the mares for routine activities so that they get used to it as soon as possible. &lt;br /&gt;
&lt;br /&gt;
* Ideally whip circle sessions should last for at least an hour. As in any other training exercise, the trainer must be aware of any faults made by the mare and point them out immediately. A training in which mistakes are unnoticed is pointless. Be aware that some mares make mistakes on purpose and discipline breaks soon with trainers who don&#039;t notice. &lt;br /&gt;
* Unless mistakes are too many and too frequent for the experience of the mare, it&#039;s not necessary to punish them. Warning them is more than enough. For a punishment, some time in a blindfold usually sends a strong message.&lt;br /&gt;
* Apart from getting used to routine, the whip circle is valuable to teach obedience. Many mares, even with good intentions, often try to outsmart their trainers by guessing the next order. Generally, it&#039;s just eagerness to &amp;quot;obey quickly&amp;quot; but that is not really obedience.&lt;br /&gt;
* To discourage &amp;quot;guessing&amp;quot; it&#039;s good to be irregular with whip training. Alternate periods of very fast paced commands with periods in which the mare can complete several cycles between commands. Also, tricking the mare to make a fault and, of course, pointing it when it&#039;s made, will teach it to obey instead of guessing.  An example on how to trick a mare to guessing follows. A quick succession of walk-stop-walk-stop-walk-stop (repeat the walk-stop pair of signals ten times or so) followed by a stop-turn signal will often trick the mare to walk. A well trained mare will always listen for the command instead of guessing. Another technique that can be used is to change a long-term pattern. If the trainer always signals a walk after a long stop, a guessing pony will probably walk when the trainer signals a turn. Again, always point out the fault.&lt;br /&gt;
&lt;br /&gt;
Whip circle is not just a simple matter of walking in circles. A well-trained mare will walk along the circle as accurately as lag allows. When stopped waiting for commands the mare must stand still. Even if the trainer takes time between commands, the mare must stand still, not looking around to try to figure what&#039;s going on. Focus is the key. Also, movements must be determined and fluid. Turns must be quick and clean with no corrections.&lt;br /&gt;
&lt;br /&gt;
=== Practical Steps ===&lt;br /&gt;
So here are the practical steps:&lt;br /&gt;
* Take one or more ponies (max four) to one of the two whip circle areas.&lt;br /&gt;
* Have them leashed to the center pole (30 m length) and spread evenly around the track, facing the same direction. Check they are all ready before you start.&lt;br /&gt;
* Use your whip (and whip HUD) to issue command:&lt;br /&gt;
** 1 crack is start moving in the direction they are facing.&lt;br /&gt;
** 2 cracks are to stop.&lt;br /&gt;
** 3 cracks are to turn left. If they are moving, this should be done as tightly as possible, keeping to the road. If they are stopped, then they turn on the spot without moving forward.&lt;br /&gt;
** 4 cracks are to turn right. If they are moving, this should be done as tightly as possible, keeping to the road. If they are stopped, then they turn on the spot without moving forward.&lt;br /&gt;
** 5 cracks mean ‘return to whip’. The pony should approach you from the front and then curtsy before awaiting further commands, or being leashed.&lt;br /&gt;
* It is fun to test the pony by trying to trick them. Such as pressing stop twice in a row and seeing if they start moving, or start twice in a row and see if they stop.&lt;br /&gt;
* In addition, if you stop a pony then they should stay completely still and await further commands. Ponies that turn to face you to see what is happening should be corrected.&lt;br /&gt;
* You expect the ponies to have your full attention, so you should give them yours. Pull back your view so you can see exactly how they are responding to your commands. If you spot a fault, call it out with the pony’s name. Some trainers blindfold experienced ponies for 30 minutes if they have committed three faults.&lt;br /&gt;
* When finished, leash the ponies and return them to their stall. &lt;br /&gt;
&lt;br /&gt;
== Slalom ==&lt;br /&gt;
A true skill sport… teach the animal to get the best time they can!&lt;br /&gt;
There are slalom training poles at sNr and other pony sims.&lt;br /&gt;
Some slaloms are walked, some run. This will be indicated at the track. &lt;br /&gt;
The idea is for the pony to weave around the poles to the end, do a tight turn and head back weaving as quickly as they can without hitting a pole.&lt;br /&gt;
The pony’s time is shown on the scoreboard. As a guide, 15 seconds is acceptable, 14 seconds is good, 13 seconds amazing and 12 seconds rare.&lt;br /&gt;
Encourage the pony and try to help them get a better time by carefully watching their movements.&lt;br /&gt;
Be aware that lag can affect a pony’s time, so a quiet sim is sometimes preferable. &lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
Teach the animals to master the direction and route to get a great time.&lt;br /&gt;
With this sport, the pony has to go around the barrels at speed in the correct order without touching them and get the quickest time they can.&lt;br /&gt;
The correct route is usually displayed alongside the barrels.&lt;br /&gt;
Some barrels are walked, some run. This will be indicated at the track. &lt;br /&gt;
&lt;br /&gt;
== Steeples ==&lt;br /&gt;
Teach the animal to be the King or Queen of those jumps!&lt;br /&gt;
The idea of steeples is to get around the course as quickly as possible without hitting any of the fences or posts (where present).&lt;br /&gt;
It is a true skill event and requires a lot of patience and practice to master.&lt;br /&gt;
The pony needs to judge very carefully at which point to jump and what angle to take.&lt;br /&gt;
In preferences | Move &amp;amp; View | Movement, Disable waiting for pre-jump and landing animation should not be enabled. This is enforced at formal events.&lt;br /&gt;
In Avatar | Movement, Quickjump must not be enabled. Please don’t teach the pony bad habits, as they may not use this in formal events.&lt;br /&gt;
It is useful for the pony to know that they can turn mid-air using avi-steering and that if they keep their jump button held down the avatar will do continuous jumps without stopping.&lt;br /&gt;
Practice makes perfect. &lt;br /&gt;
&lt;br /&gt;
== Dressage ==&lt;br /&gt;
Show off the  beauty and elegance of your silent bond with your animal with dressage. This subject is presently beyond the scope of this guide, and knowledge of this subject is not required to pass the Trainer Exam. The main styles are Silent Dressage and Pony Flower (also known as Flower Dressage).&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dressage Guide]]&lt;br /&gt;
** [[Dressage Guide#Dressage Necessities|Dressage Necessities]]&lt;br /&gt;
** [[Silent Dressage Guide]]&lt;br /&gt;
** [[Dressage Guide#Pony Flower|Pony Flower]]&lt;br /&gt;
&lt;br /&gt;
== Polo ==&lt;br /&gt;
Represent sNr or come support your home stables! The teaching of polo is beyond the scope of this guide but there is a polo field at sNr for you to practice on or have ad-hoc matches. Any staff member can set up an impromptu game - and ponies usually find it fun. For those interested in going pro, SnR has a team in the Polo League where stables compete against each other in organised league. Send a message to the Group chat to get more information, or speak to a Senior Trainer or above for more information.&lt;br /&gt;
&lt;br /&gt;
[[Processing Animals|Previous Page]] | [[SNr_Staff_HUD|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]] [[Category:Training Guides]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=File:Anniversary_Party.png&amp;diff=640</id>
		<title>File:Anniversary Party.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=File:Anniversary_Party.png&amp;diff=640"/>
		<updated>2019-03-12T20:55:46Z</updated>

		<summary type="html">&lt;p&gt;Tori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Training_Guides&amp;diff=619</id>
		<title>Training Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.stonesnrubber.com/index.php?title=Training_Guides&amp;diff=619"/>
		<updated>2019-03-12T06:36:39Z</updated>

		<summary type="html">&lt;p&gt;Tori: typo &amp;#039;addressed&amp;#039; corercted to &amp;#039;dressed&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mare Handling ==&lt;br /&gt;
The [[SNr Ethos|sNr Ethos]] section gives a succint description of what we do and what we want to achieve.&lt;br /&gt;
&lt;br /&gt;
However training is not enough. Livestock must be &#039;&#039;&#039;fully immersed&#039;&#039;&#039; in their mare life. Otherwise training alone will never achieve the desired traits.&lt;br /&gt;
While it is not possible to write a detailed, thorough list of recommendations on how to act with a mare, this section will give a general idea and some principles that surely will help to act properly.&lt;br /&gt;
&lt;br /&gt;
The first aspect to take care of is communication and access to information. Casual chat on IM must be avoided, using IMs only to find out how the mare is doing or when needed for training. A fully restricted mare will be frustrated and curious about the environment. With IMs open it is common to be asked questions like &amp;quot;who is that?&amp;quot;. Handlers must never give a mare any information they can&#039;t gather by themselves. RLV blocks are used for a good reason and any additional information they get makes the restrictions useless.&lt;br /&gt;
&lt;br /&gt;
The second key aspect for their immersion is the restriction on activities. Livestock must never take part on non pony activities at all. That includes shopping (except when necessary), dancing, parties, going to beaches, etc. Keeping livestock limited to their activities without exception will greatly improve their immersion.&lt;br /&gt;
&lt;br /&gt;
Like activities, places the mare can visit will strongly reinforce the immersion feeling. Livestock should never be brought into buildings except of course barns and stables. If visiting such a place with a mare it is better to leave it hitched outside. When parking the mares at unfamiliar locations it can be a good idea to use a blindfold. Of course, as with people around, it is better to avoid explaining them anything about the places where they are brought.&lt;br /&gt;
&lt;br /&gt;
Consistent handling gives excellent results in the long term and it greatly improves the effect of the training. Consider it even more critical than training itself.&lt;br /&gt;
&lt;br /&gt;
== Etiquette Training ==&lt;br /&gt;
For new pony’s, it&#039;s recommended that staff begin training with basic behavior. It is pretty easy to do: just keep a mare leashed and have her used to follow her handler. Walk, stop, turn, stop for a long time... in all cases the mare must keep her attention focused on the handler and react immediately when the handler moves. Any slips must be immediately pointed out.  And the mare must be reminded that when going afk she must signal it using the kneel gesture.&lt;br /&gt;
This can usually be done in a one-hour session or maybe splitting it into two sessions. The key is to pay close attention to detail and point out any deficiency immediately. The mare must be aware that the trainer is really paying attention.&lt;br /&gt;
This phase is also good to make sure that the mare can use the gestures properly. Kneeling when going afk and yawning when it must logoff. It&#039;s very important because often mares won&#039;t have IM&#039;s enabled even with the trainer. So, they need the gestures to communicate.&lt;br /&gt;
At the point you leash a pony, it should move and stay close behind you, slightly to your right or left. The pony should greet you properly with a curtsy when you arrive, or to thank you for your training or time. The pony should be polite and respectfully, responding clearly in a timely manner to responds, and indicate clearly when it needs to leave or is afk. As a trainer you will of course reward the pony for good behavior with an apple or a sugar cube, for instance.&lt;br /&gt;
&lt;br /&gt;
=== Blindfolds and Patience === &lt;br /&gt;
Although mainly used for punishment, blindfolds can be useful when parking ponies in different situations. For example, when hitching a pony in front of a store. The blindfold will keep them separated from the people around her and force her to be patient. As a training aid it&#039;s a good idea to check whether she is focused while blindfolded.&lt;br /&gt;
Going afk must always be signaled with a kneel. A blindfolded pony who is not kneeling must still be perfectly responsive.&lt;br /&gt;
&lt;br /&gt;
== Carting ==&lt;br /&gt;
&lt;br /&gt;
=== Carting at the sim or on LL public roads ===&lt;br /&gt;
When you feel confident, don’t just cart at sNr, take the ponies into the wild or other pony sims. If you go to FFF, you can rez one of their carts and head out onto LL Roads. Just make sure that the pony is dressed appropriately for the maturity level of the land you are going to.&lt;br /&gt;
When starting carting for the first time, it’s best just to take one pony out. You will need the sNr Staff HUD for the cart whip commands and you can use the cart out at the back of the stables, if it is not in use.&lt;br /&gt;
To seat the pony on the cart, it is best to use the force sit feature within Mare Control. See the section on the sNr Staff HUD on how to do this.&lt;br /&gt;
When the pony is seated, it should default to the cart AO without the pony having to disable the AO. &lt;br /&gt;
Now you can take a seat on the cart yourself. Press the left and right keyboard arrows at the same time to change your pose if required.&lt;br /&gt;
Using the sNr Staff HUD, press the blue whip icon.&lt;br /&gt;
[[File:SNr Staff HUD.png|thumb]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This will display the carting whip component of the HUD:&lt;br /&gt;
[[File:SNr Whip HUD.png|thumb]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Whip Commands for Carting ====&lt;br /&gt;
The HUD issues whip commands for carting to the pony as follows: &lt;br /&gt;
* Start (1 crack) means the pony should start moving forward and follow the road ahead. Remember to click the cart to remove the handbrake first, or the cart will not move.&lt;br /&gt;
* Stop (2 cracks) means the pony should stop as soon as possible. This may need the pony to press Page Down a few times to go down the gears.&lt;br /&gt;
* Left (3 cracks) the pony should turn left at the next available opportunity.&lt;br /&gt;
* Right (4 cracks) the pony should turn right at the next available opportunity.&lt;br /&gt;
* Up will tell the pony to speed up, and they need to tap Page Up or alternatively use the &amp;quot;E&amp;quot; key. Mac users: hold down the fn key and press the up arrow.&lt;br /&gt;
* Down will tell the pony to slow down, and they need to tap Page Down or alternatively use the &amp;quot;C&amp;quot; key. Mac users: hold down the fn key and press the down arrow.&lt;br /&gt;
* Home (5 cracks) will tell the pony to reverse. They will need to press the down arrow and perhaps work down the gears to a walking pace.&lt;br /&gt;
* The &amp;quot;N&amp;quot; indicator in the bottom left hand corner shows the current speed you have selected for the pony and ranges from N (neutral) to gear 1 (walk), 2 (trot) and 3 (gallop).&lt;br /&gt;
* If the pony is in mouselook, they need to look down at the bars of the cart, to ensure they are looking straight ahead in order to be properly aligned to steer correctly.&lt;br /&gt;
* The arrow in the top left-hand corner takes you back to the main sNr HUD icons for when you have finished carting.&lt;br /&gt;
* Always give the pony time a reasonable lead time for them to react, so issue your whip command well in advance of the next course direction.&lt;br /&gt;
* Be aware of lag, and both you and the pony need to stay calm when this happens, and not spam commands. &lt;br /&gt;
* In time it will become a natural and seamless harmony between pony and trainer.&lt;br /&gt;
* When the cart ride has finished, reward the pony as appropriate and return them to their stall.&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; If you seat a pony on a cart (or anything else) using the Mare Control forcesit feature, you most also use Mare Control to unseat it at the end, or it will try and grab the pony again later. So, think before unseating the pony using the cart menu at the end of the carting session. &lt;br /&gt;
&lt;br /&gt;
=== Cart racing, Speed carting ===&lt;br /&gt;
Compete, record the times, learn and improve! There are some pony sims with racing carts with tracks in order to participate.&lt;br /&gt;
&lt;br /&gt;
== Lap Yard==&lt;br /&gt;
Test the animal’s commitment by patiently and diligently doing those laps! Perhaps a target number of laps has been set as a target? &lt;br /&gt;
* The lap circle is located behind the guest stalls.&lt;br /&gt;
* If the bar across the gate is locked, press and hold your cursor against it for 3 seconds and it will be unlocked so you can open it.&lt;br /&gt;
* Leash the pony to the centre pole with a length of 30M and command it to start walking around the edge of the track, close to the outer walls.&lt;br /&gt;
* The number of laps the pony has done is indicated on the scoreboards. It will toggle between 24 hours and 1 week. The other scoreboard shows the all-time records, and they are very impressive.&lt;br /&gt;
* Make sure the pony takes regular breaks, and please consider its RL wellbeing. &lt;br /&gt;
&lt;br /&gt;
== Whip circle ==&lt;br /&gt;
Mares live in a really small world. With no freedom they depend on grooms and trainers in order to do anything. Moreover, their activities are very limited. For a cart mare, for example, it may mean doing only whip circle training and pulling carts. It&#039;s not an intellectually stimulating activity and it can be pretty hard to stay like a mare in the long term. It&#039;s of capital importance to train the mares for routine activities so that they get used to it as soon as possible. &lt;br /&gt;
&lt;br /&gt;
* Ideally whip circle sessions should last for at least an hour. As in any other training exercise, the trainer must be aware of any faults made by the mare and point them out immediately. A training in which mistakes are unnoticed is pointless. Be aware that some mares make mistakes on purpose and discipline breaks soon with trainers who don&#039;t notice. &lt;br /&gt;
* Unless mistakes are too many and too frequent for the experience of the mare, it&#039;s not necessary to punish them. Warning them is more than enough. For a punishment, some time in a blindfold usually sends a strong message.&lt;br /&gt;
* Apart from getting used to routine, the whip circle is valuable to teach obedience. Many mares, even with good intentions, often try to outsmart their trainers by guessing the next order. Generally, it&#039;s just eagerness to &amp;quot;obey quickly&amp;quot; but that is not really obedience.&lt;br /&gt;
* To discourage &amp;quot;guessing&amp;quot; it&#039;s good to be irregular with whip training. Alternate periods of very fast paced commands with periods in which the mare can complete several cycles between commands. Also, tricking the mare to make a fault and, of course, pointing it when it&#039;s made, will teach it to obey instead of guessing.  An example on how to trick a mare to guessing follows. A quick succession of walk-stop-walk-stop-walk-stop (repeat the walk-stop pair of signals ten times or so) followed by a stop-turn signal will often trick the mare to walk. A well trained mare will always listen for the command instead of guessing. Another technique that can be used is to change a long-term pattern. If the trainer always signals a walk after a long stop, a guessing pony will probably walk when the trainer signals a turn. Again, always point out the fault.&lt;br /&gt;
&lt;br /&gt;
Whip circle is not just a simple matter of walking in circles. A well-trained mare will walk along the circle as accurately as lag allows. When stopped waiting for commands the mare must stand still. Even if the trainer takes time between commands, the mare must stand still, not looking around to try to figure what&#039;s going on. Focus is the key. Also, movements must be determined and fluid. Turns must be quick and clean with no corrections.&lt;br /&gt;
&lt;br /&gt;
=== Practical Steps ===&lt;br /&gt;
So here are the practical steps:&lt;br /&gt;
* Take one or more ponies (max four) to one of the two whip circle areas.&lt;br /&gt;
* Have them leashed to the center pole (30 m length) and spread evenly around the track, facing the same direction. Check they are all ready before you start.&lt;br /&gt;
* Use your whip (and whip HUD) to issue command:&lt;br /&gt;
** 1 crack is start moving in the direction they are facing.&lt;br /&gt;
** 2 cracks are to stop.&lt;br /&gt;
** 3 cracks are to turn left. If they are moving, this should be done as tightly as possible, keeping to the road. If they are stopped, then they turn on the spot without moving forward.&lt;br /&gt;
** 4 cracks are to turn right. If they are moving, this should be done as tightly as possible, keeping to the road. If they are stopped, then they turn on the spot without moving forward.&lt;br /&gt;
** 5 cracks mean ‘return to whip’. The pony should approach you from the front and then curtsy before awaiting further commands, or being leashed.&lt;br /&gt;
* It is fun to test the pony by trying to trick them. Such as pressing stop twice in a row and seeing if they start moving, or start twice in a row and see if they stop.&lt;br /&gt;
* In addition, if you stop a pony then they should stay completely still and await further commands. Ponies that turn to face you to see what is happening should be corrected.&lt;br /&gt;
* You expect the ponies to have your full attention, so you should give them yours. Pull back your view so you can see exactly how they are responding to your commands. If you spot a fault, call it out with the pony’s name. Some trainers blindfold experienced ponies for 30 minutes if they have committed three faults.&lt;br /&gt;
* When finished, leash the ponies and return them to their stall. &lt;br /&gt;
&lt;br /&gt;
== Slalom ==&lt;br /&gt;
A true skill sport… teach the animal to get the best time they can!&lt;br /&gt;
There are slalom training poles at sNr and other pony sims.&lt;br /&gt;
Some slaloms are walked, some run. This will be indicated at the track. &lt;br /&gt;
The idea is for the pony to weave around the poles to the end, do a tight turn and head back weaving as quickly as they can without hitting a pole.&lt;br /&gt;
The pony’s time is shown on the scoreboard. As a guide, 15 seconds is acceptable, 14 seconds is good, 13 seconds amazing and 12 seconds rare.&lt;br /&gt;
Encourage the pony and try to help them get a better time by carefully watching their movements.&lt;br /&gt;
Be aware that lag can affect a pony’s time, so a quiet sim is sometimes preferable. &lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
Teach the animals to master the direction and route to get a great time.&lt;br /&gt;
With this sport, the pony has to go around the barrels at speed in the correct order without touching them and get the quickest time they can.&lt;br /&gt;
The correct route is usually displayed alongside the barrels.&lt;br /&gt;
Some barrels are walked, some run. This will be indicated at the track. &lt;br /&gt;
&lt;br /&gt;
== Steeples ==&lt;br /&gt;
Teach the animal to be the King or Queen of those jumps!&lt;br /&gt;
The idea of steeples is to get around the course as quickly as possible without hitting any of the fences or posts (where present).&lt;br /&gt;
It is a true skill event and requires a lot of patience and practice to master.&lt;br /&gt;
The pony needs to judge very carefully at which point to jump and what angle to take.&lt;br /&gt;
In preferences | Move &amp;amp; View | Movement, Disable waiting for pre-jump and landing animation should not be enabled. This is enforced at formal events.&lt;br /&gt;
In Avatar | Movement, Quickjump must not be enabled. Please don’t teach the pony bad habits, as they may not use this in formal events.&lt;br /&gt;
It is useful for the pony to know that they can turn mid-air using avi-steering and that if they keep their jump button held down the avatar will do continuous jumps without stopping.&lt;br /&gt;
Practice makes perfect. &lt;br /&gt;
&lt;br /&gt;
== Dressage ==&lt;br /&gt;
Show off the  beauty and elegance of your silent bond with your animal with dressage. This subject is presently beyond the scope of this guide, and knowledge of this subject is not required to pass the Trainer Exam. The main styles are Silent Dressage and Pony Flower (also known as Flower Dressage).&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dressage Guide]]&lt;br /&gt;
** [[Dressage Guide#Dressage Necessities|Dressage Necessities]]&lt;br /&gt;
** [[Silent Dressage Guide]]&lt;br /&gt;
** [[Dressage Guide#Pony Flower|Pony Flower]]&lt;br /&gt;
&lt;br /&gt;
== Polo ==&lt;br /&gt;
Represent sNr or come support your home stables! The teaching of polo is beyond the scope of this guide but there is a polo field at sNr for you to practice on or have ad-hoc matches. Any staff member can set up an impromptu game - and ponies usually find it fun. For those interested in going pro, SnR has a team in the Polo League where stables compete against each other in organised league. Send a message to the Group chat to get more information, or speak to a Senior Trainer or above for more information.&lt;br /&gt;
&lt;br /&gt;
[[Avi_Steering|Last Page]] | [[SNr_Staff_HUD|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
		<author><name>Tori</name></author>
	</entry>
	<entry>
		<id>https://wiki.stonesnrubber.com/index.php?title=Rubber_Mares&amp;diff=618</id>
		<title>Rubber Mares</title>
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		<updated>2019-03-12T06:34:49Z</updated>

		<summary type="html">&lt;p&gt;Tori: Added spacing  and rephrased&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sNr also had rubber ponies in the past. These are stalled in the guest area rather than the main stalls. Being a rubber mare completely robs the person of their identity and provides a standard, consistent look rather than the individual look that can be achieved as a standard pony.&amp;lt;br /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a powerful rubber mare suit available to purchase in the shopping area at sNr for just 15L.  It provides everything they need including the suit and integrated bridle. However this is not the original rubber mare suit. &amp;lt;br /&amp;gt;&lt;br /&gt;
There is a comprehensive manual available when anyone clicks the suit. Therefore, this guide will not try and replicate the detailed information that you will find there. The important thing for the rubber pony to set is under Access in the menu, where they determine who can use or release them.&amp;lt;br /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are plans to properly support rubber mares again at some time in the future.&lt;br /&gt;
&lt;br /&gt;
[[Processing_Animals|Last Page]] | [[Desired_Traits_in_an_sNr_Pony|Next Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SNr Staff Handbook]]&lt;/div&gt;</summary>
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